I would be ok with the Vass changes to bolt action. It would seem like a decent testing of balance. I can see both sides to it.
Why the change could be good? Because Vass can sit deep with 5 shots a no cooldown, a good Vass can instantly take out a couple enemies and help turn the tide. He also can shutdown a avenue-way by making the enemy never want to go through there. With the only counter being a counter sniper if you cannot reach him on foot or with explosives.
I will tell you that it’s sometimes not fun at all playing in a pub-match and being forced to use Vass to counter snipe because my teammates wont do it, or because Im the only one good enough to pick off the other Vass. Im not a fan of times where the only counter to a merc, is to choose that same merc.
Why the change could be bad? In that small space of time where a bolt action rifle has to load the next bullet, a good medic can constantly sweep in and revive teammates…even before you land the 1 sniper bullet to ground-gib. And because the instagib is gone, the other medics don’t have to be scared about exposing themselves to revive downed teammates. They can meat shield them while reviving too.
With insta-gib, medics had to be very careful about exposing themselves to a good sniper. And I didnt mind this myself. A good Vass really keeps people honest and the enemy team at bay. Also I usually use Vass sensor to watch the flank. And Ive been able to kill two people before by detecting them and headshoting one of them while they close in on me. Then dispatching the other enemy with a sniper shot to the body and then my sidearm.
With these new changes, I would be screwed even if I dropped one at a distance on the flank, because they can insta-revive and keep rushing threw. Removing insta-gib to sniper rifles means that a good Sparks can constantly revive at a distance or other medics can meat shield while reviving in the open.
Id be open to testing these changes, but Im not sure if its a good idea or not. Ill address explosives in my next post.