@HadronZodiac said:
@GatoCommodore said:
@HadronZodiac said:
@B_Montiel said:
@“D.C.V.” said:
Proxy on FF on servers if even more powerful since there is no safe way to defuse her mines. Imagine having an aura station, guardian drone or any other deployables bunched up together and the enemy proxy throws a mine in the area; that’s it, either the owners of the deployables will reclaim them before the mine is armed or they will simply walk away, shoot at it and lose all of them. I hate the fact that even though you can clearly see a mine in front of you there is no way of safely defusing it.
Same for any powerful explosive, you know (unless there are a skyshield of course).
And no, she is weaker in this context. In a lot of situations, what would be a usual mine location on any FF-off server turns terrible for your own team. It’s very punishing, more than any other ability with FF-on.
@HadronZodiac said:
@GatoCommodore said:
@Juhiis said:
We all know how annoying proxy can be. And how people use the mines in way that requires no skill or thinking. so i think the mines should not be lethal but do something else, like slow the player down for period of time and make lets say 50 damage. so proxy would actually need to be present when they explode.
that would only make proxy more crap than she is now
Pressing q anywhere and getting an almost guaranteed kill?
Quickest engi allowing for fast planting/defusing/repairing?
Cheap?
Mobile?
Did i mention can press q anywhere and can get a free kill for almost nothing?
Has shotguns?
wtf are u thinking?
None of this is a strong advantage.
- Most explosive abilities are Press Q to get a free kill. That’s dirty bomb.
- Quickest engineer generally means bad timing with the rest of the team, failed plant with no cover, 3 hits on head to kill which is terrible when repairing due to the current ev state.
- Shotguns, while heavily used on pub, are terrible when playing against good players. Yes, they’re cheap, but they’re not efficient and reliable. ==> JUST LIKE PROXY
Something being annoying to play against does not mean its good. And both of your posts shows the annoyance, not her being too powerful. Do you see 4 kdr proxy often ? I dont and there is a reason for that. Her lack of usage both in experienced hands and in competitive setups show her lack in utility in the whole game.
Currently, team stack of proxy is proper hell on public games, yes. In fact, this issue affects 90% of the merc pool, believe it or not. 3 man stack of fletcher, bushwacker or turtle is just as cancerous as proxy, you simply don’t see this as often because proxy was the public way to go engineer since the begining.
A - Wrong, many require maintenance, aim, etc. Proxy you can literally press q anywhere and you have a high chance of a kill
B - Wrong, you can plant on secondary objectives, and team could help protect, plus free plant exp.
C - Wrong again… only 1-2 shots to kill many mercs, plus the fact you dont need to aim it that much, plus you are fast so you can get in there well and kill kill kill
Annoying generally means good ;p
_"what the hell are these newbies drinking"_
A - People who has eyes, ears and have play dirty bomb more than 24 hours in-game are pretty much immune to proxy. Proxy takes advantage from stupid people who doesnt have awareness.
B - Again, only dumb players cant spot a glowing red thing on the ground or on top of generator
C - Shotgun “Was” OP but its not anymore since the TTK is pretty much the same with M4 and other generic guns (sometimes takes more time to kill with shotgun which is bad), but its still underpowered since pellets arent always hitting stuff and mercs like aura and sparks can easily outrun effective range of shotguns (except anhuld but proxy dont use anhuld)
also what the hell, skyhammer is just “Throw marker at general direction” and get teamwipe with none of them being able to be revived because its gibbed.
how is that not the best ability ever is beyond me.
you can survive running over the mine if it doesnt have lock on but you cant survive skyhammer ability if you dont have unshakeable or guardian angel which is more like a last ditch effort than useful augment.
Because light is visible around corners, in front/in elevators, etc. Noob Juice #2
B - Youd be surprised how many dumb people play this game tbh
C - Your right, not as OP, but still, way longer range means you dont need to get that close, reducing risk compared to that high reward
D - Skyhammer is first a stock merc, they gotta make him easy, also, so is arty if you think about it, plus strike has designator & you need to aim it, you cant just toss it on ground in front of u and expect a kill, unlike proxy
E - You cant, either proxer shoots mine while unarmed, or you run even near it OR long wall jump away and still get killed cuz they increased BR. They buffed proxy mine to a nuke
As B_Montiel mentioned, she’s fun to play but terrible to play against. You clearly don’t understand the horror in proxy rotation week.
A. Yeah, that’s why gamesense is a thing. Learning to expect things to happen, rather than just reacting to them when they do. If you don’t expect a mine at the top of the spawn elevator in Underground, you have bad gamesense.
B. That’s a player problem, not a game problem.
C. I hate shotguns. So I agree.
D. I want to see you drop a mine in front of you as soon as you spawn in as Proxy, and then give me proof that it got a kill. Or better yet, go to the most obscure random corner of a map place it there, and then show me proof of you getting a kill there. Also, stock mercs don’t get a free pass, hell they need to be criticized more since everyone can use them.
E. I think he was only talking about getting tripped up over it, not when you get drop-and-popped.
Oh, and, everyone knows the horrors of Proxy in free rotation. And Vassili. And Javelin. And Redeye. And Nader. And Thunder. And Phantom.