The changes for sniper rifles you in SD are currently discussing, seem like a good idea to try out. Massive kudos for you to ascend to these Nexon forums too in search of feedback for suggested changes, I really like how this “we’ll be more transparent” promise is getting wind under it’s wings!
For SR’s change seems necessary, as stated a couple of times only way to counter it in high level play is to run another Vassili. As long as it’s done right, I personally enjoy the suggestions in this thread directed towards making Felix more hard-hitting SR. I too think explosives don’t need such change however, they don’t “feel” as cheap and unpreventable.
I don’t play competitive (despite party matchmaking feeling better nowadays, I don’t count it as competitive) and my style is definitely pub-hero type, but I think these types of changes and discussion that cater to more competitive side of the community are definitely the ones you developers should put more “weight” onto. Even when it is true that public players are always majority of the playerbase, and without pubs there wont be new fresh challengers for comp enviroment, I personally don’t think balance changes should be made at all with randomized public enviroment in mind, but rather the organised play.
In the end of the day, when balanced for organised play, you also have more means to attract more people into competitive scene. “This here, is how the game is sort of meant to be played!” -type of slogan, not striking out public goofery and funtimes, but simply sticking with your initial thought of making a competitive fast-phased shooter. More people using matchmaking => more even matches due to bigger player pool, since no match maker can function with too little players, uneven games are bound to happen then and we all know that. Better functioning, more appealing matchmaking is what would justify for you guys to keep competitive credit missions in too for example.
I don’t think Vassili would be losing too much with this possible change. It’ll make his skill ceiling higher, force him to make split second decisions such as “will I shoot that downed body to finish it off or attempt to down the Medic coming to rez him”. Instead of just boom headshot boom another Who in their right minds says even with removing instagib, in a game where TTK is so bloody long you can brew a full kettle of coffee in meantime, instantly downing a player with 1 headshot is not powerful enough? You suddenly have to be good at both aiming and prioritising targets, whoops. “RIP brainless aim-shoot-profit Vassili”.