Impressions & Feedback


(tokamak) #41

There’s the “infantry only” part. It contained the most important (shortest and best cover) paths towards the slipgate. Apart from the air support and the lost husky or desecrator it was shielded from vehicles. And those things, along with the deployable field and supply crates, really managed to flip that situation on it’s head.

I love it because it has all the components of a good fighting area. There’s closed stairs, open stairs, ladders, small platforms, big platforms, it has at least three layers and even subsections. Even though the map itself is open that particular village was always owned by the smartest team.


(Glottis-3D) #42

whole right flank (attackers’ POV) was infantry-only and it was multi stage intense bloodbath. every stage had its very own confontation styles with strengths and weaknesses changing for attackers and defenders every meter.

-oh, yes. MCP spammer detected!!-
:DDDDD


(Szakalot) #43

true, i guess what i remember the most is the endpoint where you get to the slipgate, to be sniped/desecrated/tormented/avpedetc. :tongue:


(tokamak) #44

Such a ****ing epic map when you bring it al together.

I’m really getting into HotS right now and now I’m figuring out the roles of the different heroes it really gets me close to that old ET and ETQW feeling. There’s heroes for combat but there’s also a whole range of operative heroes that are meant to infiltrate deep into the enemy’s base, sabotage and mess up everything.

That’s how I loved to play QW. Find a hole in the front and figure out the best way to pull the rug from underneath the opponents.

It’s ironic that even though DB tries to include more MOBA elements the actual game is much further from being a MOBA than SD’s previous games.


(Szakalot) #45

[QUOTE=tokamak;520753]
It’s ironic that even though DB tries to include more MOBA elements the actual game is much further from being a MOBA than SD’s previous games.[/QUOTE]

I think you are mistaking the feeling of pursuing your own goals in QW with a MOBA feel. You could do that in QW cause maps were huge, and you had a 12v12 going on.

Either ET or DB are much more focused in their gameplay, and there really isn’t so much of a window for faffing around.


(sunshinefats) #46

[QUOTE=Szakalot;520755]I think you are mistaking the feeling of pursuing your own goals in QW with a MOBA feel. You could do that in QW cause maps were huge, and you had a 12v12 going on.

Either ET or DB are much more focused in their gameplay, and there really isn’t so much of a window for faffing around.[/QUOTE]

This is true but imo that’s part of the problem. I keep hoping for an evolution of previous games like ETQW because up to that point there was an evolution in progress. But after ETQW it just seems to have stopped dead in its tracks and, if anything, devolved. That’s not to say we haven’t gotten any good things in the meantime because certainly we have. But it’s been, as it is in DB, a couple good things scattered here and there rather than a cohesive whole.
Even without huge maps and vehicles(both of which I sorely miss because, let’s be honest, BF is not the same kind of animal) there could still be more elements added to increase the gameplay beyond a glorified tdm, but I suppose that’s not what the devs have in mind for us this go around either.