I think I finally understand the low reviews...


(Jess Alon) #21

[QUOTE=SockDog;325216]The point is very simple. Brink was meant to accessible and enjoyed by the mainstream fps crowd, in that it doesn’t seem to have been as successful as it would have been hoped. We shouldn’t be focusing on what games others enjoy instead of Brink but whatBrink should have done to make them stay and play Brink.

As I’ve said to much derision before. Something as simple as including other more familiar modes would have maybe kept these people paying Brink and happily so while also giving them the opportunity to dip a toe in OBJ mode for months and years to come. Better than them trading in the game, talking **** and playing something else.[/QUOTE]

I’m always hardline against any other modes at all. But you know what? The way you stated that makes a lot more sense then when anyone else has ever brought it up.


(obliviondoll) #22

This differs greatly from my experience with the game, but I can appreciate where you’re coming from with it, so I won’t criticise you for it.

You’ve explained your point and reasons for it, and as you said, to each his own.

Enjoy what you can enjoy. I’ll enjoy Brink.


(Azev2000) #23

One thing that was a major failure for BRINK was easy ways to communicate my intentions or plan. BRINK makes communicating a chore and therefore is largely avoided by 99% of players. In objective gameplay communication is key and for some reason SD completely failed to implement proper communication features.

I won’t even get into the horrid objective wheel. If I am running and gunning I do not have time to stop completely and have my whole screen consumed by an image. Again a complete failure to implement a feature to quickly and effectively communicate intentions and plans.


(Shotgun Surgeon) #24

I posted this for discussion. To get people’s input on whether they agree or disagree with me. I get people who agree and others who disagree… and they both are making very valid points. And what a lot of people fail to realize is that forums are meant for discussion and for players seeking help… it’s not solely meant for people to praise the game.

This game is great. And I cannot forget the first time I played a smooth gaming with everyone actually using teamwork and communicating, which is rare on consoles. But somewhere along the line, that experience got old. I’m trying to see who else is experiencing the same boredom that I am.

Someone brought up level design, and I agree that they could have made the maps better. There’s a lot of routes to take towards each objective, and I don’t think every player knows that yet because I see everyone going the same way every time. The maps are also decently sized, they’re not small. But the maps, to me, give off a claustrophobic feel to it – they just feel very tight, even in larger spaces like in Refuel.


(UltimateKilla) #25

Low Review Formula for this game,

Honest, non fanboy gamer plays = low review.

Simple.


(Jedibeeftrix) #26

[QUOTE=StillBatusBrad;325115]PC gamers will get the better deal, long term.

The inevitable SDK/level-thingy will soon produce a flood of mods and player-made maps that will give Brink the longevity it needs…

Us poor console types won’t fare so well, I fear - we’ll need SD to provide additional content…and I’m sure they’ll be moving on to other things all too soon.:([/QUOTE]

will the SDK make much difference? i searched for ETQW maps out of interest the other day and could find only five, most of which were CTF clones!


(Kalbuth) #27

QW Modding was screwed from the get go by the ranking system SD had put in place.
There was an official ranking that required servers to be run by a defined set of game hosting companies, and running vanilla ETQW, nothing modded. If you ever modded your server, it was out of the official stats and rank, and you had basically no player on it.


(Azev2000) #28

[QUOTE=Shotgun Surgeon;325584]I posted this for discussion. To get people’s input on whether they agree or disagree with me. I get people who agree and others who disagree… and they both are making very valid points. And what a lot of people fail to realize is that forums are meant for discussion and for players seeking help… it’s not solely meant for people to praise the game.

This game is great. And I cannot forget the first time I played a smooth gaming with everyone actually using teamwork and communicating, which is rare on consoles. But somewhere along the line, that experience got old. I’m trying to see who else is experiencing the same boredom that I am.

Someone brought up level design, and I agree that they could have made the maps better. There’s a lot of routes to take towards each objective, and I don’t think every player knows that yet because I see everyone going the same way every time. The maps are also decently sized, they’re not small. But the maps, to me, give off a claustrophobic feel to it – they just feel very tight, even in larger spaces like in Refuel.[/QUOTE]

Shotgun I completely agree with your original post. With the exception of BLOPS. Just didn’t sit right with me. However I was still entertained for longer than I was with BRINK. BC2 is fantastic. I wanted an even more team focused game that was just as fun, but brink failed IMO.


(Jedibeeftrix) #29

[QUOTE=Kalbuth;325598]QW Modding was screwed from the get go by the ranking system SD had put in place.
There was an official ranking that required servers to be run by a defined set of game hosting companies, and running vanilla ETQW, nothing modded. If you ever modded your server, it was out of the official stats and rank, and you had basically no player on it.[/QUOTE]

cheers, but was ranking that important?

i used to play ETQW a LOT back in the day, and i don’t recall ever caring about the ranking system…


(Kalbuth) #30

It looks like it was important for the majority :frowning:
Perks, levels, the whole new trend in FPS gaming, bringing awefull behavior, and sucking the fun out of FPS. It hit ETQW too :frowning:


(Shotgun Surgeon) #31

[QUOTE=Kalbuth;325610]It looks like it was important for the majority :frowning:
Perks, levels, the whole new trend in FPS gaming, bringing awefull behavior, and sucking the fun out of FPS. It hit ETQW too :([/QUOTE]

I suppose it’s a “Evolve and adapt, or die” situation. It looks like FPS is headed in that direction with perks and levels. Kudos to BRINK for trying to steer shooters away from that. I think that if they had done a better job, the game would be a model for others. The best that we can hope for now is that future shooters will only implement things like perks and levels to a minimal degree and focus more on ACTUAL gunplay and gameplay.


(howie) #32

I agree, and have also had a good deal of fun with BC2. However, the gunplay is poor compared to RTCW and ET and the movement sluggish and basic. I won’t even start on CoD - it’s not worth my words.

This is why I play Brink - at times it’s like storming mp_beach in RTCW. Picking up team mates as they fall down, covering the engie as he repairs. Too much from recent shooters has diluted the forumla, and there have been too many concessions to make the game accessible to the console crowd, but there are flashes of greatness. Looking deep into Brink’s eyes is like looking deep into the eyes of a Chiwawa - behind the wtf am I there’s a wolf trying to get out!


(Xenothon) #33

i think a lot of ppl who do not like brink are those that thought they were buying a cod game but with the free running experiance and some objectives which they could take or leave, thrown in. the fact that its full objective and team player based, means a lot of silly kids get bugger all for run and gunnin, or sitting in a corner, or finding a glitch in the map where they can shoot from. for the maps ive played, as big as they could be, the action stays in certain choke points, with various routes to circumnavigate around, but you always end up in the action. no point sitting in one corner waiting to pick ppl off as they run by! i get a lot of enjoyment just through buffing ppls health / ammo/ guns etc as i do as defending or taking the obj. and i get rewarded for it!


(St NickelStew) #34

[QUOTE=SockDog;325216]The point is very simple. Brink was meant to accessible and enjoyed by the mainstream fps crowd, in that it doesn’t seem to have been as successful as it would have been hoped. We shouldn’t be focusing on what games others enjoy instead of Brink but whatBrink should have done to make them stay and play Brink.

As I’ve said to much derision before. Something as simple as including other more familiar modes would have maybe kept these people paying Brink and happily so while also giving them the opportunity to dip a toe in OBJ mode for months and years to come. Better than them trading in the game, talking **** and playing something else.[/QUOTE]

Well said.

This is similar to why I appreciate having Squad Death Match in BC2. That, and it helps keep those players who don’t want to go for objectives off of my team.

However, that said, I am still really enjoying Brink. As I play with more people and make more XBL friends, it should be easier to get into games with talking-others, and that will make the experience that much more better.


(phoen1x) #35

I seriously LOL’ed. Why u are even posting this crap here? Brink repetetive and COD/BF not? U gotta be smoking some unknown stuff. U are the reason why fps games are trying to be more and more dumbed down… I bet uare like 16 or smth, so i guess u don’t know what is wolfenstein:enemy territory, i remember server called FUEL DUMP 24/7 (yes same map 24/7)and guess what, it was always full., guess people realize fun a BIT different than u.


(ShadowAurora) #36
  1. I seriously LOL’ed. Why u are even posting this crap here? Brink repetetive and COD/BF not? U gotta be smoking some unknown stuff. U are the reason why fps games are trying to be more and more dumbed down… I bet uare like 16 or smth, so i guess u don’t know what is wolfenstein:enemy territory, i remember server called FUEL DUMP 24/7 (yes same map 24/7)and guess what, it was always full., guess people realize fun a BIT different than u.

  2. i think a lot of ppl who do not like brink are those that thought they were buying a cod game but with the free running experiance and some objectives which they could take or leave, thrown in. the fact that its full objective and team player based, means a lot of silly kids get bugger all for run and gunnin, or sitting in a corner, or finding a glitch in the map where they can shoot from. for the maps ive played, as big as they could be, the action stays in certain choke points, with various routes to circumnavigate around, but you always end up in the action. no point sitting in one corner waiting to pick ppl off as they run by! i get a lot of enjoyment just through buffing ppls health / ammo/ guns etc as i do as defending or taking the obj. and i get rewarded for it!

  3. yes he does have a different definition of fun as you but it doesn’t make him wrong, it’s his opinion

  4. Why does everyone think this? i Bought Brink expecting a team based game with an epic story you could play alone or with some buddies, i got a thin as wet tissue story with sequel bait.
    Im all for teamwork but the randoms i run into aren’t they play it like CoD and i convinced a buddy to buy it but now he wont play it cause of lag and we both have buyer’s remorse

moral of this story: everyone has an opinion if you like Brink more power to you, anything said here wont stop you from enjoying it and if it does than thats a personal issue


(sohei kuma) #37

I have the same problem as the OP. I would be happy if SD would give me something to do in the game, like Challenges in COD, Medals in Killzone, , or even level up past 20. I’ve done the challenges (up to 2 stars, the 3 star ones are obnoxious) and gotten all but 1 achievement. Once you reach level 20, nothing matters anymore. There’s no metagame or sense of achievement/progression. Why do the objectives at all? You get XP but it doesn’t do anything for you. Why try to challenge yourself by mastering different weapons or playstyles? The game doesn’t encourage you to do so and doesn’t track your stats. So once you have your level 20 soldier/medic and level 20 engineer/operative, what is there left to do? Gets boring real fast.


(phoen1x) #38

ShadowAurora,
He is wrong. Saying that one online fps is not repetitive and other IS is just plain stupid. Talking about story line it’s Bethesda’s/SD biggest mistake, they have confused a lot of people. The biggest problem with threads like this is that OTHER people CARE what some COD/BF fans tells 'em they don’t have their own opinion about the game.

Sohei kuma,
Play the game for FUN not some bullcrap aka medals achievments. This is what games are meant for…FUN… I played et:qw for like 1.5k hours and still it’s a lot of fun. Oh and DO OBJECTIVES TO WIN THE GOD DAMN GAME… you…censored…


(Xenothon) #39

shadowaurora

i didnt say all, i said alot, its understandable in a way, as COD sells millions, and every kid out there thinks this how all FPS are, then feel let down when they are not. the fact that you want the exact type of achievement glory / stats board included in this game as all the others, shows your some what in that said bracket? they did give you something in the game, objectives, and not just the same one in each mission, but a choice of which one you wanna go for, not just shoot more than die, capture / destroy same 3 points.


(fearlessfox) #40

Apparently the zombie mode in BLOPS is killer good. I might even by that hideous looking game for this DLC alone. :stuck_out_tongue: