[QUOTE=montheponies;504440]Sorry, that’s just a typical pat answer. Iron sights are a product of console games needing a method of compensating for the poor(er) input method. But, again, I come from the bad old days when everything was rubbish and we just had to put up with it…
As it is, I think the IS implementation is fine, it makes sense for long range which is where it should remain viable.[/QUOTE]
Actually games such as Operation Flashpoint and Vietcong used Iron Sights prior to 2003 (ie, Prior to the release of Enemy Territory) and never made it over to consoles.
Even games such as Call of Duty 2 did not the snap to auto aim while going into Iron Sights on the consoles. The systems you are hinting towards are actually much newer.
I would be interested to see why you feel that Iron Sights should only be viable at long range? I have not at any point said touch hip fire and I have also not said that iron sights should even be just as viable. All I am saying is that the current implementation is beyond useless in the majority of situations and when the Call of Duty / Battlefield guys jump onto the game (and we actually need them guys believe it or not) the first thing they will do is iron sight and think “WTF is this…”. Right now the Iron Sights have a mostly negative effect on the game, to the point where I feel the only real solution is to make them better or remove them completely to ensure less core players are not confused/let down by them.
In general regardless of vision, recoil and accuracy… The issue I see is directly related to movement speed. By no means am I saying have it fast, just faster.