import textures? for idiots, plz


(kilL_888) #1

hey.

i painfully tried to import textures for etqw from doom3. i copied the following folders:

textures
materials
dds

packed them into a pk4 file and put em into base folder. editor doesnt find any textures i imported. also tried to put the pk4 file into the sdk directory.

also tried to import simple quake3 textures. ive written a little program that generates the *.mtr files. one of the mtr files looks like this:

textures/costum/blocks17bloody.tga
{
qer_editorimage textures/diffuse/blocks17bloody.tga
diffusemap textures/diffuse/blocks17bloody.tga
bumpmap textures/normalmap/blocks17bloody.tga
specularmap textures/specular/blocks17bloody.tga
}

this worked in doom3 but i see no texture entries in etqw editor.

so, could plz someone explain how i import costum textures into the etqw sdk. the wiki only has very general information on textures, but not to implement them into the game for modding purpose.


(iwound) #2

personally i deal with 1 at a time.

heres an example mtr file. i would suggest looking at the source for how things are done. most answers are already there. i think you just missed the word material at the begining.

example mtr.

material textures/CA2/castle/sqcobble2_grt

{
{
    diffusemap     textures/CAcustom/sqcobble2_grt.tga
//    bumpmap      textures/CAcustom/sqcobble2_grt_n.tga
//    specularmap    textures/CAcustom/sqcobble2_grt_s.tga        
        vertexColor
}    
    
}


(kilL_888) #3

yep. that it was. works now, big thanks.


(pazur) #4

If you want to create your own material with Gimp from a texture incl. the normalmap etc:

http://www.pazurmapping.com/gimptext_tut/tut_gimp_texture.htm

Sorry about the German Gimp screenshots.


(SebaSOFT) #5

It’s a great tutorial pazur. I’m glad there are better tools out there than bumpy whatever is called…

Unluckly my HDD crashed so no mapping for me for a while…


(murka) #6

Crazybump is also a good tool to make bump/specular maps.


(pazur) #7

Sorry to hear SebaSOFT


(Violator) #8

damn bad luck seba :frowning:


(AnthonyDa) #9

RIP consh!t ?


(Donnovan) #10

Consite is on Google Code, it will only be RIP if Google close its doors.


(pazur) #11

I lost a few hard drives in my life and the learning was: backup, backup, backup. Right now I use an online backup service called Idrive (http://www.idrive.com).


(kilL_888) #12

[QUOTE=pazur;224660]If you want to create your own material with Gimp from a texture incl. the normalmap etc:

http://www.pazurmapping.com/gimptext_tut/tut_gimp_texture.htm

[/QUOTE]

i personally use a very easy method for creating costum specular. (in photoshop)

my specular is created with:

-desaturate
-auto contrast

done.

im currently working on the best method for normalmap. just running the nvidia filter with different settings doesnt result in any good images.

im currently experimenting with:

-blur -> smart blur
-noise -> median
-nvidia filter

maybe i will ignore the normalmap. normalmap is overrated :slight_smile:


(murka) #13

Unless you want it to look q3-ish, you should add some basic normalmap. Do try crazybump. Gives by far the best results.


(AnthonyDa) #14

Only you and seba are still working on this project, now that the project manager is gone (sebasoft), the project is almost dead…


(SebaSOFT) #15

I’m not in any way gone, just my machine RIP’d, dude…