I’m encountering a problem with my next map due to it’s rather large size, both vertically and horizontally.
I know that normal bullets have a limit and scoped weapons have twice that limit - not to mention that FFE may not end up where you want if beyond a certain range both horizontally and vertically (all the above thanks to SCDS_reyalP).
Now the issues with those above are fine - calling a FFE over such a large distance and getting an error is fine by me quite frankly, but…
BIG problem is if you lob an air strike cannister then if it drops too far, rather than be called down where the cannister is, it calls it down on the throwing player’s position!
I’d like to know what the limitations are for ET of air strike cannisters so I can tweak my map accordingly.
Although I don’t want to jump the gun because of course I know bugger all about the ET source, several theories occurred to me:
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The air strike location is set when the cannister hits the ground. Therefore if it ‘goes off’ before it ever hits the ground, then ET has to pick a location. Choice? Where it was thrown from

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When the air strike ‘goes off’ if there’s too much distance between the cannister and the upper sky level, it fails and again has to pick another location.
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God is telling me to make smaller maps.
Pics of the map are here:
http://theburrow.fragland.net/forums/viewtopic.php?t=226
Should give you some idea of why I’m running into this problem 
I can change the way the map works according to what the limitations on calling an air strike are, but they differ depending on what is causing it.
So if anyone can help me here then I know how to proceed.
Thanks in advance 






