"Insufficiant blah":Limited number of each class?


(vurt007) #1

Here’s the problem, I start playing the eastern europe campaign, as field ops ( Not always very rewarding on Radar + Railgun ) trying to hit level 2 b4 I get to Fuel Dump … ( not the most ambitous game plan ever I know, but signals really comes into its own on fuel dump (especially as Axis)), problem is everyone else knows they can pick up lots of kills as a field op on fuel dump, So now we end up with about 5 people on each team trying to play field ops, … now all the hard work i’ve put in is wasted, because I can only call in artillery about every 2 mins because all the rest of the time I get “Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”…

could I suggest limiting the maximum number of each class, therefore avoiding this problem and forcing people to experiment a little with the classes they play? …[/b]


(Kendle) #2

You’ve got 2 choices:-

  1. This only happens on servers using heavy weapons restrictions, so go play on servers that don’t restrict heavy weapons and then you can spam artillery to your hearts content.

  2. If everyone else goes Field-Ops, be a team player and change Class. Go Medic, you can rack up loads of points as a Med reviving fallen teammates.

At the end of the day heavy weapons restriction is limiting each Class by limiting the effectiveness of the Class, thereby encouraging people to try other Classes.


(vurt007) #3

hmm I mostly agree, but my point was that having spent the time and effort building up my signals skills on earlier maps in a campaign, I don’t see why I should have to swap class and start all over … I don’t think it’s got anything to do with being a team player, as 1 level 2 Field op is almost as good as 2 level 0 field ops, ( I said almost ) and a level 3 field op is probably better (with improved air + ground support) and a good field op is REAL useful on some maps … it’s the others who swap to field op that aren’t being team players really…


(Kendle) #4

True, but what can you do? I like the heavy weapons restriction setting because it addresses the problem (from a gameplay point of view), which is too much artillery/air-strike spamming, as opposed to the incidental cause of the problem, which is too many Field-Ops. Limiting the effect they have on the game is more important than limiting the number of players that can play the Class.

But I do see your point, and sympathise. I often have to change from Med, my preferred Class, once others on the server see me racking up the points and decide Med might be a good Class for them to play. :slight_smile:


(Coolhand) #5

Having not played a FOps much myself I’ll take your appraisals of the relative merits of the levels at face value.

Just one thing, though: seems to me there isn’t a way to know what level of a class a particular player is. The ranks don’t help, as I could get to Captain (or something) as Medic, but if I switch to FOps then I’ll be crap at that. I’m not saying that such a thing is necessary… I suppose my point is that it wouldn’t be fair to come down on these “other” FOps in this situation too hard.

I for one wouldn’t be keen on the idea of limiting classes, that’s just asking for squabbles like “it’s my turn - no it isn’t - yes it is” which I’m sure many have seen before as a result of weapons limits in Wolfie.

And everyone has to learn sometime :slight_smile:


(vurt007) #6

true, I suppose people will learn eventually that its better to do something productive and help the team out as a whole and play a capaign long personal development strategy, rather than just try and get the most XP on each map individually


(Defib STAT!) #7

it’s the others who swap to field op that aren’t being team players really

This is the most hypocritical thing I’ve read in a long time.

You’d be better off coming right out and telling people that when they enter a game, they should check the list of players for vurt007, and if he’s there, don’t select FO so he doesn’t have to be saddled with restrictions on his arty spam, hey?


(vurt007) #8

well done genius … you’ve completely missed the point
the point was Limit the number of Field Ops on a first come first served basis, i.e. if I’ve been on for 2 maps ALREADY as a Field Op, I shouldn’t have to swap away from being a Field Ops because 5 others decide to swap to field ops to pick up some cheap XP … (just in case you haven’t noticed you keep your team and character class between maps in the same campaign).
But the crux of it is if the server is gonna limit heavy weapons, the perhaps it should limit the number of each class as well … effectively the same result, but MUCH less frustrating


(Defib STAT!) #9

I shouldn’t have to swap away from being a Field Ops because 5 others decide to swap to field ops to pick up some cheap XP

Do not put words in my mouth. I never said that you had to swap away.

(just in case you haven’t noticed you keep your team and character class between maps in the same campaign)

So if you switched classes in the middle of a campaign, you can always switch back and not lose any of your precious XP.

You’ve been making a lot of noise about “team play,” yet you’re not willing to make sacrifices for the team. Instead, “others” should make those sacrifices. This makes you a hypocrite.


(vurt007) #10

Defib:STAT! - (Frontal labotomy:STAT?)

You’ve been making a lot of noise about “team play,” yet you’re not willing to make sacrifices for the team. Instead, “others” should make those sacrifices. This makes you a hypocrite.

you some unable to understand the most simple concepts; It is better TEAM play for there to be only 1-2 field ops . not 5/6; It is better to have 1/2 experience field ops than 5/6 brand new field ops; I was using myself as an example ( I don’t really care whether I’m a field op … BUT I do care if I’ve put in time and effort for a specific campaign plan and it gets knackered by a restriction on the amount of fire available; My point was: perhaps the limitation should be on the number of players of each class rather than the ammount of artillery / airstrikes available therefore avoiding the problem in the first place???; as I said I was using myself as an example to illustrate the point of how frustrating the current restrictions could be.

please don’t speak to me anymore


(Defib STAT!) #11

you some unable to understand the most simple concepts

And you “some” like a greeeedy XP wh0re.

I get “Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”,“Insufficiant Fire Support”

You also “some” like someone who’s able to do only one thing in the game. No wonder you’re so upset.

The problem’s not with the game, vurt. It’s with you.


(Kendle) #12

Actually vurt007, having disagreed with you slightly originally, I can now see completely where you’re coming from.

On the face of it, it isn’t fair that you and your team should be penalised because of the Class selections of others. They’re the ones not being team players by switching to a Class that the team doesn’t need (cos it’s got a higher level Field-Op already, namely you).

So, in principle, I agree vurt007, a restriction on the number of players able to select a specific Class would ensure that the team remains balanced, with Class selection coming on a first-come first-served basis.

However, the problem i can see with that arrangement is that some maps might require different numbers of each Class, and at different stages of the game. On Battery, for instance, as Allies, the team should be all Field-Ops and Engys. Field-Ops to clear the defending Axis and Engys to build the ramp. No Covert-Ops are needed, assuming the Axis are not stupid enough to wander onto the beach or open the back door. After the ramp is built and the action moves into the Axis base, some of those Field-Ops should probably go Med. How would placing restrictions of numbers work in that scenario?


(RivrStyx) #13

Play some SW and stop being XP whores…heh


(Kendle) #14

It’s got nothing to do with XP whoring, it’s about being faced with a choice. Either replace the existing level 1,2,3,4 Field-Ops with a level 0 Field-Ops (which can’t be good for the team), assuming the level 1,2,3,4 Field-Ops is willing to change to another Class, or having too many Field-Ops (which also can’t be good for the team).

Either way, vurt007 and the team are being disadvantaged by the irresponsible Class selections of other members of the team, which possibly a limit on numbers would fix.

However, you do have a good point, playing SW would knock this one on the head as vurt007 would not have superior XP at the start of the next round.