Ideas to boost ranked attendance


(doxjq) #1

Keen to know other peoples ideas as well.

  • Random expert/elite case drops (perhaps 30% chance that any regular case earned will be an expert case, and 10% chance that a regular case will be an elite case?)

  • Triple credits instead of double

  • Gain an extra 20% total XP per match

  • Earn 1 crafting kit per game guaranteed, but also receive 1 weapon kit for winning the game


(doxjq) #2

Also if these ideas are too generous to be permanent, they could use them for a limited time to promote ranked through a week long event or something.


(Thai-San) #3

I don’t play ranked because 5v5 is too little players for me. Sure it’s perfect for a competitive enviorment but I just want to have fun.

Also those few matches I played were me (unranked) with 4 other unranked players against a team of golds and cobalts… and I had to wait for quite a long time to even get into those matches.

Thanks but I rather play casual.


(ClemClem7) #4

Just the elite/expert cases are way too generous. They need money.
Maybe crafting and weapons kits are fine because it’s something you don’t need but which can be appreciated.

But if they give some elite/expert cases, I’ll play ranked non stop.
Earn a little amount of bonus credit after a game for the amount of time you’ve waited, not as many as regular basis, because you didn’t played, but a little amount because you wasted your time waiting and alt tabbing at each game found, ever if one player didn’t accept.


(frostyvampire) #5

If the changes are not permanent, it won’t do anything really. So we need perm stuff

As far as I know, they are already thinking about adding Arsenal Crates as possible drops for ranked. We don’t know how rare they will be so I can’t really give much feedback yet, but assuming it’s not something ridiculous like 0.1%, this covers the weapon/craft kits part and the cases part

Triple credits seem too much, double is fine

I don’t see a problem with 20% more xp. It would be nice tbh. But the 20% bonus is only calculated once the match is over - rage quitting won’t give you the bonus and it won’t mess up the xp ingame (for example dealing 67 damage will give you 67 xp but with the bonus it’s 80.4xp and you won’t be able to tell how much damage you dealt without math which nobody will do and the 0.4xp will just be gone)


(blonk) #6

[quote=“Dox;32650”]

  • Earn 1 crafting kit per game guaranteed, but also receive 1 weapon kit for winning the game[/quote]

What about:

  • Earn 1 crafting kit per 30 minutes spent in Ranked mode during peak hours guaranteed, but also receive 1 weapon kit for winning the game

The implication there being that even if you’re just sitting in the queue, you aren’t totally wasting your time. That’s one of the reasons I don’t bother with ranked, it’s such a waste of an evening. If more people take to ranked it still works out, and at least there’s some encouragement to queue up


(MilkyBear) #7

How about a proper Clan system ingame with ranking.


(n-x) #8

How about a possibility to opt out of Missions and opt in into Rank rewards, which could be weapon and crafting Kits, Special Skins, trinkets, whatever. This would pull Players who are already set ingame away from casual. I think a lot of us are stuck in this doing-missions-mentality.

Being able to Log in and not having any Missions but the thought of, lets play Rank, there are my rewards, could Change something. Double credits would be enough to collect credits for Events and crafting.

Edit: get rid of daylies. First ranked game of the day gives you 1500 credits plus 500 for the First Win.

Chance for rewards are higher for lobbies with 5

Make a wairing period of 2 weeks when someone wants to Switch, so people can’t abuse it.


(watsyurdeal) #9

Honestly I like the idea of getting kits, I feel like that’d make it worth the trouble. But still, it doesn’t solve a lot of the core problems.

  1. Map balance
  2. Merc composition
  3. Stopwatch as a mode

I’d say look at those first, then add these changes, hopefully that will increase the population in Ranked.

Also get some bloody advertising.


(BananaSlug) #10

[quote=“Watsyurdeal;206597”]Honestly I like the idea of getting kits, I feel like that’d make it worth the trouble. But still, it doesn’t solve a lot of the core problems.

  1. Map balance
  2. Merc composition
  3. Stopwatch as a mode

I’d say look at those first, then add these changes, hopefully that will increase the population in Ranked.

Also get some bloody advertising.[/quote]
problems?

stopwatch is solving "problem number 1, even if the map is is one sided, it will one sided fir both teams
and 2 is fine

i really like the idea of weapons kits as reward for winning, not sure about crafting kits, devs needs money, right? maybe as a end season reward
i think that it would actually made me want to sit in queue, maybe it woudnt be 30min :stuck_out_tongue:


(watsyurdeal) #11

[quote=“BananaSlug;206611”][quote=“Watsyurdeal;206597”]Honestly I like the idea of getting kits, I feel like that’d make it worth the trouble. But still, it doesn’t solve a lot of the core problems.

  1. Map balance
  2. Merc composition
  3. Stopwatch as a mode

I’d say look at those first, then add these changes, hopefully that will increase the population in Ranked.

Also get some bloody advertising.[/quote]
problems?

stopwatch is solving "problem number 1, even if the map is is one sided, it will one sided fir both teams
and 2 is fine

i really like the idea of weapons kits as reward for winning, not sure about crafting kits, devs needs money, right? maybe as a end season reward
i think that it would actually made me want to sit in queue, maybe it woudnt be 30min :stuck_out_tongue:

[/quote]

Stopwatch as a mode is sort of ridiculous, why should it be 15 minutes long on the first point? If you didn’t get your shit together in the first 5 minutes then there’s no need to waste the defender’s time.


(X-aited) #12

I think the double credit rate is sufficient as reward for a match. The long term reward however could be pumped up. As of now we get a trinket corresponding our reached rank. While i think it might be already enough, a skined Loadout-card for a merc of your choice would be really nice. I think of something comparable cheap like for every Season SD take the same Basic Pattern and change the color. e.g. Summer 2016 = purple; Winter 2016/17 = light-blue and so on. This would be comparable cheap to create for SD and the Collector of us, like me, will play ranked for sure.

Also fix balance and performance… maybe this might be enough


(doxjq) #13

Speaking of seasons, when does this season even end?


(n-x) #14

Does it really matter? That whole season was such a joke. I mean we couldnt even play ranked for weeks. And after we could play again it was pretty much dead.

In my view, it doesnt matter if they close the season tomorrow or let it go on for a year. As long as rank is not really fixed and populated a second season doesnt make any sense. Season 1 is anyway already down the toilette.


(neverplayseriou) #15

to late, ranked died.


(_retired_) #16

If you drop sugar on top of a turd, it doesn’t change the turd to a cake.
I’m not talking about the game but ranked.

IF you have been into self-defence (martial arts) or anything to do with situations that deal with real life situations (first aid also counts) the closer the training is to the reality, better the results are in reality.

Same goes to practicing with team and competitive or in this case pubs and ranked.

Pubs were already 6-8 players and then when you notice that tactics are non-existant even in the 6vs6 stopwatch min servers. Then the developing team keeps such things as jumping shotguns or almost invisible dropmines before they arm in the game it’s very hard to believe it turns into actual competitive shooter.
Then add these just SILLY maps like dome that is so far from any ranked 5vs5 play that you can imagine…

Quite plenty of ranked matches were so horrible that pubs were better. There. I said it. Pubs were sometimes BETTER.
Couple of bad players who have absoutely no idea what game they are even playing don’t make only the match unbalanced but sometimes it felt like playing 3vs3 matches with actual players and 4 players as deadweight (or even more). Medic, engi and assault/ammo, that’s it.

How you can take such “ranked” seriously?
The whole equatation of how pub gameplay and audience turns into ranked 5vs5 matches in DB was and still is WRONG. Some people are just deluded it would change somehow before certain mechanics and matchmaking in pubs is fixed so people prepare for ranked. Watsyurdeal had some points, but there are more.

For those players who actually enjoy ranked and will develop themselves in game, won’t care about extra credits, fragments etc. since they already spend so much time playing it they can get the cards they want.

Why I comment? because I saw Dirty cups and it draw me to the game. I was looking forward for some “serious” gaming and ended up playing this as “30 minute meals” because at that time I was already full of it.

Credits, cases, trinkets, skins, trousers, tits, xp, who cares ?! if the experience sucks?


(n-x) #17

@retired you have a point there.

There are a lot of experiences and skills that are not transferable from casual to rank just because of the difference in players on the map. It keeps surprising me how less hectic and chaotic ranked is compared to casual and how different it plays.

It would be really interesting to know, why there are no casual 5vs5 servers.

Maybe @RazielWarmonic or @stayfreshshoe could give some info, why there is no casual possibility to play 5vs5 when the game itself (maps, mercs, weapons and so on) is balanced for 5vs5 and not everything else we get offered in casual.


(_retired_) #18

Maybe the idea was to push people who want that 5vs5 to ranked where the “real DB” is supposed to be.

I still think some of the game mechanics and how people learn things support more casual gameplay than anything.

It’s also possible people would have more courage to play 6vs6 ranked (even tho I know maps are designed for 5vs5) since there’s less pressure on them individually (there can be more medics/engis etc.).
It’s also possible that for many ranked was just really shocking experience since you had to really concentrate into things like spawns, cross fire etc. since there isn’t as much spam as in larger pub servers.
There are and were also problems with basically all the maps that dominating players could take advantage too easily with certain mercs.

These all things drive away the crowd from ranked and I don’t believe in the long run you can bribe people to like something they don’t enjoy or don’t get satisfaction from learning it. You might get some kind of jump start but then you are back just to those who are absolutely obsessed with the game mode or the game.

The point what I don’t understand is that why these things weren’t surveyd or tested since it’s been in open beta for over whole year.

How many players would say “I would totally play ranked if I would get more credits?”

Not many, I believe the problem was elsewhere.


(The_N00Ba) #19

so why doesn’t some one make a poll asking questions about ranked. Splash Damage and Nexon are not the only ones that can do that. This thread is a start. What else can you guys do? Every one (<-- well just about every one ) here has got some skill. So what can you guys actually do?


(doxjq) #20

Personally I have no idea why people don’t play ranked. I enjoy it way more, not for progression, not for balance, but mostly just because I like the idea of having friendly fire on (the game feels less explosive spammy with it on) and I think the game plays better on 5v5.

People have been saying it’s been dead for the last year but about 4-5 months ago (before it was taken down for that win/loss bug) I was getting games every single day non stop during the peak hours. Every time I would queue as a single or a team of 5 the estimated time was almost always less than 5 minutes and on rare occasions it was less than 10 minutes.

It’s mostly been dead since they opened it back up, because they didn’t really announce it, it was kinda mostly hidden in the patch notes (I think, correct me if I’m wrong) and I think while it was down, people just forgot about it and/or lost interest.

I do think a ranked event would help bring people back to ranked, because a lot of the people who don’t play it have never even tried it and don’t even know how 5v5 plays. In my experience running DBN pugs lately most of the guys who try 5v5 love it and want to keep playing it, and now hate playing ordinary pubs. That is mostly why I think an event would help. Just to introduce people to it and if they liked it they’d keep playing it afterwards.

What I would like to see for ranked is an in game timetable or lobby, where people can put their name or team name down and what time they are keen to search so others can see as well. It would be handy if you could message that person as well. I know I’d be more inclined to search ranked with my team if I could see before we even bothered searching if anyone was going to be playing at any given time. Like if I could log in, see a group of 5 was going to be searching in 1 hours time, it would be really easy to organise a game.

What would also be nice is an actual player count. Is that even possible? If it could tell you how many people were searching and how big their parties were, that might help. That said though, I also think queue size should be unlocked again. It’s really annoying when people want to queue ranked and you only have 3 or 4. You’re either forced to queue individually and possibly not even play with each other or you just don’t play at all. I just think with how small the ranked population is, there isn’t enough people to divide the population by queue size.