There’s the “infantry only” part. It contained the most important (shortest and best cover) paths towards the slipgate. Apart from the air support and the lost husky or desecrator it was shielded from vehicles. And those things, along with the deployable field and supply crates, really managed to flip that situation on it’s head.
I love it because it has all the components of a good fighting area. There’s closed stairs, open stairs, ladders, small platforms, big platforms, it has at least three layers and even subsections. Even though the map itself is open that particular village was always owned by the smartest team.
