Idk, i dont see many complaints. But the time dedication to unlock a single class is insane!
Barring buying class unlocks flat out, unlock them all for MORE than a full cost triple A game (that doesnt include ANY extra loadouts or cosmetics)… the ingame minimum is 30k credits and 50k for the next higher class. 15 min games, an average player is lucky to break 150 credits reward. But lets be generous and assume he got 150.
thats 600 credits an hour NOT counting all the downtime & countdowns. That requires 50++ hours for a single 30k ingame character unlock, and 83++ hours for the 50k credits unlock. HOLY HELL! Nearly 100 hours after all is said and done for ONE unlock! Jeeeezuz. I new Nexon had a bad reputation for their micro transaction models, but i hate to see it tarnish this game’s momentum from attracting new players. So about 650-700 hours to unlock all non default classes…
I have played like 60 hours of the alpha, and 35 ish for the beta. I cannot forsee playing that much time again just for one class… idk. i love the gameplay mechanics, and action pace… but dear god the grind is nearing MMO levels… may as well go play Planetside 2 for that level of grind… Let’s not mention the fact that outside of default loadouts, 1/4 cases will give you loadouts that you cannot even use due to the hefty hour grind locking characters…
TL; DR - Anyone else have issues with the extraordinary amount of hours required for a single character unlock just to use a load out from the multitude of cases that you got but cannot use?