Just kill them before they revive!
Invincibility when reviving needs changing
Meh… I still get WTFpwned while reviving all of the time. I’m sure it’s not that big of a deal.
Just shoot/punch em in the dick while they lay there helpless. Take no prisoners!
Sometimes it isnt practical to try and finish off those on the ground. I’d rather shoot the medic rather than the soldier hes reviving. Then by the time you finish him off, the other person is in the invincible revive state and you are in a pickle
It really isnt that bad and doesn’t need changing IMHO. I have killed many people who were incapped mid revive. You have from the moment the medic throws that syringe to the moment the guy actually is almost fully standing up to kill them and make it so they cant revive. The invincibility you talk about is only after they have pretty much stood up.
What I usually do is if I see the medic throwing a syringe (blue arc) Ill immediately shoot the guy on the floor because hes not a moving target and then proceeded to shoot the medic. Heck even sometimes you can shoot the medic and the guy he revived in the same spraying session. It really isnt that bad
If you kill someone during mid revive do you get a kill or just xp? I don’t think I’ve seen an indication of a kill when doing so, I also have the xp indicator turned of so I don’t have a clue if it rewarding me for this or not!
You just get xp and not the cool 20 xp you get for meleeing an incapped person. You get a measly +2 xp for shooting them before they get up but you also get the ability to not get capped by a guy you already killed haha
you see indicators all the time too. ive been killed a few times as one of my team is standing behind a wall, with the enemy in front of the wall between me and my teammate. it basically looks like the enemy is on your team with the icon above their head.
customisation is great but it now means there are tonnes of skins to get your head around and not just, say, 10 or so.
Technically, killing someone mid-revive isn’t possible. They are considered ‘down’ until they’ve completed the revive interaction, so your XP for finishing them at this stage is the same as if they were just lying there. After the short invulnerability period for them getting up after a successfully completed revive interaction, it’s as normal.
Yep I made a thread about this already and everyone told me I was stupid but it is a fact. I have done it to people and have had it happen to me numerous times. I see someone get thrown a syringe start lighting them up and they become invincible for a couple seconds and then take me out.
From the moment the medic throws a syringe to the moment the downed person gets in the standing position he can be killed. I have killed many many many many many downed persons who were thrown syringes before they could stand up. However, after they have stood up (and gotten their life bar back over their heads) they are invincible for a cpl secs. My only advice is to start shooting a downed person as soon as you see that blue arc for a syringe. It already takes a cpl bullets to finish someone off who is incapped and if you start shooting them after they have already begun to get up you wont have done enough damage to kill them before they gain that cpl sec of invincablity.
hmm… sorry, but i beg to differ- i have been killed and i have killed many while in the middle of a revive… from my perspective, i’ve watched the blue bar while reviving myself, waiting to stand up, only be killed and then gibbed… far to many times then i can count… 
[QUOTE=GreasedScotsman;334530]This is intentional. It was in ETQW, too. As long as the person being revived doesn’t do anything hostile, they will have a very short (2 secs tops) immunity from damage. The idea is to give the person reviving a chance to get to cover.
However, they ARE still vulnerable while they are sticking the syringe into their own gut and if they do anything hostile, they lose their immunity. It’s a game mechanic. Easy to avoid or overcome.[/QUOTE]
Gotta disagree here, once you’re up you got a few seconds where you can’t do anythign hostile. I always try, cz i wanna be able to shoot the guy staring at me as soon as i can.
If there was a blue glow (or something) that was around you while you were immune so that others could know this and turn their attention elsewhere, or if you are the only two, know when to finish you off; I think it would be worth a test!
Been a while since I played bc2, but wasnt that an issue in that game as well?
The nature of console ports I guess massive cough
I think people are missing the point, it doesn’t really matter at what point the invincibility comes into play. It shouldn’t be there in the first place.
No this is not a console port issue. This is a game mechanic. sigh And yes, it should be there. The reason why this exists is because of all the complaints that SD (and every other FPS that has some sort of revive mechanic) has gotten over the years about players being killed when they couldn’t defend themselves (i.e. in a revive animation).
For those that are killing people as they revive, it’s likely because they did something hostile. Reloading, firing, changing weapons, etc.
If you just revive yourself w/o pressing anything except movement/sprint keys, you will be invincible just long enough to stand up and get a few steps away from your previous downed point… but that’s it.
Now, for those that are getting pwn’d by the guy reviving… are you running up all nubby-like and pretty much filling their crosshairs with your shiny dome? Probably. I love it when that happens. 
[QUOTE=Exedore;334672]I actually agree with this, and if we’d had more time it’s definitely something I would’ve liked to have included. It would definitely take a good bit of effort though, else it would only contribute further to the busy HUD.
It’s one of those things that we ultimately just had to hope that the advanced players would figure out. There are others… :o[/QUOTE]
Why not remove the invincibility all together? I mean, you guys made it so you could choose WHEN to be revived. I ‘think’ the purpose of that was so you would not rez yourself in the middle of enemies and get killed over and over. instead, now you have it setup so that the person who dies gets Invincibility? I personally think no one should EVER have invincibility in a cmpetitive game, let alone a MP FPS.
On a side note, your post reads like you had no time to address this pre release, but it also reads like its impossible for you to address it now after release. I wish I understood better how the developer/publisher etc system works, cause quite frankly im a bit let down at this point.
Invincibility was ADDED to the previous games with rez to assist with the mechanic, it’s tried and tested over several games and has rung true throughout them all… RtCW, W:ET, ETQW and now Brink. Doesn’t matter if you choose when to revive, if you lay too long you can be taken out, that’s your penalty. When you revive yourself near and enemy, and they didn’t take the time to finish you off, that’s their penalty… you shouldn’t be punished for an animation having to work its way through to get you to your feet… and the enemy shouldn’t gain from it either.
It should stay. There would be more complaints if it was removed. Besides, just kill them before they can get a revive!
No this is not a console port issue. This is a game mechanic. sigh
oh dear, did you think I was serious? lol