increase credit amount


(Eox) #21

Sadly, Zenity is right. If the game ends with a lot of servers being used for farming it won’t end well. And team stacking would be also a bigger issue. I’m for getting more credits though. But we have to find a smart way. Skill should matter, but not a lot.


(Kaen) #22

Let’s be honest the only players that voted no, and want everyone to have the same credits are those that can’t perform. You’re arguments of team stacking or abusing the system are invalid because people already do it now, ALOT, so more credits wouldn’t change that. Look at any other successful game the better you do the better your rewards. This might make people actually try instead of going afk or playing while writing an essay. Yes that has actually happened. Those who say that “It will make it a huge tdm” is also invalid because that is what this game already is. 9/10 times I plant or repair or defuse all objectives BY MYSELF even though i sometimes have 4 proxies on my team and im a medic/sniper.

And I believe those of us carrying our team doubling our teams kills and soloing every objective should receive ALOT more rewards then those who put in no effort at all.


(Zenity) #23

Which games would that be? No need to be inflammatory, let’s just look at the actual facts. I believe your statement is incorrect, but will be happy to adjust my views if you provide the evidence. All the successful F2P games I know about use the type of formula which is primarily based on time invested, with minor bonuses for performance.


(B_Montiel) #24

I generally end up in the top 3 of my team on most of my games. I might just be a communist. I like cheering bottom players up. Sometimes you don’t get rewarded for your job well. If you keep doing revives and playing a full support role in a match, you’ll notice that your score is often crappy although you’ve been a real help to your team. What really counts in this game imo, it is not your own single performance, but how your team did. And let just be clear, right now, the most successful games in terms of credits are also the closest overall. Teamstack won’t give you any extra credit. In other words, the more balanced the match is, the more credits you will earn. That’s a good thing.


(ev1ldarks) #25

+1

XP is already rewarding performance, that’s enough imho.

This is a F2P, and F2P need all kind of players, not only hardcore players. The game mechanics should then encourage everyone ^^


(Kaen) #26

I generally end up in the top 3 of my team on most of my games. I might just be a communist. I like cheering bottom players up. Sometimes you don’t get rewarded for your job well. If you keep doing revives and playing a full support role in a match, you’ll notice that your score is often crappy although you’ve been a real help to your team. What really counts in this game imo, it is not your own single performance, but how your team did. And let just be clear, right now, the most successful games in terms of credits are also the closest overall. Teamstack won’t give you any extra credit. In other words, the more balanced the match is, the more credits you will earn. That’s a good thing.[/quote]

Again I have to disagree I normally have 50+ kills and 35+ revives and an avg of 22,000+ score. Saying those that play support have low score is just not true.


(B_Montiel) #27

[quote=“Kaen;10324”]
Again I have to disagree I normally have 50+ kills and 35+ revives and an avg of 22,000+ score. Saying those that play support have low score is just not true.[/quote]
I’ve never said that in general terms. And the stats you’ve mentionned are absolutely not average even of for a good player. If you’ve never played with other people you know in a game and had roles clearly defined, I’d love that you try. Medics generally ends up with the crumbs. So, I just say that your score is not representative of the teamwork you provided. Just this.


(Kaen) #28

[quote=“B. Montiel;10330”][quote=“Kaen;10324”]
Again I have to disagree I normally have 50+ kills and 35+ revives and an avg of 22,000+ score. Saying those that play support have low score is just not true.[/quote]
I’ve never said that in general terms. And the stats you’ve mentionned are absolutely not average even of for a good player. If you’ve never played with other people you know in a game and had roles clearly defined, I’d love that you try. Medics generally ends up with the crumbs. So, I just say that your score is not representative of the teamwork you provided. Just this.[/quote]

That’s where you are once again wrong assuming, I sometimes play with a 5 stack. I revive anyone that is not gib’d, always make sure everyone HP is cap’d and when that’s done I slaughter.

Some people think you can only do one job with each merc, if you are a medic ALL you can do is heal, that is not the case.


(Szakalot) #29

I’d like to see an aftermatch survey: do you think the game was balanced (teams)? If 66%> vote yes: +10-15% bonus $$$ all around.

One might think people will always vote yes to get them extras, but you’d be surprised how much spiteful revenge is boiling up in a m8 who just got steamrolled by an unfair team stack.


(Kaen) #30

[quote=“Szakalot;10344”]I’d like to see an aftermatch survey: do you think the game was balanced (teams)? If 66%> vote yes: +10-15% bonus $$$ all around.

One might think people will always vote yes to get them extras, but you’d be surprised how much spiteful revenge is boiling up in a m8 who just got steamrolled by an unfair team stack.[/quote] “Stacking” isn’t unfair, how is being good unfair, how is having friends unfair, how is wanting a team that plays for the objective unfair? They should allow parties in casual imo, if you have no one that wants to play with you, then you are doing something wrong.


(Szakalot) #31

[quote=“Kaen;10347”] “Stacking” isn’t unfair, how is being good unfair, how is having friends unfair, how is wanting a team that plays for the objective unfair? They should allow parties in casual imo, if you have no one that wants to play with you, then you are doing something wrong.
[/quote]

being good isnt unfair. But stacking 10 good players on one team against newbies is. I’m not saying you can’t play with your friend. But if youre team locks the opponent down in their spawn, enemy completely outmatched , well that is pretty lame.

I’d like players who strive towards balanced games, cause thats where the fun is. Personally, nothing is more boring for me than steamrolling the opponent.


(Kaen) #32

[quote=“Szakalot;10349”][quote=“Kaen;10347”] “Stacking” isn’t unfair, how is being good unfair, how is having friends unfair, how is wanting a team that plays for the objective unfair? They should allow parties in casual imo, if you have no one that wants to play with you, then you are doing something wrong.
[/quote]

being good isnt unfair. But stacking 10 good players on one team against newbies is. I’m not saying you can’t play with your friend. But if youre team locks the opponent down in their spawn, enemy completely outmatched , well that is pretty lame.

I’d like players who strive towards balanced games, cause that’s where the fun is. Personally, nothing is more boring for me than steamrolling the opponent.

[/quote]

I can see where you are coming from, but i find spawncamping fun, it’s like a minigame where we do knife only or trickshot snipers only on them.

Plus they will never get better unless the play against better players.


(B_Montiel) #33

[quote=“Kaen;10338”][quote=“B. Montiel;10330”][quote=“Kaen;10324”]
Again I have to disagree I normally have 50+ kills and 35+ revives and an avg of 22,000+ score. Saying those that play support have low score is just not true.[/quote]
I’ve never said that in general terms. And the stats you’ve mentionned are absolutely not average even of for a good player. If you’ve never played with other people you know in a game and had roles clearly defined, I’d love that you try. Medics generally ends up with the crumbs. So, I just say that your score is not representative of the teamwork you provided. Just this.[/quote]

That’s where you are once again wrong assuming, I sometimes play with a 5 stack. I revive anyone that is not gib’d, always make sure everyone HP is cap’d and when that’s done I slaughter.

Some people think you can only do one job with each merc, if you are a medic ALL you can do is heal, that is not the case.[/quote]
I’m sorry but, you’re not the center of the world. Every time you answer anyone, I just see a wall of selfishness and you lead the debate into futile tunnels. Could you at least try to think on how improve the game experience for everyone, not your own and own only.
The issue is, if they reward credits solely from player performance, bottom players won’t have any incentive to improve. They will spend the same amount of time in-game as you. They already receive less exp than you. So if you know there’s plenty of good players in your team, better stay afk or fool around doing tdm. You will receive around the same of credits teamworking or not plus eventually the win bonus. Going afk waiting for rewards, in both systems (based on performance or equity), will be an issue. Since there’s two reward systems, better keep one only based on the time spent in-game (which it is now, except the win bonus).


(Zenity) #34

Only tossers enjoy stomping newbs on public servers :stuck_out_tongue:

BTW, one thing that hasn’t really come up in the credits discussion yet: It would make a lot of sense if competitive matches would award higher rewards than casual matches. Most games do that as far as I can tell.


(Kaen) #35

[quote=“Zenity;10369”]Only tossers enjoy stomping newbs on public servers

BTW, one thing that hasn’t really come up in the credits discussion yet: It would make a lot of sense if competitive matches would award higher rewards than casual matches. Most games do that as far as I can tell.[/quote]

Agreed.


(Kaen) #36

For those saying support mercs can’t score high in MM, here. I play aura .http://i.imgur.com/lWn0LIR.jpg?1


(Buttback) #37

And this is why Kean should just stay out of pub games now that we know what his mindset is.

I don’t care if I win or lose, if the teams are somewhat balanced and the enemy team wasn’t full of Proxies I had fun. If the only way you can have fun is by utterly destroying the enemy team then please stay far away from casual matches, or just play a different highly competitive game until Dirty Bomb has a competitive scene.

As for the credit rewards, I think that the 33% increase plus the double drop rates on crates completely fixed the issue. You can get anywhere around 4300 credits per day including the dailies now, not including the loadout cases that might drop, just by playing 5 games a day. It’ll take you less than four days to buy a merc for 30k.

Works for me.


(RuleofBooKz) #38

yes. who has been in a game when the game is over in 5 mins. one team totally dominated doing all obj’s super fast and basically pushing one side back into spawn and beating them into a pup? Who has also seen the winning team then be all “GG!!” Ggg! GG!" in global chat.

How was that a GG?? Sure one team did very well but to be a “good Game” it should be good. For both teams. A gg should be hard fought. Back and forth. Go right down to the skinny end of the burger. Last few seconds clutch. That kind of thing.

The issues is console kiddies dont have a clue what a good game really is and think its just mashing the enemy.

Its really a smug act, and patronizing to “GG” in Global at the end of a game that one team just got smeared all over the walls on. That or its a sarcastic insult.

I once had a guy say GG in a 6v1. Yes the team i was on started a couple of players down and was nuked so hard that one by one the remaining players on the side DC’d till only i was left - by the 2nd last obj. At the end (it was not a very good end obviously) the guy was all "GG GG!!! !! in global. I pointed out it was 6v1 for 2 objectives and he was “its just good manners man” the nproceeded to insult me for daring to point out he hadnt a clue what GG meant. LOL

If u were on the winning team - great! Well played i guess (it was probably unbalanced as funk) so maybe keep the GG to team chat.

as for

And I believe those of us carrying our team doubling our teams kills and soloing every objective should receive ALOT more rewards then those who put in no effort at all.

ITs not that people are not putting in the “no effort” by pretending the game is a huge TDM. People should get a reward for putting the RIGHT KIND of effort in.


(appreciativeBuster) #39

We’ve all been on each side. It happens, leave your feedback in map discussion :smiley:

With dailies I don’t really mind the creditrate. I’m just playing a lot because I want to and have the classes that I want. If I wanted to push it I understand the math concern though but what does it matter the moment competitive play comes around n.n


(Szakalot) #40

tbh many times people just don’t have a clue (see above). When you tend to overwhelm the opponent you ‘feel’ the teamplay of your team. Everyone is alive (and destroying), throwing ammo and healthpacks, etc. etc. Conversely when you get shot at from multiple angles as soon as exiting spawn, you feel very alone - even though thats a feel your whole team has.

Respect to that guy from the other team who said GG even though he had worst k/d, want him on my team.

But yeah, im perplexed just as you when someone calls gg when one team has completely <1 k/d