The fact a single sniper bullet can kill & gib, I personally find very frustrating. However, some players seem happy with this. I felt a vote was in order…
Instagib
I think they should NOT gib.
But gibbing with sniper(bolt action) takes 2 shots if no headshot. I think that should be 1
I think Gibbing should be easier in general. With guns esp.
Will promote more tactical play too
Depends on class balance… If the sniper is considered as powerful as Fragger/Aura/Proxy/Skyhammer without it, then you don’t need it. If he is considered underpowered without it, then instagibbing gives snipers a unique trait that helps in their effectiveness.
I don’t really know what the general consensus is on snipers. I can’t use them cause I am terrible. They seem very strong in the hands of good players.
The poll is intended only with regards to snipers, I think all the other types are fair enough - for example, you can usually see a grenade before it explodes, but a sniper can be scoped in from a long way away. You can still be instakilled, then gibbed with another shot, I think that’s powerful enough personally.
Just too have a quick say…
I feel that if you change this you need to also change how revives + revive shields work.
Currently due to the RoF of the sniper rifle, it would be literally impossible to kill 2 medics without the instagib.
Infact if fighting on a corner and the enemy has a medic backing them up. It would also be physically impossible to gib him due to the RoF.
this would make playing a sniper very frustrating as well as making them none viable in competitive play.
… Actually I would not see much difference between on / and off … at least on public servers.
The spawning/gibbing - system needs so many more tweaks now, its to early for me to tell.
Just a small number of players waits for medics, the rest just hits respawn - so why even gib?
- Players gib their foes for some extra points and not for a tactical reason - And that is the main issue.
I dont want to talk about “competitive” balancing of gibbing/sniping here -
Instagib should be disabled for snipers, but hey … as long as other classes can faceroll and jump around … vassili can have his instagib.
I always feel very statisfied when super-skilled fragger players get instakilled and gibbed.
I think it should stay as is. I think snipers have a uniqueness to them because of it, and a special vulnerability without it. First being fairly obvious in that only they can kill/gib in the same shot. That makes them unique and give some additional incentive to play them and I think that is fine regardless of whether they really need it or not. On the flip side, if they didn’t have it, they would have a frankly extra hard time gibbing than anyone else since anyone can easily knife someone up in close range if needed, use side arm since they are generally much closer even if not in knife range, and generally just have higher ROF weapons making gibbing much more accessible.
This is one of the features I wanted to see and I recall voicing that opinion. No idea if I influenced their decision or not. This also was the case with blacklight retribution where I got my idea from. Since killing with a headshot (or explosive) was the only way to prevent someone from using a revive tool (thus making the revive tool very strong and explosives even more valuable which is why it was regularly limited to 1 grenade per character in organized play). Oh, I guess explosive ammo also prevented reviving but at least at the time no one used that ammo much at all, although I think they buffed it some time after I stopped playing it.
The problem is: a good sniper can literally DESTROY an entire team. Some people are REALLY talented at sniping
I think teams without vasilli will not be viable.
If snipers are not viable without instagib it’s a map-design problem.
Also you need 12 headshots to kill+gib a fragger with a smg and with sniper it’s just 1 shot? there is clearly something wrong there imo
[QUOTE=Humbugsen;525088]The problem is: a good sniper can literally DESTROY an entire team. Some people are REALLY talented at sniping
I think teams without vasilli will not be viable.
If snipers are not viable without instagib it’s a map-design problem.
Also you need 12 headshots to kill+gib a fragger with a smg and with sniper it’s just 1 shot? there is clearly something wrong there imo[/QUOTE]
I am by no means a great sniper but this kinda demonstrates what your talking about…
Instagib sniping gives snipers a unique trait that makes them useful for competitive play and sort of a counter to medic spam
[QUOTE=Humbugsen;525088]The problem is: a good sniper can literally DESTROY an entire team. Some people are REALLY talented at sniping
I think teams without vasilli will not be viable.
If snipers are not viable without instagib it’s a map-design problem.
Also you need 12 headshots to kill+gib a fragger with a smg and with sniper it’s just 1 shot? there is clearly something wrong there imo[/QUOTE]
exactly!!!
this is frustrating.
[QUOTE=PixelTwitch;525075]
Currently due to the RoF of the sniper rifle, it would be literally impossible to kill 2 medics without the instagib. [/QUOTE]
But turn this around and could you say that snipers make the medic useless?
Your vid does not support your case
That’s just the worst - when you have just arrived at the objective after respawning and instagib = instarage!
I concede that you still need to be a highly skilled sniper to instagib, though.
[QUOTE=shibbyuk;525094]But turn this around and could you say that snipers make the medic useless?
Your vid does not support your case
That’s just the worst - when you have just arrived at the objective after respawning and instagib = instarage!
I concede that you still need to be a highly skilled sniper to instagib, though.[/QUOTE]
Actually my video was a reply to the other guy that said that the Sniper is too strong, and I do agree…
However, I also believe doing what you suggest would flip it around and make him too weak…
When it comes to him making medics too weak its a yes and no kinda thing.
If you survive a Sniper shot there is a good chance you need meds ASAP as your going to be on very low HP.
This increases the need for medics. When gibbed you are correct it reduces the need for medics.
However, removing his gib makes him only useful vs lone players as if there are medics around you cannot physically put out enough shots to prevent a revive. I think if Gibs where to be removed from heavies and full hp mediums you may have a valid argument to make. However when it comes to flat out removing the Gib, You may as well remove the Sniper.
an “unique trait” is not necessarily a good trait…
Snipers should deny wide+open areas and create fear: “you can’t take that route, because you will probably get sniped”, that is what should make them viable.
Biggest problem of the game are the maps.
medic spam at least requires teamplay and coordination and you still won’t get far if you can’t aim.
My suggestions:
- remove instagib
- Slightly increase snipers firerate and make them gib with 1shot instead of 2
- make better maps
considering how much OHK there is in the game, a sniper headshot is a welcome change.
People just mad cause being instagibed at long spawn is annoying
This may be the main factor… For example, there is a bottleneck on Underground (last objective) and last night I was playing as attacker against a team with 4 Vassilis - it was a total slaughter.
I don’t know if it’s possible, but what if the instagib hitbox was made a bit smaller? So still possible just more difficult - you’d have to get them right in the brain, Walking Dead stylee 
[QUOTE=Humbugsen;525044]I think they should NOT gib.
But gibbing with sniper(bolt action) takes 2 shots if no headshot. I think that should be 1[/QUOTE]
it’s too easy to get body shots, headshots aren’t that easy in comp. if anything just change map layouts a bit. Insta-gibbing is pretty nice against this 3 fragger / 2medic meta, wouldn’t probably play competitive if sniper wasn’t what it was.
Gibbing should be easier in general.
Also pub sniping is way different from competitive sniper against good teams you don’t really get to do much unless you are really good. You already have 3 different mechanics to make you pretty much immune to headshots. Crouch-spamming, adad + aimpunch so use them.
I personally feel that gibbing light Mercs is a must…
Maybe… simply having it so snipers gib if the enemy has less then 100hp remaining?
This means that if you get a second headshot after a revive at least you know you will drop them.
It also means you can gib enemy snipers and lights by default.