I must have trauma about this game and ranked but…
an Event won’t solve anything. Events are just short term solutions just like were all these cases/credits events or even merc releases. They will momentarily rise the player base and then drop it along the line.
Pugs etc. are all different story since you mostly know that the people playing are “solid”. Unfortunately that also means you are playing the same people within small circles again and again.
Why you would play ranked with random people against other random people when there random variables such as suicidal minedropping or then again someone playing proxy on attack and just trying to bumrush a repair while getting killed 100x times?
There were also Aura’s putting station right on open space so it could be shot etc.
Real ranked requires solid game with solid players to have healthy player base in the long run. Magic tricks such as advertising and events by springling something fancy to top of it all won’t do.
Some people I know waited lllooooonnngggg time to get all this stuff fixed so they might go ranked and that was before ranked was actually down…
Otherwise with events or “extra prizes” it will only make “wrong kind of players” join the ranked matchmaking who won’t stick around or don’t want to learn to play. The problem has been much bigger than just “let us introduce to ranked, you will love it!”
Reason why people tolerate certain things in casual is because they are just pubs. But when they go to more competitive enviroment they wait certain things being ready to go or they won’t stick around.
Same goes to actual competitive or pro league stuff, it needs to be even further step above normal ranked play. Everything needs to be in order including netcode and balance because otherwise players won’t feel it’s fair or that plays ok.
Dirty Bomb simply hasn’t been on par what is required from ranked gameplay that people would stick to it. Carrot won’t do.
