So, if you lot do decide to do another ET style game for PC (and I hope that you do). I had a little idea that I thought would add to game play in pub and pro…
It’s small and simple:
Currently, during a construct / disarm / hack objective, the player just sits there holding a button down while a timer ticks down for a few seconds. You either are killed during that time, or you’re not, and your hack / construct was successful. Instead of just a timer ticking down, what about some sort of 2D mini-game, so that the amount of time it takes is partially influenced by skill as well… Instead of a construct objective always taking e.g., 30 seconds of time – if you have someone that’s really good at the construct objective mini-game, it might take only 20 seconds…and if some one’s really not good at it, it could take 45 seconds. Or maybe they’d die in the process.
A disarm objective might involve cutting the right wires in the right order as fast as possible. Wrong wire = death.
A hack objective might involve a tangram puzzle.
A construct objective might involve…welding pieces in a straight line – can’t go too fast or its a bad weld…
Anyway, maybe it wouldn’t work – but it might a fun way to have another part of the game involve skill and might introduce more excitement while at the objective “S***! S***! S***!!! I have to do this quick!!!”
What do you think?
Cheers,
Deems