ideas from titanfall


(attack) #141

ok since today renegade x is in open beta.
my first impressions are split,the game looks rly nice.the performance on on low details is with my 6870 about 60 fps on high player servers,(64)
the vehicles are serversided , so you have on higher pings crazy delay in the tank movement.(i have no clue why it is like this)
im still unsure if IS have any pros in accurate.currrently i like the feeling to not use it.
the movement feels a little bit slow and the jump height is too relastic(low).
the sounds of the weapons are not rly good.(maybe the c&c sounds are the same).the animations are not good also.

i have currently some motion sickness,but that can be a result of 2 nights bad sleep .
would be nice if smbdy could tell me if they got motion sickness.
the most maps are slighly too small,
anyway it feels unique and some kind of oldschool.the baseystem could be interesting for scrims.

so what could xt learn from it.
nearly nothing ,xt is mostly everywhere better.
the small spread and recoil are currently the main advantages for me of rx.
xt has less bugs andcurrently feels simply better, its the more round game and you feel that SD is a experienced studio.
so currently in my opinion a clear win for xt.
i will give a final solution as soon im well rested and have tryed it more hours.

p.s. simply try it yourself its complete free and since its a fanproject it should get some respect and some attention.


(shaftz0r) #142

holy **** that game is absolutely abhorrent. im sad that even wasted 1.5 gb of space to install it.


(attack) #143

that seems to be very unfair. its not terrible and still in beta.the thing that matters most ,its unique and teamplay heavy.
btw the playerbase is bigger than the of xt XD.
only for being not a clone of cod gameplay.
btw its far better than the last cods and you maybe buyed it.

i dont say that its a very good game, but its not awfull,


(shaftz0r) #144

[QUOTE=attack;490746]that seems to be very unfair. its not terrible and still in beta.the thing that matters most ,its unique and teamplay heavy.
btw the playerbase is bigger than the of xt XD[/QUOTE]

what about it is unique? they’re ripping off planetside with less funding an amateur map makers. there’s bad clipping everywhere, nothing about the menu interface makes sense. the maps and shooting are absolutely terrible, not to mention the ttk


(attack) #145

first renegade x is a remake of the old shooter c&c renegade. so if there is some game a rip of its planetside!
the fact is that these games does have nothing to do with each other .in renegade you have to destroy the buildings of the other teams.there are only 2 bases on the map, there is a end .the gameplay is more action like ,not “realism” like in p2.
the only games with bases i know is giant citizen kabuto , renegade and " i dont come on the name yet"

you statement only shows me that you havent even played long enought to know that.
so you maybe should first play the game before do a statement without wrong arguements


(shaftz0r) #146

[QUOTE=attack;490750]first renegade x is a remake of the old shooter c&c renegade. so if there is some game a rip of its planetside!
the fact is that these games does have nothing to do with each other .in renegade you have to destroy the buildings of the other teams.there are only 2 bases on the map, there is a end .the gameplay is more action like ,not “realism” like in p2.
the only games with bases i know is giant citizen kabuto , renegade and " i dont come on the name yet"

you statement only shows me that you havent even played long enought to know that.
so you maybe should first play the game before do a statement without wrong arguements[/QUOTE]

im not gonna bother listing the reasons why its almost identical to planetside because you obviously dont see it, but i will also never bother installing it again, so we can easily end this conversation :stuck_out_tongue:


(Mustang) #147

I didn’t play Renegade X yet, but I would just like to ask shaftz0r if he played C&C Renegade.


(rookie1) #148

C&C Renegade was release in 2002 and survive all these 13 years …not bad for an old buged game !
There was and still are a devoted community behind this title and millions of good and fun memories in the collective .
Just for that I Salute this page in the big book of the Game history :cool:


(shaftz0r) #149

nope. i was busy playing quake rtcw and et, but after watching some youtube footage of it, thats exactly how this new game feels, and looks. barren, glitchy, and the ttk is insanely long.


(attack) #150

the words of a person with missing arguments, you thought about a political career?


(attack) #151

so the ttk in quake is fast? ok i have to admit that the ttk is rly a little bit long, but that is more a question if modern gamer arent used to it anymore.i cant bother a game for doing smth different.personally i prefer a big ttk instead of

3 hit kills like in cod and bf3


(shaftz0r) #152

[QUOTE=attack;490766]so the ttk in quake is fast? ok i have to admit that the ttk is rly a little bit long, but that is more a question if modern gamer arent used to it anymore.i cant bother a game for doing smth different.personally i prefer a big ttk instead of

3 hit kills like in cod and bf3[/QUOTE]

yes the ttk in quake can be extremely fast depending on map control and game mode you play, not to mention weapon selection, positioning, and smoothness of frame rate. you also seem to forget that you’re in a forum for a game that does have 3 hit kills if you get headshots, and in a thread about a game with a very fast ttk.

the travesty of a game that you seem to like starts everyone with 100 hp and 100 armor. i walked up to an afk guy and unloaded an entire clip and didnt kill him while exclusively aiming at his head. not to mention massive vehicles that just lumber along on bad map designs, with 64 slot servers mainly populated by bots (all of them have bots, some to lesser extent). the loadout system lacks an intuitive design, there are glitches everywhere, you cant even jump crouch over things, nor can you adjust settings while in game. i could get over all of those things if the game had any decent flow at all, but it doesnt.

the shooting is tiresome, the maps are bad, and the interface feels like it was made by some random korean company that has no clue what they’re doing. nopenopenope


(attack) #153

[QUOTE=shaftz0r;490768]yes the ttk in quake can be extremely fast depending on map control and game mode you play, not to mention weapon selection, positioning, and smoothness of frame rate. you also seem to forget that you’re in a forum for a game that does have 3 hit kills if you get headshots, and in a thread about a game with a very fast ttk.

the travesty of a game that you seem to like starts everyone with 100 hp and 100 armor. i walked up to an afk guy and unloaded an entire clip and didnt kill him while exclusively aiming at his head. not to mention massive vehicles that just lumber along on bad map designs, with 64 slot servers mainly populated by bots (all of them have bots, some to lesser extent). the loadout system lacks an intuitive design, there are glitches everywhere, you cant even jump crouch over things, nor can you adjust settings while in game. i could get over all of those things if the game had any decent flow at all, but it doesnt.

the shooting is tiresome, the maps are bad, and the interface feels like it was made by some random korean company that has no clue what they’re doing. nopenopenope[/QUOTE]

i already studyed some dashboard post. 3 hs with a pistol kill ther most standard chars in rx.
also notice that engis are kind of medics like in tf2, so they can get healed.
weapons are more than in most games situationary and a big variety inside the team should be the way to win.
also stronger armored chars cost ingame money.thats the clue about the game.
you have to try to buy the char or vehicle that your team need .
if you die after buying as example the havoc class you loose much resources, so its always a risk to buy the strong chars.
you also can change weapons ,i needed a youtube video too to notice too.
i understand that some people dont like it.64 players are too much also.
the problem with your first post is that you sayed nothing positive and havent rly gave it some time.so to say its a vaste of space is much to hard.

btw sry for the offense writing ,too less sleep.


(Erkin31) #154

There are some good thing (for me) on Renegade X.
The gunfights are ok, good ttk, no spread, straff.
The weapons and content are varied and good.
The game objective is interesting.

But there is too mutch lag and the maps too small (with invisible wall).

(Oh, and I don’t like Planetside 2, Renegade X is better for me).


(BomBaKlaK) #155

5 min on renegade X is enough !
retarded gun fights, vehicles overpowered, horrible map design, etc …


(attack) #156

do you guys think with titanfall 6o6 is coming back?
or all tournament games stay with 5o5?
et as example has changed to 5o5 some times because of lan… .
6o6 was the betetr mode in et


(Rex) #157

[QUOTE=attack;491514]do you guys think with titanfall 6o6 is coming back?
or all tournament games stay with 5o5?
et as example has changed to 5o5 some times because of lan… .
6o6 was the betetr mode in et[/QUOTE]

If 6on6 is coming back with Titanfall is out of question, because Titanfall won’t be a competitive game.
ET changed from 6 to 5 (only a short try-out period though) and back to 6 again. Why? Because what makes sense in games like CS or CoD, doesn’t need to work for others…


(tangoliber) #158

Titanfall is casual fun, but it needs a great game mode:

Imagine Titanfall with Quake Wars objective-based mode…
Or with Nuclear Dawn’s RTS mode.
Or even just CTF with Tribes-style vending machines instead of loadouts and free mech drops every few minutes.

As a multiplayer-only game, Brink was more ambitious in its systems, and it’s “campaign” that everyone complained about was actually more of a campaign than TF’s is.

I am OK with 60 dollar for multiplayer only… But unless it has really perfectly executed combat (Like Quake 3 perfection), then it needs more than just deathmatch, CTF, domination, last man standing. It needs really ambitious modes like NS2, Tribes, or even Brink. Or it at least its gameplay systems and modes need to be custom designed for each other… Something like Shootmania is still simple, but because the systems and modes are perfectly designed for each other. I would have no problem paying 60 dollars for Shootmania, if it actually had a community.

That said, I still bought Titanfall, and I will get my 60 dollar value out of it. I just think that it could have a lot more to it.


(attack) #159

[QUOTE=tangoliber;491800]
That said, I still bought Titanfall, and I will get my 60 dollar value out of it. I just think that it could have a lot more to it.[/QUOTE]
the question is why payed 60 dollars?
so many key stores with cheaper prices.


(DB Genome editor) #160

That’s exactly what I felt playing the TF beta. There is nothing to give focus to the game, at least not for me. TDM and stuff like that is fun for a bit but can’t hold a candle to real objective gameplay. Even a basic Control Points mode à la TF2 gives a greater sense of purpose to what you do. In the long term I think I’d rather play boring objectives than no objectives at all…