Invincibility when reviving needs changing


(De|f|c) #1

You’re in the middle of a firefight, you turn your attention to someone who is half way through reviving, only for them to become invincible for 2 seconds. You don’t have time to find cover before they can shoot at you, if you continue to shoot at others firing/coming at you then this person will shoot you etc, you don’t have time to wait for the prime moment to shoot this person with everyone else firing at you.

It needs fixing.


(Aristotle) #2

You can kill out people in the revive animation. It’s happened to me before, and I’ve done it to others. Or you could always do the right thing and gib them before a medic shows up.


(tokamak) #3

This would be less of an issue if hp bars were gone altogether so people don’t rely on it.


(Jamieson) #4

You can kill people whilst they are reviving but once the revive animation starts as they get up they become unkillable for a second or so. I have almost emptied a clip into someone only for them to shoot me in the face and kill me.


(Je T´aime) #5

I agree with this, when someone is getting revived they seem invencible for a couple of seconds before they completly get up.


(Cheerio) #6

Destroying the purpose of medics and command posts


(GreasedScotsman) #7

This is intentional. It was in ETQW, too. As long as the person being revived doesn’t do anything hostile, they will have a very short (2 secs tops) immunity from damage. The idea is to give the person reviving a chance to get to cover.

However, they ARE still vulnerable while they are sticking the syringe into their own gut and if they do anything hostile, they lose their immunity. It’s a game mechanic. Easy to avoid or overcome.


(wolfnemesis75) #8

[QUOTE=GreasedScotsman;334530]This is intentional. It was in ETQW, too. As long as the person being revived doesn’t do anything hostile, they will have a very short (2 secs tops) immunity from damage. The idea is to give the person reviving a chance to get to cover.

However, they ARE still vulnerable while they are sticking the syringe into their own gut and if they do anything hostile, they lose their immunity. It’s a game mechanic. Easy to avoid or overcome.[/QUOTE]

I agree. It is definitely by design. And works well. Just shoot them before they get up or curb stomp them!


(senilityiscool2) #9

Absolutely +1

:cool:


(felismenari) #10

I think the real problem with the rez-based invincibility time is that there’s no clear indication of when the invulnerability kicks in until you put rounds into someone only to realize that they took no damage. When that happens, you are then put at a disadvantage since you’ve already expended some of the ammo in your mag. In my opinion there should be a graphical effect indicating the invulnerability stage, like a slim blue outline or something along those lines.


(GreasedScotsman) #11

If close, knock them down.

If far, get to cover.

If medium range, headshot.

If all else fails, learn to gib them in the first place. :slight_smile:


(Smoochy) #12

but when reviving you also cant shoot or do anything for a couple of seconds. so just let them start to rise then kill them. or just melee them


(Exedore) #13

I actually agree with this, and if we’d had more time it’s definitely something I would’ve liked to have included. It would definitely take a good bit of effort though, else it would only contribute further to the busy HUD.

It’s one of those things that we ultimately just had to hope that the advanced players would figure out. There are others… :o


(Deadwalking) #14

Well going by what Greasedscotsman stated above and the mechanic of it is like ET:QW. Then wait time would be indicated by that point that the syringe disappears till the target fires a bullet or does anything hostile.

So if shooting to gib someone out then fire till the animation point of the syringe disappearing, and if they didn’t gib. Reload and wait till they have stopped the revive animation then put em down again and gib em out right the second time. Annoy soldier till you get more ammo when needed. Rinse and Repeat.

If SD was considering adding visual indication. Easiest method would be to turn off enemyTint when someone is incapped and waiting for revive then once invincibility wears off upon a successful revive turn on enemyTint again. Then the still present ragdoll effect flopping out still can be recognized as a gib. Most of the servers I have been on seem to be utilizing the enemyTint function. If servers run enemyTint off I would think that it should probably not have a visual indication anyway other than the already present ability to judge the invincibility time.


(DarkangelUK) #15

RtCW and ET had an invincibility icon above the players head for this reason, it seemed to work quite well.


(Overgear) #16

I had no idea that this was what happened. I thought it was some overlooked thing that made people invincible.
Woulda been nice to know it before now. Bit of documentation somewhere as I’m pretty sure, from this topic alone, I’m not the only one who didn’t get this.
Why not just put the yellow Adrenaline glow around them to show that they’re invincible?


(Stormchild) #17

It’s interesting because when I get revived in the field, I get killed again almost instantly. So I think this does not changes much tbh…


(matsy) #18

I preferred this method tbh.


(itsme) #19

I also prefer the RTCW/ET method. Dont highlight a person, we already have a yellow highlight and red one. It is becoming really confusing with all the colors and big signs everywhere on the screen. I would prefer a small indication


(Seiniyta) #20

Do it like wow, let the character shine bright until he’s not invincible anymore :stuck_out_tongue: