-edit-
Adding for clarification.
Vsync off (game and system)
1 frame delay off
120+ FPS average
All graphical effects that can be turned down or off within the UI has been done
Now I know most people won’t have this issue as it’s kind of specific to my setup but I do know it’s an issue with many Unreal Engine games. My mouse setup is pretty old school Q3-centric and I play all FPS games like this. A 180 for me requires around a 10-12 inch swipe. I play with my arm and not my wrist and I do this partly because I have issues with fine motor movement with my wrist and partly because it’s just a great way to play an FPS and remain consistent.
Anyway, due to this low sensitivity setup I have noticed that in many Unreal Engine games there is a minor amount of mouse lag. Especially when zommed in with Vasilli. This happens in some games like the original Bioshock, Legendary and Deus Ex: HR but not in Bioshock Infinite or Unreal Tournament 2004. So there is definitely something there which is being tweaked that removes the latency for people who are using low sensitivity in the latter two games that isn’t being done in the others I mentioned.
It’s not that noticeable and you can get used to it when playing normally but I do notice it quite a bit when playing as Vasilli. I understand that this might not be a huge issue to Splash Damage since the amount of people who do this is pretty slim but if it’s something that could be looked into I would appreciate it.
Also, it’s not my mouse, mouse drivers or anything. Mouse acceleration is fully turned off on my system and this is a non-issue in many of the other games I play. If you google the games I mentioned you’ll see the issues. Especially the first Bioshock and Legendary. Both were virtually unplayable at my settings.