Idea: A new server option (about classes)


(Jahuu) #1

You can choose the amount of players divided to classes like this:

sol/eng/med/fop/cop -------- 100%

And then you divide them. This would prevent the over-use of some special classes (mainly field and covert operations). And then you could see a huge amount of basic soldiers and just afew specialists. Currently the teams are very odd: 0sol/1eng/2med/3fop/4cop And with this idea we could get 4sol/2eng/2med/1fop/1cop which would somewhat more realistic.

Also there should be an option to balanced teams:

axis% and allies%

This could be especially fun in the battery map. (something like 40% axis 60% allies.)

What do you think???


(GrumpyDog) #2

The dividing up of players among different classes might be cool as an option. You could make it like job tickets system. When you join you get a list showing how many ticket of each job have been filled and you get to pick from whats left to be filled. Might force people to enjoy classes they wouldn’t normally have fun with.

You could even control the balance of specialty classes. like having lots of grunts and a few specialists. The only drawback would be incompetent or malicious players hogging valuable things like medics and spies.

Sounds cool though.

:beer:


(Jahuu) #3

I see the problem of newbies and incompetent fools taking up special classes they can’t handle and so I propose a new vote:

/Classkick x (x = player name)

This would kick him back to limbo menu and disable the current class from him.


(damocles) #4

I see the problem of newbies and incompetent fools taking up special classes they can’t handle and so I propose a new vote:

/Classkick x (x = player name)

This would kick him back to limbo menu and disable the current class from him.

And so if everyone kicks n00bs for not being good in their class, they will somehow magically learn how to use the special classes by being a soldier right? We were all noobs once, lighten up on the poor buggers.


(senator) #5

wont work, if ppl can’t play their class they will a) leave again or b) call a vote to kick the one occupying ‘their’ class.

Also: different sittuations require different class selections, for example FuelDump, a quick allied eng. rush to build the bridge quickly would be impossible if the server had limited the engs. to 2.

It’s best the way it is now.


(Jahuu) #6

Well then they will go to a server they will be good and there they can train themselves with other newbies.


(Ragnar_40k) #7

I proposed something similar in another thread:

  • Add variables to set the maximal allowed numbers of heavy weapons for each sinlge heavy weapon separatley.
  • Add variables to set the maximal allowed players for each class (this maybe overrided by mapsettings).
  • You can only change to a class if the number is not exceeded for the target class.
  • You can always go Soldier/SMG.
  • If the class restrictions change (through rcon/map settings) the players with the lowest XP for this class will be kicked from that class (another way is to kick randomly from a class).
  • Add an option to the fireteam menu where you can propose a switch of classes with another player.

(wudan) #8

That’s pretty pathetic.

The idea is simple, at it’s base, teamwork defeats a lot of things.

Why are you guys sitting around talking about class versus class issues, why not work together as different classes to defeat a common enemy?

Also, all this ‘limit this, limit that’ talk needs to stop. Doing any such thing would damage gameplay and limit many possible strategies, and make this an uninteresting game.


(Jahuu) #9

Pathetic???

Common enemy???

Yes it limits some strategies like having 8 field ops in your team and spamming with airstrikes. Or having all of your team players dressed up as the enemy.

And to this limiting it could be optional and up the server admin whether to choose it or not.


(Chiller) #10

I get amused at seeing all the “experts” complaining about the noobs. This is one the silliest attitudes around, regardless of the game. Instead of wasting time complaining, try to be helpful. Everyone was a noob at one time. The “noob” might just be trying to determine what class they are best suited for. The only true way to determine that is real playtime, not running around on an empty server. Being a “noob” does not mean you do not have something valuable to offer. Lighten up, after all it’s just a game. If it’s more than that to you, then you really need to get out in the sunshine more often. :slight_smile: