These objectives are there in RTCW (documents, obelisk, gold, key), ET (gold, radar parts), ETQW (data disk, databrain, energy cell), and also Wolfenstein (crystal, crucifix, documents).
Now, we all know the weights of each of these objects are different, especially with the ET ones.
And that Brink has different size of class.
In a future SD game, are they going to take into account the weight of the objective, so that lights can’t carry it, but heavies can, or that 2 lights could carry it etc? I was wondering about this because the gold from ET’s goldrush seem a bit heavy, and one soldier seems to be able to carry it to the truck.
And what are the objectives?
From previous games, we have:
Steal and Transmit
Destroy
Construct
Escort
Hack aka Disable aka Pull Switch (final railgun objective)
Flyer Drone Attack aka Satchel Demolition (fuel dump gates)
All I have heard is the medic objectives. Is there any other new ones?




