Instagibs - Sniper Rifles & Explosives


(XavienX) #61

Honestly, no it isn’t, it’s actually pretty natural if you’re used to games like Team Fortress and Unreal Tournament.

The question is should we really remove gibbing on headshot, or give it a cooldown?

Personally I do not think explosives should change, that’s what counters Medics, the ability to gib someone instantly and deny a revive. Without it I’d think Medics would be way too powerful, imagine Fragger, but worse, the more Medics you have the more likely you are too win. Hell it’s almost this way right now to be honest, and I don’t like it.[/quote]

I’m just quoting from majority of FPS’s that are popular. Probably people who usually play those kinds of FPS may feel kinda weird.

I don’t think they should remove gibbing or add cooldowns.

Explosives, I agree, I mean seriously. What else is supposed to happen to a body being blown up by a grenade? Your body is still 100% intact and you’re just slightly bruised?


(avidCow) #62

No way, slight bruising is being struck by 10 rounds from a sub machine gun. Plebs don’t even know what explosives do! SMH :confused: :confused: :confused:


(InfernoKun) #63

Sounds like some good changes to me.


(triteTongs) #64

Worth a shot.

Also, it’s worth a shot to start any player who WOULD have been instagibbed with lower downed health. This would keep the idea of switching to your smg/pistol to finish off down players if you are a vasilli up close.
But honestly, I don’t think it would need to come to that unless there’s unforseen issues with the new system.


(Mr.Dubstab) #65

Personally I wouldn’t remove the gib from headshot Vassili. Vassili is already hard enough to play, let it be that a medic can constantly revive theVassili over an over again. This way an enemy Vassili is unbeatable…


(Grave_Knight) #66

[quote=“affableTricycle;93924”]Why are you asking for peoples’ thoughts? If you lot were paying ANY attention you would know that this is the one thing that almost the ENTIRE competitive community wants most.

Yes. Yes, everyone wants this.[/quote]
Everyone? I seriously doubt that. Especially considering how many people either disagree or dislike your comment. Think it might be a bit generous to even say half. I’d imagine there are plenty of people who don’t care either way.


(neverplayseriou) #67

But uhmmm just how exactly will vassili be better than sparks?

Get rdy for a second (third) useless recon.


(SirMurder) #68

R.I.P Vassili just really devs WHY why remove instagibs from the sniper rifles theyre already hard to use in Dirty bomb because its so fast paced so if i get a headshot on some1 then i want him DEAD and unrevivable. And serious IRL u can shoot some1 in the head with a sniper rifle and then defib him… Not that the rest of the game is super realistic when your looking at TTK but i understand that :wink:


(Faraleth) #69

@"[Fear]Ace" the reason is, because it completely destroys the pace of the game. You’d also be completely dead from 10 shots of an SMG, or even a single headshot from a pistol - you don’t get that in DB though. It’s about gameplay balance, not “realism”. If you want that, I suggest playing something like CS:GO :wink:

I personally think it would be awesome to remove the insta-gib from the sniper rifles, because right now, Vassili is just over-powered in terms of his viability in competitive. If you can headshot and instagib an enemy, that’s 1/5 of the enemy team down INSTANTLY, without the chance to revive. He will still be powerful without it, just not an instant pick over the likes of Red-Eye. It would also make Red-Eye more viable/relevant. :slight_smile:


(bontsa) #70

The changes for sniper rifles you in SD are currently discussing, seem like a good idea to try out. Massive kudos for you to ascend to these Nexon forums too in search of feedback for suggested changes, I really like how this “we’ll be more transparent” promise is getting wind under it’s wings!

For SR’s change seems necessary, as stated a couple of times only way to counter it in high level play is to run another Vassili. As long as it’s done right, I personally enjoy the suggestions in this thread directed towards making Felix more hard-hitting SR. I too think explosives don’t need such change however, they don’t “feel” as cheap and unpreventable.

I don’t play competitive (despite party matchmaking feeling better nowadays, I don’t count it as competitive) and my style is definitely pub-hero type, but I think these types of changes and discussion that cater to more competitive side of the community are definitely the ones you developers should put more “weight” onto. Even when it is true that public players are always majority of the playerbase, and without pubs there wont be new fresh challengers for comp enviroment, I personally don’t think balance changes should be made at all with randomized public enviroment in mind, but rather the organised play.

In the end of the day, when balanced for organised play, you also have more means to attract more people into competitive scene. “This here, is how the game is sort of meant to be played!” -type of slogan, not striking out public goofery and funtimes, but simply sticking with your initial thought of making a competitive fast-phased shooter. More people using matchmaking => more even matches due to bigger player pool, since no match maker can function with too little players, uneven games are bound to happen then and we all know that. Better functioning, more appealing matchmaking is what would justify for you guys to keep competitive credit missions in too for example.

I don’t think Vassili would be losing too much with this possible change. It’ll make his skill ceiling higher, force him to make split second decisions such as “will I shoot that downed body to finish it off or attempt to down the Medic coming to rez him”. Instead of just boom headshot boom another Who in their right minds says even with removing instagib, in a game where TTK is so bloody long you can brew a full kettle of coffee in meantime, instantly downing a player with 1 headshot is not powerful enough? You suddenly have to be good at both aiming and prioritising targets, whoops. “RIP brainless aim-shoot-profit Vassili”.


(Supa) #71

YES. FOR THE LOVE OF GOD YES. I LOVE YOU.

Edit: As a side note, let this joy show you how much I (as well as everyone else) appreciate the fact that there is now a conscious effort to include your players in the development process through the forums.

DO THIS MORE OFTEN. You have such an amazing game with excellent potential and it will go to waste without these kinds of important game changing threads regarding our input. It makes us happy that we all can contribute to the game we love so much, and I am sure at some level it makes your job easier.

Once again, THANK YOU.


(fandangoAxe) #72

Vassili should take out 85/95% of health max.
Leave fragger alone.


(Sussepus) #73

lol@people saying rip vassili. Like instagib is the only reason to play vassili.

I would welcome this idea. at least for one patch to test it.


(Supa) #74

I think the appropriate response to this would be, do you always cater to the lowest common denominator? In my opinion, no. This game is hardly comparable to any of the FPS games that are currently popular. This is a GOOD thing.

I see your point and I completely understand, but every modern fps uses instagibs with a sniper. I think this could be a good change. It takes a lot of practice, but in the right hands, sniping is incredibly overpowered. If you look at the way it plays out in competitive, it is just way too much of a game changer.


(PurpleNurple) #75

Cool. When fighting against a Vaseline I’ll just hide behind waist height cover so he’ll never be able to kill me. Take your time medics I’ll be here all day because no one finishes kills anyways.


(Glot) #76

cant wait to test it. Bodyshotters will not feel the difference, but headshotters gonna be less dangerous.
And also, DeadBody break-dances will piss them off for sure.


(Kirstµ) #77

I really like this idea, but I sincerely hope you will find a way to keep Vassilli relevant! That being said, one-shot gibs on downed bodies seems like it could be enough to still make him viable. I’m really glad that you’re asking this from the community!


(_retired_) #78

Well, on competitive where I have run on problems is that quite ok team will go against other ok team and the difference is that other team running both good Fragger and Vasili. That quite often means 1-2 people death after spawn before anything has happened without able to react to it. Or making sure engi eats either one of them…spawn is wasted.
This forces meta basically run also both Fragger and Vasili. After changes to Fragger (thought it was more of buff than nerf) I can live that explosives keep instagib with direct hits but Vassili who can basically spam headshots, it’s more of problem.

Earlier I thought Felix could keep gib mechanic and Moa not but then…Felix should be nerfed otherwise it is just the new Moa. So I would remove instagib from both.

[quote="[FeaR]Ace;94079"]R.I.P Vassili just really devs WHY why remove instagibs from the sniper rifles theyre already hard to use in Dirty bomb because its so fast paced so if i get a headshot on some1 then i want him DEAD and unrevivable. And serious IRL u can shoot some1 in the head with a sniper rifle and then defib him… [/quote]Well, you know sniper already gets hugely powerful sniping rifles with scopes (scopes could use some work though) so instagibbing is like extra gift.

[quote=“PurpleNurple;94105”]Cool. When fighting against a Vaseline I’ll just hide behind waist height cover so he’ll never be able to kill me. Take your time medics I’ll be here all day because no one finishes kills anyways.[/quote]Well, isn’t that true with any other merc except explosives?

In all worthy option to look at nerfing Vassili. I think there might be trouble brewing with Sparks though then since Vassili cannot instagib and Sparks can revive them basically before they hit the ground. Reviver nerf to speed of reviving might be in place too?


(Yes) #79

I don’t think Vassili will become too weak, he’ll still have his heartbeat sensor, which is really strong.


(Fiktio) #80

[spoiler]I was used to play a game where none of weapons were able to insta kill with one shot.
Even when we were using “strong but slow” sniper rifles, we had to hit at least twice for being able to kill someone. (And when the person was dead, player had to re-spawn again. No option for reviving by medic.)
Of course logically “fast” rifles required more hits before the target was dead.
Back in time over there what people called “skill” was having an aim that allows you to hit the same target to the head twice quickly without killing someone just with “one lucky shot.”

Also what came with explosives, nobody complained that grenades are “too weak” and they couldn’t insta kill anyone from full health. In fact if somebody would have even suggest that kind of huge damage for weapons and explosives, community’s response would have been:
“Are you really that lame that you want to make gameplay so easy that it requires less skill to kill someone?”

We even had a character in the game that was able to counter explosives with an ability called “I eat grenades.”
Those explosives were still worth to use though, they weren’t like stones you throw to someone and make 1 damage.
For me it doesn’t sound like a bad idea that people are required to use their weapons more and rely less on those explosives. Though if explosives are supposed to stay quite dominant in the game, how about creating totally new merc that could have an ability to counter explosives by making them less effective/disappear?

Though Battlefield Heroes and Dirty Bomb are both different kind of games, so obviously not everything will work the same way as things used to work in BFH. (R.I.P BFH btw)[/spoiler]

For me it doesn’t sound like a bad idea that people are required to use their another weapons more and not only relying on abilities and throwing explosives, without even touching other weapons.

Though I also understand that explosives are quite dominant in the game and players are used to play with them, so not everybody will see it as a good thing if they have to suddenly change playing style and start to use another weapons more often.
But at the same time it’s impossible to make everybody happy, so as long as the nerf you are about to do is balancing move to the game that majority like and the change will not be game breaking, those changes are good thing thing to do.