[QUOTE=Smooth;504740]The design goal is to have ironsights be more useful than hip-fire at long-ranges and also a viable option at mid-range.
Based on usage, we’ve found that the majority players start to expect ironsights to start being useful at ~10-15m and preferred beyond ~20m so we’ll be working towards that being the case.[/QUOTE]
ironsight is too precise.
imho, you cannot make ironsight viable only at long and mid/long range, without making it realy awful in use. because it has zero spread. you counter this zero spread by adding extreme recoil and very low FOV, and even lower FOV due to big black thing right at your face (i realy dislike big black things at my face).
suggestion:
make spread bigger, then make FOV a little bigger.
spread increase will not make it very advantage-giving, but a slight FOV increase will make more friendly.
if you just increase FOV , it will become much more viable at all range because it has zero spread. and visa versa - increasing only spread will make IS totally useless.
tl;dr: make IS mid/long range, instead of long