Not sure. I have a Roccat mouse and I use their drivers. Perhaps that is where the difference lies.
Input Lag - Unreal Engine specific
@Zenity: Most competitive gamers use low sensitivity like that because it gives you better accuracy. Of course in order to use a low sensitivity like that you need a big mouse pad. Personally I use a sensitivity of 56cm/360 on a 90cm long mouse pad. I still manage to run my mouse of the pad in games like Quake Live. I used 37.5cm/360 for years, but 56cm just felt so good, so I got a bigger pad and went for it, I’m not sure yet if I’ll keep it or go back.
If I use his settings my sensitivity is 140cm/360, which I’m sure you’ll agree is too extreme no matter what. 
Well, I use the entirety of this. I run out of mouse pad pretty easily and I have to watch out not to bang into my keyboard when swinging left.
http://amerikan.us/photos/apartment/2014-04-29%2000.15.51.jpg
If I use his settings my sensitivity is 140cm/360, which I’m sure you’ll agree is too extreme no matter what. :)[/quote]
That does sound a little extreme. Most I’ve heard was a sniper in Tribes Ascend that used a 90cm/360 which makes sense, cause in that game you don’t need to turn fast (as sniper) and you need pixel precision. This is a new record.
It’s so odd to see you guys talk about a 360. Nobody wants to do a 360. You do 1 full swipe = 180. You do that consistently over and over again and it makes it extremely easy to find your sensitivity level in every game or mouse regardless of settings. I practice 180’s so that when I need to turn fast I know exactly where I will be going with my crosshair.
It would be interesting to hear what sensitivities other people end up with 400 DPI and in-game sensitivity 2. Then we can figure out whether it’s inconsistent for some reason or this is just some oddity in Amerika’s or my setup.
Not to hijack this thread, but it seems the actual issue has been identified and just needs to be fixed now.
It’s rare to do a 360 in games, but you got to remember that preferably at the start of a match you have your mouse in the center of the mouse pad. Now if you can only do a 180 across the entire pad, you can only do a 90 degree turn in a fight before you have to lift your mouse. And to do a quick 180 you also have to first lift your mouse to the edge of the pad before the swipe. In quake it’s not rare that you have to track a guy 180-270 degrees, and you should be able to do this from the center of the mouse pad, not the edge. That’s why we’re talking in 360s. In a game like this you don’t need that, but Quake is what I adjust my settings for.
But even so, with a 140cm/360 you can’t do a 180 on that pad. That’s a QCK+ or Heavy, I have the pad, it’s 45cm across. For that sensitivity you need a 75-80cm pad to do a 180 in a swipe (got to subtract mouse width from the pad length). If what Zenity is true about that setting.
@Zenity: There will be some differences between mice. I was having issues with my Corsair M45 which from testing did 900-1000 DPI on the 800 DPI setting. Pissed me off so much I stopped using it after 2 days, after having replaced it once because I thought it was broken.
It’s rare to do a 360 in games, but you got to remember that preferably at the start of a match you have your mouse in the center of the mouse pad. Now if you can only do a 180 across the entire pad, you can only do a 90 degree turn in a fight before you have to lift your mouse. And to do a quick 180 you also have to first lift your mouse to the edge of the pad before the swipe. In quake it’s not rare that you have to track a guy 180-270 degrees, and you should be able to do this from the center of the mouse pad, not the edge. That’s why we’re talking in 360s. In a game like this you don’t need that, but Quake is what I adjust my settings for.
But even so, with a 140cm/360 you can’t do a 180 on that pad. That’s a QCK+ or Heavy, I have the pad, it’s 45cm across. For that sensitivity you need a 75-80cm pad to do a 180 in a swipe (got to subtract mouse width from the pad length). If what Zenity is true about that setting.
@Zenity: There will be some differences between mice. I was having issues with my Corsair M45 which from testing did 900-1000 DPI on the 800 DPI setting. Pissed me off so much I stopped using it after 2 days, after having replaced it once because I thought it was broken.[/quote]
But that’s exactly what I do. One swipe across my pad is 180 degrees. If you need to go more than 180 degrees then you quickly re-position your mouse back a few inches and move more. It’s sounds a lot more unwieldy than it is during play. I don’t start my 180 at the middle of my mouse pad. I find this method to be rather easy to figure out exactly what my in-game sensitivity needs to be.
Due to this talk I opened up my mouse driver software and I found a section that I have checked called “advanced sensitivity” in one of the tabs and apparently my mouse is running off of that instead of the regular sensitivity. If I turn it off then my mouse slows down a good amount. I think this might be why I’ve been producing results different than the norm when using stock settings. I’ve never actually cared about the numbers since I go off of, “can I do a 180…yup. We’re good!!”.
360 describes the measurement where you put a ruler next to your mouse, go into whatever game, swipe 360 degrees so that your crosshair comes to the point it started, then look at your ruler to see how far the mouse traveled. this is the only reliable way I’ve found of setting my sensitivity for a game. Gives you mm accuracy if you’re trying, which is useful to preserve months of practice in muscle memory.
360 describes the measurement where you put a ruler next to your mouse, go into whatever game, swipe 360 degrees so that your crosshair comes to the point it started, then look at your ruler to see how far the mouse traveled. this is the only reliable way I’ve found of setting my sensitivity for a game. Gives you mm accuracy if you’re trying, which is useful to preserve months of practice in muscle memory.
[/quote]
I understand that. Except I can’t do 360 degrees and stay on the mousing surface. Hence why I keep talking about 180’s. My swipes start from the sides of my mouse pads when I need to quickly spin. I’ve mentioned this a number of times but I must have done a bad job explaining it.
360 describes the measurement where you put a ruler next to your mouse, go into whatever game, swipe 360 degrees so that your crosshair comes to the point it started, then look at your ruler to see how far the mouse traveled. this is the only reliable way I’ve found of setting my sensitivity for a game. Gives you mm accuracy if you’re trying, which is useful to preserve months of practice in muscle memory.
[/quote]
I understand that. Except I can’t do 360 degrees and stay on the mousing surface. Hence why I keep talking about 180’s. My swipes start from the sides of my mouse pads when I need to quickly spin. I’ve mentioned this a number of times but I must have done a bad job explaining it.[/quote]
It’s just a standardized measure.
Personally I can’t do a 360 with my settings either, so I always do a 180 and then double the distance. Of course if possible, doing a full 360 is the easiest way to measure it, since you can just aim at a spot and rotate until you are back at that exact spot.
what if your mouse is in the centre of the pad and someone is right behind you, forcing you to do a quick 180? sounds like you are open for ambush
I quickly lift the mouse and start from the side of the pad. I know it sounds like a huge handicap, but it’s really not. I can still do near-instant 180 flicks and have a chance to survive, but another point is that in an even fight, you generally die when ambushed anyway. So clutching those ambushes is not as much a priority as accurate aiming at targets in front of you is.
This becomes more true in competitive play. If you play against weaker players on publics then a high sensitivity is more fun of course and often let’s you get higher scores since it’s easier to clutch those 1on3s, etc, which you’d be guaranteed to lose against equal opponents. That’s why e.g. in CS[right][/right] people don’t recommend to tweak your sensitivity and then measure your score in deathmatch, because that’s not representative of match conditions.
I move my mouse to one side or the other and swipe. During this video around 1:30 (I set the time) you can see me spin left and right a couple of times in quick succession. https://www.youtube.com/watch?v=4mvA1AtU2uU&t=1m30s.
As you can see I don’t have any trouble with people behind me.