I think I'm done playing now. :(


(P_A_C_M_A_N) #21

To some of the points brought up about my post:

  1. My friends list is predominantly EXE players as that is the mode I most-often played. It’s discouraging to play now that many of them are done. I know other people are having a laugh of it or finding it hard to believe that “people ever enjoyed that game mode” but if over half your friends list basically disappeared, you’d feel a little backlash too.

  2. My merc balance complaints: While I am able to see my issues with Redeye’s smoke are basically just personal, the other issues I brought up about balance are more than a little concerning to me. They nix an entire game mode at the same time as changing how 80% of their game plays. There have been massive changes lately and while the game changing is more of a “feature” of Dirty Bomb, I stand by my point when I say that many of the changes seem to have come about without any specific testing - they seem to come about from people complaining about various things - and I highly disagree with that being the main catalyst. While damage models were brought into the same “DPS groups” for similar weapon types with the latest weapon nerf, they’ve also segregated the weapons into two “weapon models” - weapons that do double damage for headshot and weapons that do not… and I have a hard time believing that people asked for 11/ 26 of the weapons to have different damage models or that it was necessary. I stand by the fact that adding 10% to the Molotov damage does nothing to correct the actual problems it has. I stand by the idea that ammo stations are way too easily spammed/ readjusted to the frontline now. I stand by the idea that I’ve not seen the community bring up the issue that they felt Bushwacker’s turrets should have more health than Fragger. I stand by the idea that I don’t feel Phoenix being able to nearly always self-revive was ever a major player-concern. This game is technically beta still, so sure, changes are expected, but changes on this scale seem like changes you’d make in Alpha stage and most of the community is crying for an actual “release” of the game now.

  3. Removal of EXE means there is no longer a “split player base”: You were worried for the game having a split player base when so few players played EXE to begin with? In my experience, players are just leaving - they aren’t getting comfortable with Obj. and SW any more than most of you were trying to adjust to EXE (as I have actually tried to do). They just aren’t playing.

  4. @Bluesquid0630 said:

And I’m gonna be honest threatening to uninstall the game is pretty hallow and it doesn’t really work

I haven’t played since I made this post. I’ve actively been in Discord talking with players on my friends list looking for other games. It’s not a “hollow” threat. It’s not even a threat. It’s a true statement. I’m sad about it, I didn’t expect it to be this way, but that’s how it is. I wasn’t giving an ultimatum, I was just looking for the community to come up with ways to see the positive light of my grievances, and so far they haven’t helped me to do so.

Conclusion: The general consensus seems to be to stop playing and return at another time. So I’m done for now. And as a fellow member of our community, Jemstar, recently stated, “if you do not at least voice your opinion when things are upsetting you, you have no reason to be upset”. So I’ve laid my issues out on the table properly, met with some rude comments about the validity of my claims (expected that out of this community), and I was essentially met with the same conclusion of “taking a break” and to stop playing. In my eyes, Obj. and SW modes are essentially the exact same game mode and I’m just getting incredibly burnt out (very much how players on Star Wars Battlefront feel) playing the same thing over and over. Typically games branch out and offer more, not cut back 1/3rd of their game’s content and change how 80% of the game functions in the same month. I think people leaving the game or taking a long break should be EXPECTED when a game developer does this to their game - not shunned or made fun of by the players that don’t mind the changes.

I would also like to say that if any of the players whom have sent me a friend request (18 people) have seen this post, I apologize, but I am likely done playing DB. I can’t see putting 40+ hours into the game weekly any longer and will likely play for less than an hour if I do load the game up. I’ve thought about at least logging in for daily rewards and I’m not sure I can even get behind that. Moreover, if anyone has started a public petition to add Execution Mode back to the game or allow it to be run on player-hosted servers, please let me know as you will have +1 more signature. I treated this game like a second job and now it’s more of a chore.


(Melinder) #22

@P_A_C_M_A_N said:
2. My merc balance complaints: While I am able to see my issues with Redeye’s smoke are basically just personal, the other issues I brought up about balance are more than a little concerning to me. They nix an entire game mode at the same time as changing how 80% of their game plays. There have been massive changes lately and while the game changing is more of a “feature” of Dirty Bomb, I stand by my point when I say that many of the changes seem to have come about without any specific testing - they seem to come about from people complaining about various things - and I highly disagree with that being the main catalyst. While damage models were brought into the same “DPS groups” for similar weapon types with the latest weapon nerf, they’ve also segregated the weapons into two “weapon models” - weapons that do double damage for headshot and weapons that do not… and I have a hard time believing that people asked for 11/ 26 of the weapons to have different damage models or that it was necessary. I stand by the fact that adding 10% to the Molotov damage does nothing to correct the actual problems it has. I stand by the idea that ammo stations are way too easily spammed/ readjusted to the frontline now. I stand by the idea that I’ve not seen the community bring up the issue that they felt Bushwacker’s turrets should have more health than Fragger. I stand by the idea that I don’t feel Phoenix being able to nearly always self-revive was ever a major player-concern.

  • These balance changes have been in the air for years, it’s only since their dev team had a makeover that they had the manpower to push it past the finish line.
  • There has been an insane amount of testing - over a year of the playerbase testing the old weapon damages is more than enough for us to come to a conclusion.
  • Shotguns have always had different critical multipliers to the rest of the weapons, so it’s not like this is an alien concept.
  • The ammo station argument is no longer relevant since Javelin has been released
  • The community has been concerned about Bushwacker being the most lacking engineer for the longest time.
  • Phoenix’s self revive is still an incredibly useless ability even after the buff, before it was a complete joke.

@P_A_C_M_A_N said:
This game is technically beta still
This is where the rant should have started and ended. The frustration in you is in all of us, a 2-3 year beta and still no release, though I don’t choose to look at it that way. I see their time with Nexon and their time with a smaller dev team as the “Alpha” phase, and this new, bigger and better team is the beginning of the “Beta” phase.


(Szakalot) #23

@P_A_C_M_A_N said:
While damage models were brought into the same “DPS groups” for similar weapon types with the latest weapon nerf, they’ve also segregated the weapons into two “weapon models” - weapons that do double damage for headshot and weapons that do not… and I have a hard time believing that people asked for 11/ 26 of the weapons to have different damage models or that it was necessary.

Revolvers where very powerful, allowing a good player to whip them out and headshot+bodyshot many light mercs. They are still powerful, but no require more precise aiming to get those sexy headshots. Sniper rifles + Grandeur all desperately needed a nerf. Speaking from a Grandeur-whore perspective. I’m not sure whether they are broken/OP as they were before, but now they’ve definitely been brought to more manageable levels. Same with burst rifles.
So what is your complaint? that guns have been separated into categories? Why do you care at all, I fail to see where the problem is.

I stand by the fact that adding 10% to the Molotov damage does nothing to correct the actual problems it has.

And what the ‘actual problem’ is? Molotov is definitely more deadly now. Its very hard to balance such an ability for 5v5 comp, but stoker’s can be quite effective

I stand by the idea that ammo stations are way too easily spammed/ readjusted to the frontline now.

‘too easily’ compared to what? I don’t see where the issue is, you get stomped by ammo stations repeatedly? Generally it only takes one good ammo giver in the entire team to keep everyone constantly topped up on ammo, regardless of whether its ammopacks or ammostations. Really sounds like you are complaining about nothing.

I stand by the idea that I’ve not seen the community bring up the issue that they felt Bushwacker’s turrets should have more health than Fragger.

And fragger is your boundary threshold for determining what is OP/UP? Bushwhacker is the weakest from the 3 engineers (Fletcher, Turtle, Bush; proxy not an engineer but a trollpick). He probably still is the weakest. Fletcher still the best, even with all the new nerfs.

I stand by the idea that I don’t feel Phoenix being able to nearly always self-revive was ever a major player-concern.

Phoenix is still weaker than Sawbonez, and both are still weaker than the godly Aura, the mother of all medics. Yup, Aura still the best, even after all the nerfs. Its trivial to shoot the downed phoenix a few times, or knife or whatever to prevent the self-revive. The idea here being that the self-revive should be more of a regular threat, similarly to Nader’s martyrdom. Now you can realistically expect Phoenix to have the self-revive ready to go, and have to play around accordingly. Which is good, considering how weak the ability is.

This game is technically beta still, so sure, changes are expected, but changes on this scale seem like changes you’d make in Alpha stage and most of the community is crying for an actual “release” of the game now.

changes on ‘what scale’? 10% here, 10% there? GAME BREAKING changes!

I get it, they removed your favorite mode from the game. I don’t personally support the decision either, I liked execution once in a while as a change of pace, and it was always good to have extra maps. But don’t let your salt about removing your reason to play the game spill into some irrational complaints. Because thats what they are, too bad.


(Melinder) #24

@Szakalot

+1 on your points.

Though there are issues with the Molotov, such as the visual effect disappearing whilst the area of damage remains for an extra 1-1.5 seconds. It also can have some wonky spread patterns in certain places, as well as it damaging through floors as it has an odd amount of height.


(Meerkats) #25

@P_A_C_M_A_N, please list other games Splash Damage has made.

If you can’t name any, I’ll give you some help: Brink and Return to Castle Wolfenstein: Enemy Territory.

What were the primary / only modes available in these games? Did you guess objective / stopwatch? Because if you did, you get a gold star.

Splash Damage is known for large, multi-tiered maps with sequential objectives. Some might even say it’s their bread and butter. Some might even go as far as to call it their calling card.

Splash Damage’s decision to noobtubio execution? Probably the right call. It’s gone. As for the other changes? Most of the community seems to agree they were good changes, or at least can agree with the spirit of the changes moving the game in the right direction. We wanted the weapon changes cause we wanted a balance pass, fully aware this would necessitate changing many mercs and weapons. We are happy cause it seems like Splash Damage might finally be getting their mojo back. Now stop with your silly bold use. If it’s no longer a game for you then fork over the $15 and buy CS:GO instead, which to be fair, is the same price as Javelin’s ghost pack and the better investment.

@Szakalot said:
Phoenix is still weaker than Sawbonez, and both are still weaker than the godly Aura, the mother of all medics. Yup, Aura still the best, even after all the nerfs. Its trivial to shoot the downed phoenix a few times, or knife or whatever to prevent the self-revive. The idea here being that the self-revive should be more of a regular threat, similarly to Nader’s martyrdom. Now you can realistically expect Phoenix to have the self-revive ready to go, and have to play around accordingly. Which is good, considering how weak the ability is.
Imo, when Phoenix self-revives, he should revive with a full mag for whatever gun he had when he was incapacitated, even if he had less than a mag of ammo total.

For example, if you get incapacitated with Hochfir equipped with 18 rounds in mag, 18 rounds reserve, when you revive, you revive with 55 / 0. All your ammo is pooled, then you get topped off. This way, when you self-revive, you have a fighting chance.

Actually, that might be a bit good. Maybe half a mag? I dunno, but self-reviving when you don’t have enough ammo to fight with kinda makes self-revive riskier than necessary, and weakens the ability overall.


(ImSploosh) #26

I’m basically done with Dirty Bomb for the time being. There are too many problems with CMM and tons of bugs/balance issues as well. The UI is also pretty bad. Wait times and load times are ridiculous. They don’t seem to be listening or acknowledging us for the most part.

I know few people on my friend’s list who actually wanted CMM. Most of them recognized the problems before CMM was implemented. CMM won’t be this “perfect balance” that some people on this forum thinks it is. Things were better before and balance wasn’t as big of a problem as people made it out to be. Sure, things needed to be changed, but not like this. Balancing before the match and then adding balancing in for players who join late would have been a better option.

Who the hell wants to be playing Ranked-type matches in casual? I sure as hell don’t. Casual is supposed to be casual. I don’t want to be facing off against a bunch of 24/7 tryhards just because I’m as good as them. Playing with friends in nice, but I’d much rather have it to where you could make a lobby, and then join an open server based on that lobby. So if you have 5 in a party, join a server with 5 open spots.

As much as I dislike CoD, their matchmaking system works the best out of most games that I’ve played. Granted, they do have tons of players (on consoles).

Anyways, there’s just too many issues right now and on top of that, I hate the direction the maps are taking. They appeared to have ruined Dome (did the same stupid shit as they did with Dockyard and Vault and eliminated all flanking routes, jumps, different paths, etc. by adding unnecessary debris and invisible walls). Even just starting Dome, the right path for Attackers, through the window/door once the generator is down- the inside of it is a linear empty path and the above walkways are completely inaccessible.

It’s sad to say, DB probably won’t be my favorite game anymore. :frowning:


(Nail) #27

@Meerkats

actually it was
Wolfenstein:Enemy Territory
Enemy Territory:Quake Wars
Brink (which is now FREE on Steam, a must have)


(P_A_C_M_A_N) #28

I mentioned the problems with Stoker’s molotov in my original post, I believe.

And I’m aware of Splash Damage’s other games. I know of Brink, I know of Enemy Territory. I’ve played both of those and others they’ve made - but thanks for being rude and assuming otherwise.

I seem to be the only person here that doesn’t understand why Dirty Bomb has to be the exact same as previous games created by Splash Damage. I get that. I know you guys don’t care and want to keep playing the same exact thing. It’s fine.

A mod can close this post as I’ve asked for enlightening points to my grievances and not harassment.


(Nail) #29

gee, that’s too bad, bye


(Melinder) #30

@P_A_C_M_A_N said:
I seem to be the only person here that doesn’t understand why Dirty Bomb has to be the exact same as previous games created by Splash Damage. I get that. I know you guys don’t care and want to keep playing the same exact thing. It’s fine.

Dirty Bombs motto is a “First Person Shooter that takes the genre back to its purest roots”. The game being “the same” as all their other games is to be expected. It appeals to a niche market. If you’re not apart of this niche, then that’s a damn shame.


(Nail) #31

how is my post abusive, @Eox this is getting out of hand, got Bloodysin going back over my posts from before he joined and disagreeing or flagging every post, now this one starts after saying he’s leaving


(P_A_C_M_A_N) #32

@Nail said:
how is my post abusive, @Eox this is getting out of hand, got Bloodysin going back over my posts from before he joined and disagreeing or flagging every post, now this one starts after saying he’s leaving

It is probably because you’re just so incredibly nice.


(Szakalot) #33

@Meerkats said:

@Szakalot said:
Phoenix is still weaker than Sawbonez, and both are still weaker than the godly Aura, the mother of all medics. Yup, Aura still the best, even after all the nerfs. Its trivial to shoot the downed phoenix a few times, or knife or whatever to prevent the self-revive. The idea here being that the self-revive should be more of a regular threat, similarly to Nader’s martyrdom. Now you can realistically expect Phoenix to have the self-revive ready to go, and have to play around accordingly. Which is good, considering how weak the ability is.
Imo, when Phoenix self-revives, he should revive with a full mag for whatever gun he had when he was incapacitated, even if he had less than a mag of ammo total.

For example, if you get incapacitated with Hochfir equipped with 18 rounds in mag, 18 rounds reserve, when you revive, you revive with 55 / 0. All your ammo is pooled, then you get topped off. This way, when you self-revive, you have a fighting chance.

Actually, that might be a bit good. Maybe half a mag? I dunno, but self-reviving when you don’t have enough ammo to fight with kinda makes self-revive riskier than necessary, and weakens the ability overall.

That sounds pretty silly. You self-revive with full HP already, you can either run away + heal + reload, or engage with whatever you have + secondary. Phoenix has very good pistols. I don’t really like this idea, you’d get situations like people teamkilling phoenix so he can self-revive and get more ammo, lol.


(Szakalot) #34

@P_A_C_M_A_N said:

@Nail said:
how is my post abusive, @Eox this is getting out of hand, got Bloodysin going back over my posts from before he joined and disagreeing or flagging every post, now this one starts after saying he’s leaving

It is probably because you’re just so incredibly nice.

There is a difference between being rude and being abusive.


(Nail) #35

then no reason for a flag is there ?
i showed concern and acknowledged you leaving, very polite. You on the other hand are being a complete dick


(P_A_C_M_A_N) #36

I’m 200% positive that I’ve been kind and cordial with every post I’ve made on the forums so far. Perhaps you could learn a lesson in showing your “concern and politeness”.


(Nail) #37

nope, there’s nothing I could learn from you

edit: especially math


(Meerkats) #38

@P_A_C_M_A_N said:
I’m 200% positive that I’ve been kind and cordial with every post I’ve made on the forums so far. Perhaps you could learn a lesson in showing your “concern and politeness”.

You spam random bold. That’s not considered the most polite thing to do.


(P_A_C_M_A_N) #39

@Meerkats said:

@P_A_C_M_A_N said:
I’m 200% positive that I’ve been kind and cordial with every post I’ve made on the forums so far. Perhaps you could learn a lesson in showing your “concern and politeness”.

You spam random bold. That’s not considered the most polite thing to do.

Using bold letters to show emphasis is certainly not “e-yelling”. The use of context clues are important.


(Eox) #40

I’m going to close this as this is really getting downhill. Anyway “I quit” threads aren’t really something we can accept there.