Idea for the FEL-IX


(titaniumCrouton) #1

Just a small idea, but what if we gave the Fel-IX a higher headshot damage multiplier? Since all it’s other stats are just a little worse than the MoA, why not make it hit the head harder, allowing it to be able to take super tank mercs down like Rhino and others like him come the future? That way it gives it a niche, keeps the skill requirement of having to get headshots and it doesn’t raise it’s actual damage so it can’t 1HKO squishy mercs in the body.

it’s just a small idea but I think it could be enough to give the FEL-IX that small niche it needs to have a reason to pick it…Ideas/thoughts?


(RyePanda) #2

I say just add the 1 damage they took back. It makes it viable and Though annoying for Aura’s and Sparks I don’t think it’d be OP.


(titaniumCrouton) #3

Idk. I just want to do something with it because I personally love and use the FEL-IX despite it’s limitations. I love the look, sound and feel but I would never actually recommend it to anyone else xP it’s just gimping yourself. I want my baby to be viable again :frowning:


(Indefinite) #4

I have an inclination towards my own suggestion:

Put Raufoss rounds in the FEL-IX. Make it deal the same damage per body hit, but add an itty bitty AOE to damage people hiding behind shallow, locker-sized cover; And deal additional damage to equipment (healing stations, ammo stations, turrets). The slower fire rate and magazine size go hand in hand with an anti-materiel purpose for the FEL-IX.


(titaniumCrouton) #5

[quote=“EtherFox;58587”]I have an inclination towards my own suggestion:

Put Raufoss rounds in the FEL-IX. Make it deal the same damage per body hit, but add an itty bitty AOE to damage people hiding behind shallow, locker-sized cover; And deal additional damage to equipment (healing stations, ammo stations, turrets). The slower fire rate and magazine size go hand in hand with an anti-materiel purpose for the FEL-IX. [/quote]

They need to fix some hitbox issues before that imo. Can’t tell you how many times I’ve tried to shoot things with the sniper at range, dead on it and it just doesn’t register a hit. (talking about things like Health/ammo stations and turrets/mines/sticky bombs.)


(Indefinite) #6

[quote=“titaniumCrouton;58832”][quote=“EtherFox;58587”]I have an inclination towards my own suggestion:

Put Raufoss rounds in the FEL-IX. Make it deal the same damage per body hit, but add an itty bitty AOE to damage people hiding behind shallow, locker-sized cover; And deal additional damage to equipment (healing stations, ammo stations, turrets). The slower fire rate and magazine size go hand in hand with an anti-materiel purpose for the FEL-IX. [/quote]

They need to fix some hitbox issues before that imo. Can’t tell you how many times I’ve tried to shoot things with the sniper at range, dead on it and it just doesn’t register a hit. (talking about things like Health/ammo stations and turrets/mines/sticky bombs.)[/quote]
That’s rather exactly what inspired the idea.


(REz) #7

That’s why I posted my FEL-IX topic as well. Faulty crosshair accuracy.


(titaniumCrouton) #8

It’s not a crosshair issue though, it’s a hitbox one I’d imagine. I mean I have 0 trouble hitting anything else I.E living targets at those ranges, just deployable objects. That leads me to believe it’s some kind of hitbox issue with the deployable themselves. Also, what you posted about in your topic wasn’t a bug or an issue. That is actually in the game, by design. It’s made that way so you don’t get CoD style quick scope headshots happening all over the place.

In other words, it’s made that way to destroy a type of playstyle they don’t want dominating the game. Sure, you can still ‘kinda’ quickscope but it’s more a flick shot now.


(Amerika) #9

I wouldn’t mind seeing the FEL IX nerfed even a bit from where it is BUT nerf the Moa to not gib on a headshot but still allow the FEL IX. It would differentiate the guns, get rid of the constantly firing Moa picks in competition while making the FEL IX much harder to pick with. So still useful in comp but not nearly as dominate and it would seperate the guns.

I know that would definitely be a divisive suggestion so feel free to disagree but it’s one way to make the guns different while fixing the comp issues the Moa currently has.


(Indefinite) #10

[quote=“Amerika;59268”]I wouldn’t mind seeing the FEL IX nerfed even a bit from where it is BUT nerf the Moa to not gib on a headshot but still allow the FEL IX. It would differentiate the guns, get rid of the constantly firing Moa picks in competition while making the FEL IX much harder to pick with. So still useful in comp but not nearly as dominate and it would seperate the guns.

I know that would definitely be a divisive suggestion so feel free to disagree but it’s one way to make the guns different while fixing the comp issues the Moa currently has.[/quote]
In the few league and scrim games I’ve been in, the Vassilis were consistently the least significant presence on either side. Sure, a fortunate headshot here and there would result in an instant gib, but those were few and far in between, especially as long as the players being shot at weren’t stand-still newbies with zero battlesense. Chapel’s the one map the MOA really makes its case.

Oops, had some junk left over from a draft.


(Gi.Am) #11

[quote=“Amerika;59268”]I wouldn’t mind seeing the FEL IX nerfed even a bit from where it is BUT nerf the Moa to not gib on a headshot but still allow the FEL IX. It would differentiate the guns, get rid of the constantly firing Moa picks in competition while making the FEL IX much harder to pick with. So still useful in comp but not nearly as dominate and it would seperate the guns.

I know that would definitely be a divisive suggestion so feel free to disagree but it’s one way to make the guns different while fixing the comp issues the Moa currently has.[/quote]

Interesting idea, so shooting for an overall nerf of sniperrifles can’t say I like it, can’t say I hate it. One problem I could see arise from that tho is that it could kill the MOA. because quite frankly it would loose the main draw for this gun, instagibbing. I’mean sure it would still kill in one headshot and gib on the next. but if I can’t gibb anyways the PDP with its higher firerate and the easier bodyshot focus seems like the saver option. Quite likely that atleast on the top lvl (there will always be people that prefer the MOA over others just like the people that still use the FEL IX) it is either FEL IX for the instagib or PDP for the DPS.


(Amerika) #12

[quote=“Gi.Am;59376”][quote=“Amerika;59268”]I wouldn’t mind seeing the FEL IX nerfed even a bit from where it is BUT nerf the Moa to not gib on a headshot but still allow the FEL IX. It would differentiate the guns, get rid of the constantly firing Moa picks in competition while making the FEL IX much harder to pick with. So still useful in comp but not nearly as dominate and it would seperate the guns.

I know that would definitely be a divisive suggestion so feel free to disagree but it’s one way to make the guns different while fixing the comp issues the Moa currently has.[/quote]

Interesting idea, so shooting for an overall nerf of sniperrifles can’t say I like it, can’t say I hate it. One problem I could see arise from that tho is that it could kill the MOA. because quite frankly it would loose the main draw for this gun, instagibbing. I’mean sure it would still kill in one headshot and gib on the next. but if I can’t gibb anyways the PDP with its higher firerate and the easier bodyshot focus seems like the saver option. Quite likely that atleast on the top lvl (there will always be people that prefer the MOA over others just like the people that still use the FEL IX) it is either FEL IX for the instagib or PDP for the DPS.[/quote]

Exactly. At the high end of the competitive spectrum an extremely good Moa user is pretty key and it’s entirely due to the headshot gibbing. Many players at that end of the spectrum complain about this mechanic and want to see it removed…even the players/teams who benefit the most from it. My idea is sort of a middle ground where you can still have that HS gib advantage but you’ll get it in the form of the more risky FEL IX making it less effective but still an option. And as you pointed out it would make the PDP there for DPS/lockdown, the Moa wouldn’t change much and still be effective and the FEL IX, after potentially adding minor nerfs (slightly slower RoF and reload etc.) would be the big hitter but a risky option.

I know some people wouldn’t like that and I don’t even know if I would like that so don’t take this as me proposing the change. I’m mostly throwing out a potential idea that is an option that would fix the higher end of competitive, not affect pubs too much while also really differentiating what the guns can do.


(Ottah) #13

I think everyone would just drop the moa and pick up the fel-ix because headshot gibbing is far too valuable to give up.

I know I would, I don’t find the Fel-ix harder to use, its just slower.


(Amerika) #14

[quote=“Ottah;60222”]I think everyone would just drop the moa and pick up the fel-ix because headshot gibbing is far too valuable to give up.

I know I would, I don’t find the Fel-ix harder to use, its just slower. [/quote]

Which is why I’ve mentioned multiple times that it would potentially need to be nerfed a bit to make it a riskier choice. Right now it’s just a poor man’s Moa but functions mostly the same. But slowing the RoF, forcing unscoping (if it doesn’t already do this…it’s been a while since I tried the FEL IX), reducing mag size to 3 or 4 etc. etc. would make people really consider what they are using.


(scavazzi4) #15

What about giving it higher mag size?
Removing insta-gib to moar would make the felix way better unless you give it a chamber time higher than 2 sec or some other huge nerf.
Sniper rifles are tuff enough to use already ( versus good players )


(Gi.Am) #16

@Amerika Yeah it would diversify the snipers no doubt (and I’m always for that). I could actually go behind that. Would propably need quite a bit of minor stats reshuffleing to keep everything viable.

But on the other hand I’m not a sniper so I’m obviously cool with every change that results in me not dieing that much from snipers (or atleast getting revived more often).


(ProfPlump) #17

My conversation on an idea on how to balance the MoA and the FEL-IX:
http://forums.dirtybomb.nexon.net/discussion/16659/moa-and-fel-ix-balance-idea?new=1


(DMaster2) #18

[quote=“Amerika;60238”][quote=“Ottah;60222”]I think everyone would just drop the moa and pick up the fel-ix because headshot gibbing is far too valuable to give up.

I know I would, I don’t find the Fel-ix harder to use, its just slower. [/quote]

Which is why I’ve mentioned multiple times that it would potentially need to be nerfed a bit to make it a riskier choice. Right now it’s just a poor man’s Moa but functions mostly the same. But slowing the RoF, forcing unscoping (if it doesn’t already do this…it’s been a while since I tried the FEL IX), reducing mag size to 3 or 4 etc. etc. would make people really consider what they are using.[/quote]
Why are you trying to kill an already sub-par (compared to the Moa) sniper rifle? I strongly disagree with you being a FEL-IX user myself, if anything the FEL-IX need a slight buff.


(titaniumCrouton) #19

I still prefer my idea. Amer’s idea just kinda kills everything for me, I doubt I’d even want to play Vas o-o. Kinda ruins the point of him imo.


(Tannimun) #20

As I said in another thread, the problem with Vassili is that he’s not viable in competitive play. His heartbeat sensor is nowhere nere as strong as some of the other mercs abilities, making him pretty much only have his rifle to bring to battle. Another thing is that there are no other competitive fps games where you can’t kill an enemy with a sniper shot to the body. That’s the whole point of a sniper rifle. Now Dirty Bomb is a bit more complicated than, say CS, because all the mercs have different amounts of health.
My suggestion is to increase the movement speed with the MoA, and to keep all the other stats, making it more aggressive and risk rewarding. Then increase the damage of the FEL-IX to 100. That would make it a 1-hit kill to all females (except for Nader) and to Vassili himself, and a 1-hit headshot to Rhino. Then bring down the mag size to 4 and the rof from 37.5 rpm to 29.5 rpm. This would make the the MoA and FEL-IX still have a dps of 54 and 49 respectively, but make them completely different.
They should also reduce the recoil on the PDP and make it auto fire, like the auto-snipers in CS.
To balance him they could lower his health to say 90, and increase his speed to maybe 430-440, then give him the Mechanic augment, making him more of a glass canon but also a good merc for side objectives, as his only role at the moment is to farm frags.