[QUOTE=BMXer;530456]I realize Vasilli is flashy and fun for some people to watch but I can’t help but think the sniper in DB is OP.
The sniper was nerfed recently by adding more sway. The nerf was specifically to combat the “jumping sniper”. The nerf didn’t work as expected and everyone got all worried the sniper was “useless”. Then the nerf was reverted and no further action was taken to combat the obvious problem. What kinda sense does that make? Was their not a problem in the first place? Where is the proper nerf?
The one shot gib is unbalanced if you ask me. A decent Vasilli can hold an entire team down. No other class can do that alone. Not only is it unbalanced but its frankly no fun to play against.
The obvious counter is a counter sniper, right? Well sure but that just makes the game 4v4 with the two snipers playing their own little mini game. Dumb imho.
The one shot kill and gib doesn’t have a place in Dirty Bomb if you ask me. What was so wrong with 1 headshot killing but not gibbing and 1 shot on a downed body gibbing? It worked great in past games and kept the sniper strong but not OP.
I have a feeling the flashiness and the attention all the “top snipers” get are keeping SD from actually balancing Vasilli properly.
Would you still play Dirty Bomb if Vasilli couldn’t 1 shot kill and gib?[/QUOTE]
The problem with the sniper is not really easy to fix by making changes to the sniper.
To be frank, the revive system is ridiculously bad and really limits what can be done to many abilities and Mercs.
Simply removing the GIB would make the sniper close to useless due to the strength of medics. Sure it would be quite strong still in public when there is no medics but it slows the sniper gameplay down massively and really does not effect the overall feeling of its power very much.
Getting one shot killed + gibbed in a public server is the same as being instantly gibbed the vast majority of the time due to lack of revives and active medics. The time between sniper shots would make gibbing the player you HS almost impossible when they have a pocket medic due to the time between shots. Also it forces you to remain visible for longer after a shot. The small change would have huge effects on the snipers.
I would like to quickly mention about the Nerf being reversed.
I feel the problem before the nerf was not really all that much related to numerical balance but rather how dumb the whole idea was. I believe the idea of the sway to was try and convince people to not jump around like crazy idiots rather than effect the overall balance massively. Sure, I feel the sniper still needs a nerf in some ways but I worry that the only way to do it without removing the gib would really effect the “feel” of a sniper overall.
Other options include…
Longer Time Between Shots.
Scope Settle Time
Slower Scope Speed
Limiting Jump Height While Scoped
Making Sniper Easier To See While Scoped
and many more.