Inevitable Turtle Thread (Master Thread)


(everlovestruck) #41

@GatoCommodore said:
its like when you had dhiarrea (bushwhacker) and you add water on it = Turtle
Your analogies are rather interesting
static mercs kinda have no place in DB
Totally agree on that


(HammerOfDawn21) #42

I hope they have some kind of nerf ready for Turtle as backup. No amount of testing can really prepare them for the creative assheads out there.
Three shields, an aura and a rhino in the corner and their next event trinket would be tears of the noobs.
I hope they make it so that a shield cannot be placed within a certain radius of another shield.


(TheStrangerous) #43

@HammerOfDawn21 said:
I hope they have some kind of nerf ready for Turtle as backup. No amount of testing can really prepare them for the creative assheads out there.
Three shields, an aura and a rhino in the corner and their next event trinket would be tears of the noobs.
I hope they make it so that a shield cannot be placed within a certain radius of another shield.

This is why they should give Phantom EMP grenade already (acting similarly to HB sensor). It’s the best time to try out this concept.

Sadly, I was disappointed to see him still using that same ol’ EMP wave, in the video preview.
Correct me if I’m wrong, but Shoe said he will address the balance issues after “next update”?


(HammerOfDawn21) #44

I remember hearing it too, it was supposed to come between dockyard and ranked s3.


(LifeupOmega) #45

KE92 is probably my ultimate aim, Hochfir is in a ridiculously good spot right now and comes along with the S&W, failing that it’ll be C63. Steady is gonna be huge if the shield’s health pool is 500.


(Trestos) #46

With Turtle und Vault do we get Season 3 loadouts?


(GatoCommodore) #47

@Trestos said:
With Turtle und Vault do we get Season 3 loadouts?

after that… maybe

last time gen 2 was released after the ReV event


(LEWD) #48

Another merc that punishes aggresive play, fun. As if bushwacker wasn’t enough.


(GatoCommodore) #49

@LEWD said:
Another merc that punishes aggresive play, fun. As if bushwacker wasn’t enough.

i dont know how to defend an objective if not sitting near it and shoot anybody who tried rushing you know what makes a easier to defend objective and chokepoints?

shield and sentry.
(it rewards you to play the objective)


(TheStrangerous) #50

Only 1 more day.

According to SirSwag’s video it’s 11th of July.


At 3:35


(TitaniumRapture) #51

@GatoCommodore said:

@LEWD said:
Another merc that punishes aggresive play, fun. As if bushwacker wasn’t enough.

i dont know how to defend an objective if not sitting near it and shoot anybody who tried rushing you know what makes a easier to defend objective and chokepoints?

shield and sentry.
(it rewards you to play the objective)

But you must agree it will slow down the gameplay. It is another thing you must destroy or bypass before progressing. And tbh i do not think many ppl will play that especially not on pubs. It does not offer anything funny compared to other obj specialists. No easy kills, no challenge while using it. They will have to add xp for blocked dmg to convince pubbers to at least give it a try. It looks even more boring than playing a medic lol.


(FalC_16) #52

@LEWD said:
Another merc that punishes aggresive play, fun. As if bushwacker wasn’t enough.

In my view it will support an aggresive play…on turtle’s part;) rushing objectives while using shield to protect him. This will change the face of dirty bomb for sure, cant wait!


(AlbinMatt) #53

@TheStrangerous said:
Only 1 more day.

According to SirSwag’s video it’s 11th of July.

https://youtu.be/kzmpiiYZlC4?t=3m35s
At 3:35

It’s 1 at night at GMT+7, whereabouts is SD’s timezone?


(bgyoshi) #54

@AlbinMatt said:

It’s 1 at night at GMT+7, whereabouts is SD’s timezone?

I believe SD is at GMT 0

But the rest of the world uses UTC, which I think they’re at UTC -1


(watsyurdeal) #55

@FalC_16 said:

@LEWD said:
Another merc that punishes aggresive play, fun. As if bushwacker wasn’t enough.

In my view it will support an aggresive play…on turtle’s part;) rushing objectives while using shield to protect him. This will change the face of dirty bomb for sure, cant wait!

It may cause stalling, but potentially break it as well.


(FabiopxK) #56

Please bear in mind that my computer isn’t the best so I don’t play with very good settings, so this might be part of the problem, but nonetheless I feel this should be taken into consideration.

Here’s the issue:
I can’t see people behind enemy turtle shields if they’re “far away”, and if I’m behind a friendly shield as well, that only makes it that much worse. Up close it’s not an issue.
I’de recommend changing the opacity a bit…make it lighter/more transparent.

These are the only 2 cents I have to give thus far…


(AlbinMatt) #57

@FabiopxK said:
Please bear in mind that my computer isn’t the best so I don’t play with very good settings, so this might be part of the problem, but nonetheless I feel this should be taken into consideration.

If there are more than two Turts deploying their shields, I’m back to playing XCOM with<20 fps


(bgyoshi) #58

Since actually playing Turtle, I guess I’ll respond to my own thing

Turtle is fine, though I wish it was easier to see through the shield

No other changes


(Teflon Love) #59

So far I love turtle… or was it the other way round?