Uhm no bro, I’m not asking why aiming for the head makes sense. I can tell you that you got it all wrong. If you play a game in wich one headshot kills then it makes awesome sense to aim right btween the eyes of your opponent, but if it still takes 3 to 4 shots to kill a guy in ET:QW as one guy in this thread stated, then it makes not very much sense. BUT I allready saw some ET:QW frag vids, in wich one shot kills where shown, so I’m a little bit confused. Did you got that now???
I'm loving BRINK, do I troll?
Uhm no bro, I’m not asking why aiming for the head makes sense. I can tell you that you got it all wrong. If you play a game in wich one headshot kills then it makes awesome sense to aim right btween the eyes of your opponent. But if it still takes 3 to 4 headshots to kill a guy in ET:QW, as one guy in this thread stated, then it makes not very much sense. BUT I allready saw some ET:QW frag vids, in wich oneshot kills where shown, so I’m a little bit confused now. Did you got that???
Your last sentence is proof that you’ll never understand or grasp the reasons for the feedback, and all you’ll ever do is think of them purely as complaints and nothing more.
You’ve been here 4 months and seen comments on 1 game, those ‘complaining’ have been years, they respect and admire SD for what they’ve done in the past and want to see them succeed in the future. Brink is a step in the wrong direction, it has been received poorly from the PC side, the side where they started, and where their true hardcore fans grew from, and we want them to learn from that in the hopes they will do better in the future and hope they grow better as a dev by knowing exactly what went wrong.
(yes DP, but think you’d honestly miss it if I edited my original)
Because it takes twice to 3x as much bullets to kill if you go for the body… what’s difficult about this?? One shot kills in the ETQW vid were from a sniper. If it takes less to drop someone when going for the head, I don’t care if its 2, 3, 4 or 5 hits, it’s still less, it’s quicker, you preserve ammo, you take less damage… are you seriously having trouble grasping this?
Sorry guys, your talking is way over my head. It sounds like scientific gibberisch to me. All those figures gonna make my head explode(2x, 3x, 4x, 5x). I want to understand it but the headaches just grow and grow. I’ll come back when I’m reborn as Einstein. Maybe then I’m able to ““grasp”” half of the stuff you’re talking here on a daily basis. Excuse me if I’ve bothered you with my sub-mediocre mind. I go now and headshot myself(2x, 3x, 4x or even more).
A player dies quicker if you hit them on the head.
A played dies slower if you hit them on the body.
Which one would you try to do in a fire fight?
[QUOTE=.Chris.;378173]A player dies quicker if you hit them on the head.
A played dies slower if you hit them on the body.
Which one would you try to do in a fire fight?[/QUOTE]
Answer 3, grenade.
I assume he actually understood locational damage the first time it was explained. Funny discussion, though.

Throwing grenades at someone in Brink is like throwing a pillow at them.
[QUOTE=BioSnark;378176]I assume he actually understood locational damage the first time it was explained. Funny discussion, though.
:)[/QUOTE]
Yeah, probably trolling now to be honest.
[QUOTE=.Chris.;378214]
Yeah, probably trolling now to be honest.[/QUOTE]
Uhhhm yeah Captain Trollstoi. You take this whole fps thing a little bit too serious. And as everybody else on this forum you don’t have something to say about Brink that isn’t allready said dozents of times. Maybe we are all trolls now. And you are the 11 star ueber-troll.
Lets feed this with some actual information (together as I might forgot some ETQW data).
There is the famous one-hit-killing headshot from games like CS. Boom, hes dead.
In ETQW this was only be achieved with the sniper rifle/ rail gun. Brink allows this only under special circumstances: buffed barnetts, body type. But we dont care about the snipers anyway.
So what about the other bullets? The hitbox of the head gives double damage (x2.0) in ETQW compared to the bodyshot(x1.0) and legs (x0.5).
In combination with the spread of ETQW you could drop people faster when aiming at the head then aiming at the centre mass.
Conclusion: Aim for the head! Youll live longer:stroggbanana:
Brinks headshot only does 1,5 time the damage of the body. With the spread, you hit it less often and do even less damage. Compared to aiming for the body, it takes longer to kill with aiming for the head.
Conclusion: Aim for the chest and hope you get some luck headshots that drop your enemy a little faster.
Now what came to my mind while I wrote this:
ETQW had shoulder hit boxes! The invisible area over the shoulders beside the head. IIRC they had x2 and were nerfed to x1 with patch 1.2 for less extensive sniping.
So when aiming for the head youd take this bonus damage with you. Surely its easier to kill when shots in thin air are counted too:infiltrator:
I didnt follow the devolpment of Brink but i understood also during testing that it has no classic hitboxes as square around the model. Its more like what you shoot is what you get without the shoulder or between leg airboxes and also with the arms counting seperate as they stand out of the model from the side.
So now what puzzles me: Do arms take less damage like legs (x0.5)?
If so: When facing each other you would always also hit the arms when aiming for the body. This would drastically reduce the damage and favour headshots with their x1.5
Maybe someone can also post some pictures? I remember a strogg oppressor in a “box with octogonal base” hitbox.
If wanting a game I bought to play nice is taking it a little bit too serious then fine so be it.
You asked why headshots were important, we explained, whether or not you already knew why remains to be seen but looking back it would appear you were stringing us along trying to prove some point?
As regards for things that have been said before, isn’t this true for everyone at this point and thus these boards should be shut down?
No I didn’t play games with you, Maybe you guys just misunderstood me. My headshot question was more a rhetoric one and you answered it like I actually don’t understand it. Man I’m 32 and not a 12 year old noob. I have almost 350hrs logged in Brink and that’s not because I hate the game. I like it but I also respect your opinion. Why is this so hard to accept?
[QUOTE=.Chris.;378227]
As regards for things that have been said before, isn’t this true for everyone at this point and thus these boards should be shut down?[/QUOTE]
Didn’t I actually say that this applies for everyone on this forum? But I never said a word of shutting down the forum. Its fun to converse. I only hate those “troll-accusations”.
And I didn’t play little games with you. Maybe you guys just misunderstood me. My headshot question was more a rhetoric one and you answered it like I actually don’t understand it. Man I’m 32 and not a 12 year old noob. I have almost 350hrs logged in Brink and that’s not because I hate the game. I like it but I also respect your opinion. Why is this so hard to accept?
Because it’s the internet and without hearing someone’s tone of voice it’s hard to tell sometimes how to take someone.
[QUOTE=FireWorks;378224]Now what came to my mind while I wrote this:
ETQW had shoulder hit boxes! The invisible area over the shoulders beside the head. IIRC they had x2 and were nerfed to x1 with patch 1.2 for less extensive sniping.[/QUOTE]
False. The “shoulder headshot” myth came from a graph in a magazine. The guy that made it stylized it a bit too much, leaving the shoulders the same colour as the head. As for patch 1.2, that just shrunk the head hitbox, didn’t touch any other one as far as SD every mentioned.
[QUOTE=.FROST.;378109]1.S.M.A.R.T
2.art-style
3.actual graphics(though not in all maps I have to admit)
4.and it has a interesting story, though its not nearly as fleshed out as it could be.
5.cool abilities, though some should allready be applied on a lvl 0 char(looking around while taking a com-post for example)
6.and last but not least; infinite ways to customize your char and weapons(something that sets Brink apart from all the M-4 and AK-47 wielding US-Armed Forces soldiers and their insurgent counterparts from other temporary fps games)
Oh, and did I mentioned S.M.A.R.T?[/QUOTE]I agree with this. All these things make it a fun experience. I have a fun time playing Brink.
Me too! Love the game and not had so much fun in playing an Multiplayer-FPS since UT99 (which was totally different of course, as me was in these days too
)…
Never really played ETQW (always thought it tried to be a mix of ET & the hyped Battlefield, I hope I’m not crucified for this taking cover), but played ET in a clan (fun-squad, not pro-squad). It was great at the time because of the gameplay (goldrush ftw ^^), but Brink has SMART, cooler scenario, some kind of story, character-design… I like it much more 
