Hey there! I was curious about thoughts on built-in VoiP by the game the game hits release/open beta. I believe that integrating it properly can surpass external program’s usefulness for serious players, and drastically increase new-player retention. (A very, very important thing).
I know in general the feedback providing community (testers, competitive players…) favors leaving VoiP to external programs like Mumble. This opinion was pretty clear in other games as well, such as Quake Wars and Tribes: Ascend. I think the larger community (and many reviewers!) feel the option is mandatory for a proper MP title.
I’m pretty sure there is a statistical bias on the importance of integrated VoiP. The issue is the “feedback providing” community is a minority. I was at the bar the other day and found out five or so friends have pretty decent computers, and have been playing WarThunder recently. I gave it a shot, and once we joined a squad, we were chatting right up again, like a couple hours before over whiskey. We were having fun and not even playing the game yet.
One of my friends would have no problem joining/hosting a mumble server, but the others would probably be a bit in the dark, especially if their microphone was having issues with the program, or simply if none of them knew about it in the first place. I’m pretty sure this is a major reason I was only able to get a couple of friends to play Tribes: Ascend and stick with it, they were already having trouble learning the game, which was difficult to teach over text. They didn’t really ever get to downloading mumble.
Quake Wars really had a accessible way of going about communicating with your team. The context menu, v-say system, and voice-chat system all had their use, and voice-chat clearly displayed information on the HUD and IFF’s. I am absolutely certain my Quake Wars Community Server would have not come to be without our vocal and eclectic community.
I think the only decision made is should it be Squad/Friends only, team wide off by default, or team wide on by default. The inclusion is a no-brainer. The integration of proper mute/kick admin and vote functions are critical, as well as the game properly displaying who is speaking, and where they are (Brink’s VOIP was really lacking in this stage, it seemed like a complete afterthought).
edit: Joining a mumble can be stressful, too. If everyone can talk, no one knows if you’re listening/have a mic until one chooses to be involved. A mumble has its own community already established. Most everyone on our mumble server used in-game voice chat frequently to teach new players, and keep banter to ourselves, or just keep in conversation while browsing the web between game time.

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