If anyone can tell me what people are so excited about, please let me know. I’m not trying to turn this into a huge rant, but these are my grievances with Dirty Bomb at the moment and if anyone can help by saying something addressing these issues I’m having, please do so. I’d really not like to stop playing… but I’m not sure if I support this direction or this path the game is going.
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Execution Mode: I played this most of the time. My friends list of 90 some odd DB players played this most of the time. Most of my friends list is now playing other games having uninstalled DB altogether.
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CMM: Are you saying I can only use a server “browser” to search for ONE single game mode? What’s the point of “browsing” if they’re all the same thing?
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New UI: It makes it harder to join your friends and meet up in-game. They’ve messed with something that was seemingly hassle-free before.
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Game Balance: Do you guys realize that nearly every major aspect of the game has been altered in the last month? Some of the changes I’m having a hard time coming to terms with as being fully-fleshed out ideas through testing or balance… I mean…Bushwacker turrets can have more health than Fragger? Stoker’s molotov gets 10% stronger (ignoring the problems it has with collision/clipping, inaccurate flame distribution, absurd vertical damage 10+ feet above it, cooldown). Ammo stations are now so spammable that you can place one, pick it up, and place another in 5 seconds. Thunder is so incredibly nerfed I’m wondering when you just give him a flashlight and a super soaker. And why reduce the power of 11 out of 25 weapons at the exact same time as launching a merc with a rocket launcher? Most people aren’t even aware yet that sniper rifles, burst rifles, shotguns, as well as revolvers were all nerfed quite harshly. This makes the Simeon do 24 damage instead of 30 for a body shot. So assuming you were shooting Aura, you’d have to shoot her 4 times in the body to down her, and if you shot 2 shots into her body while she’s on the ground - she’s not even ‘finished’ yet. She’s still able to be revived and she’s tied with the lowest health for any merc. Javelin’s payload can’t be shot out of the air so easy on lower graphical settings as it can’t even be seen (neither can the explosion). I could literally go on for days about the recent game balancing updates such as Fletcher’s sticky bomb nerf, Phoenix’s self-revive being 25 seconds instead of 60 and on-and-on. These recent game balance updates, which have changed more than 80% of how the game plays seem to not be based on actual balance-testing. The explanations I hear for most of these tweaks make zero sense despite me agreeing with some of them, such as Aimee’s snitch detection time, as an example.
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Ranked Mode: I’d really like to play this game mode if there was ever any reason for actually playing it. It’s always a stomp no matter what. You’re either the team essentially spawn camping the enemy or you’re the team being pushed in your spawn. I’ve played over 20 matches of ranked and this is always the case. Ping in this game mode is huge also. It says it picks an “optimal server”, but one team always seems to have average pings around 250 and the other has pings of 14-42. Something is clearly not “optimal” about it. All this considered, you have to win and win and win and win again only to get… what? a couple hundred ranked points? There isn’t enough of an incentive to grind ranked when you are rewarded so poorly (in regards to ranked points) for such clunky and one-sided games.
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Phantom is still ‘useless’: He has no role. Disabling turtle’s shield isn’t a role. Being “recon” isn’t a role - he doesn’t earn any team assist points for anything “recon-related” beyond disabling deployables. Unless you’ve TOLD your team on voice chat you’ve done this, they normally aren’t aware. His greatest asset, 90% invisibility, is useless when you are unwillingly walking into deployables setup merely to find out where the Phantom player is. Why not have him EMP with ‘E’ button and only be invisibile WITHOUT the EMP with ‘Q’? I’m sure there are countless ways to help fix Phantom so I won’t bother suggesting them… I’m just curious as to what he is supposed to do.
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Friendly players can’t see through Redeye’s smoke. Any time Redeye is on free rotation, it becomes a nightmare of teams losing and losing again due to their own teammates’ smoke grenades. Why can’t there be something along the lines of making it 70-80% easier for your TEAM to see through your smoke grenade so that you aren’t punishing everyone on your team for using your Merc’s ability? I know the common reply to this concern is “learn to play” or “learn where to throw your smoke” or something along those lines, but it’s a serious issue and almost any time I see a teammate throwing a smoke, he’s hurting some element of a choke point for my team. I want to reach through my screen and choke every single Redeye player throwing their smoke in the middle of the road on Chapel, for example… just choke the life right out of them.
I really loved this game, and I highly recommended it to everyone I spoke to about video gaming. Now I find myself quite on the verge of uninstalling it altogether. If there is anything that people can say to me to help me see what is so great about the game lately, as everyone keeps suggesting, I’d love to hear it. If you’d have told me a month ago that I would be uninstalling this game right now, I’d have laughed you off. I was looking into buying T-Shirts and Merc skin bundles… now I just don’t understand or am unable to comprehend the direction the game is going.

