Hello,
I’d like to start out with thanking Splash Damage for giving me many great memories while playing Wolfenstein Enemy Territory. Hundreds of games, thousands of gaming hours and 10+ years later it’s still my all-time favorite FPS even though I don’t play it anymore. It always gives me a smile on my face thinking back about these days.
I noticed that SplashDamage was working on a new game so I decided to give it a try and I’d like to share my impressions and mainly feedback with you guys. I didn’t read up much about the game, I didn’t watch any Twitch streams nor did I read forums but instead I just tried out the game.
I’m the type of person that mainly pay attention to the negative aspects of things so if I didn’t mention certain things then it should be fine unless I forgot to mention it. Some things will be more important than other things because some are taste related or have minimal influence on things.
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I personally don’t really like the name but it’s not really important nor can it easily be changed.
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The anti cheat pop-up in the right corner while booting up the game is not very professional in my opinion but it doesn’t bother me in-game so it doesn’t matter that much but it would be better if I didn’t have to see it.
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I’ve noticed that changing your squad/load-out in the lobby is relatively slow which should be improved.
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At the end of the match I don’t like to wait several seconds every time until the point / experience counting is done. Perhaps you could make it so I’m able to skip it completely remove it and make it just static.
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Team balancement need some improvement, sometimes it was 3 vs 6 for example. I’m not sure if there’s any voting options in the game yet but I haven’t seen it yet. Perhaps some team balance / scrambling vote option would be nice if it’s not there yet.
*6) I haven’t played long enough but some of the maps need some work I think. The lay-out feels strategically off / incorrect, I’ve seen spawnkilling a couple of times as well. Maps also feel relatively small. A map editor would be an amazing feature for the community as well.
*7) I’m wondering whether it is needed to have a squad instead of being able to switch to anything in-game through a limbo menu. I can see that it would bring some strategic choice making to the table but I can also see some balancement / rock-paper-scissor issues for high-level competitive play. I have the same doubts about the augments. It promotes personalization to the table but on the other hand it also makes it hard to balance things properly. I would rather see personalization / customization being promoted by the use of cosmetic items (weapon skins and armor skins) etc.
*8) I think the recoill and spread should be lowered. Does it make the game bad at the moment? No it doesn’t. I do however feel that the game would be a lot more fun that way for me. Throughout my gaming career I’ve played shooters with high recoil and spread that I completely love but also games with low recoil. I think that low/no recoil/spread suits this game better.
- The handgun / pistol that I’ve used on one of the characters felt like a machine gun how fast I was able to use it, I’m not sure if that’s intended or not.
*10) The high damage / one hit kills should be removed from the game in my opinion. The rewarding thing about W:ET is that you were stuck in extremely close duels and right now I’ve seen snipers and grenades being able to 1 hit people. I think it takes a piece away from teamplay. As much as I love Counter-strike I’ve always enjoyed the teamplay in W:ET more because to me it felt like the game depended more on team-play. The explosions are on the extreme side as well if you ask me, it’s pretty dominant in every match. Having close gun fights is way more exciting than spamming explosions on each other’s feet I personally think.
*11) One of the most addicting things in ETPRO were the hitsounds / hitbeeps. I’m very happy to see that you guys implemented that together with the old-school dot crosshair. The problem however is that the volume of the beeps is extremely low for me and I can barely hear it through all of the other sounds. It would be nice if you could implement a volume slider for that in the audio options. I’d also like to have another sound for headshots because I don’t think that’s the case right now.
- I was playing a bit with Nader and I saw that I could switch to her grenade launcher with Q but the problem was that when I wanted to go back to her normal weapon again I naturally pressed Q again to switch back but that will make her shoot her grenade launcher instead. I think it would be more natural if you would make it a toggle function.
*13) The sprint movement is too fast at the moment and it should be reduced a bit. I see too much people jumping and running like crazy. It would make the game a lot better I think because fights would be less chaotic and more organized where positioning would play a more dominating role. At the moment I think it’s just too much. The movement together with the damage output (one hitting) creates a chaotic atmosphere where you feel that you’re not really in control and where teamplay plays less of a value.
- I use to play competitively on websites like Clanbase, be active in communities like xfire.be (crossfire.nu) and play with familiar people on certain servers and I feel that’s something that is really lacking right now with all games currently being released. If you look at Counter-strike (ranked) for example, you’re basically individually climbing the ELO ladder as a team.
I rather want to see something like Clanbase or MOBA’s such as League of Legends where you have to create a team, go into the ranked match-making system with it and climb the ladder with the team you’ve created.
While we’re at it it would be nice to have something that supports community building. Maybe it would help to make things more local / regional in-stead of just having countries. Ladders for provinces or cities for example. It would be easier to get in contact with each-other, find people to play with or even cheer for a local team that is climbing up in the country ladder. Perhaps there are better ways to create a more personal community but that’s the first thing that came across my mind. If you don’t want to have multiple ladders you could also just add a filter option to sort on country or province for example.
*15) The hit detection felt somewhat off, I haven’t tested it extensively but it didn’t feel right on certain moments.
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Showing K/D in a game is completely fine with me but do we really need to track everything outside of the match as well? I’m quite the perfectionist so my K/D is never good enough, even if it would be 54. Perhaps you could give us the option to just disable that.
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Can we have things such as highest fragger, best medic and things like that at the victory / defeat screen at the end of the game? It was always a pretty fun thing for me even though it doesn’t mean much at all.
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I’m not a big fan of the cartoonish style but what I really miss is the darker /gritty style and environmental systems. I would love to see some maps where it’s night-time (Radar / Gold Rush) and maps with snow (Fueldump / Railgun).
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No disrespect to the voice actor but I don’t really like the style / voice, it feels too unreal / fake. It definitely takes a piece away from the immersion for me. I don’t like to see the map introduction every time as well. Perhaps you could give us an option to disable that?
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Voice command menu needs to be close-able with Escape once opened and voice commands should also display icons above players. For example when someone is calling for a medic it should display a medic sign above their character.
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If you want people to promote the game for free the most important thing would be in-game recording for releasing nicely edited fragmovies.
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I’m personally not a big fan of linking my Steam name to the game because I use many different usernames for games and right now I don’t have any freedom in choosing my own name without influencing other things.
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Spectate mode, not sure if it’s in yet or planned but I haven’t seen it. I could’ve missed it though.
- = high importance
I have to say that many things look and are really smooth. The game actually feels like a large combination of many popular games I’ve played. The game feels like a mixture of games such as Enemy Territory, Brink, Counter-strike, Call of Duty and Team Fortress 2 to me. Not just gameplay wise but also monetization wise and interface wise. Which isn’t a bad thing at all, in fact I think it’s a positive thing. Absorbing all positive things from other games and adding your own flavor to the mix is the best you could do.
I’m aware of the fact that all of my points aren’t extremely specific. It would require quite a bit of time for me to address everything in detail but I’m willing to do that on specific points if requested. I really hope that my feedback or some of it will be put to use nonetheless.
Thanks for reading



