http://www.gamebiz.com.au/previews.php?action=display&content=537
Thats the full article, no new pics but I thought this info was quite interesting…
[i]ETQW’s networking system uses a new approach called Area of Relevance which means the system only transmits the data that is necessary based on your distance from a target; for example, you don’t need to know how many grenades someone is carrying when they are a mile away. This keeps the network stream efficient, and allows the advanced physics and rendering right to the horizon to co-exist with multiplayer combat.
ETQW gives players previously unseen team play game play with the new ‘Solo Assignment System’ which ensures that regardless of whether you know which combat role you’re playing, what weapons you’re carrying, or what your team objectives are, you’ll know where to go, what to do when you get there, and what your reward will be for victory. This coordinated team play system evolves as you use it and your character advances, to provide the infrastructure for a significant improvement in interface and communications for fire-teams[/i]
Grudgebearer