I think ET needs some unlag code!


(Ph0g) #1

Seriously, im sick of firing directly at people and missing because of lag. Where is the sense in that anyways?

ET needs unlag code, and im not talking about ID’s antilag code, im talking about the kind of unlag code found in banimod and shrubmod for RTCW. ID’s antilag code doesn’t work for crap, go figure.


(damocles) #2

Since the full release, I’ve found ym shots are landing on target a lto more. This mat be due to alterations in weapon accuracies, I’m not sure but I can’t say I’ve notcied any serious lag issues. Just the usual moments of lag when someones connection goes down the crapper and no amount of anti-lag code can account for crap ISPs.


(Weaver24) #3

My bullets are hitting there target a lot more now, but yes I am getting some lag here and there


(Ph0g) #4

Even when there isn’t lag, even when your ping is 50 MS, I see NO reason for any FPS to have an absence of fully functional unlagged code.

It just doesn’t make sense to me that your bullet should not go exactly within the spread radius of where you aimed your weapon when you fired. I would think that all games would come standard with such code, I have yet to discover why they don’t…

When your opponents are strafing like mad men, even sub-100 pings won’t help you save all the misses that should have been hits.


(Dragon) #5

Up your Rate setting, which seems to default to the ridiculously low 5000.

Set it at 10000 minimum

That tends to resolve the problem


(Ph0g) #6

Ack, guys lag isn’t a problem, that isn’t the issue.

Unlag ensures your bullets hit where you aim, it helps people who are laggy the most but it benefits EVERYONE no matter what your ping ism unless ofcourse your ping is 0 :).


(Wils) #7

ET has antilag code - make sure you play on servers with it turned on if you want to use it.


(Ph0g) #8

ET has ID’s antilag code, for those of you who don’t know ID’s antilag code doesn’t work for shit.


(Wils) #9

No, ET has our antilag code, which works fine - we spent months playing and testing ET on a 250-400 ping, connected to Activision’s test server several thousands of miles away on a different continent, for one thing.


(BlackDeath) #10

So let me here it from the designers, when my crosshairs are on someone, i can be sure that they will drop, and that i dont have to compensate for lag “lead time” at all?

THX,

B_D


(digibob) #11

You don’t need to lead, correct, UNLESS you have a ping > 500ms, in which case i’d advise you to find another server anyway :slight_smile:

This only applies if antilag is enabled (the little running guy should show on the loading screen bottom right). Otherwise, leading is required. I have only seen a few servers with it disabled though.


(BlackDeath) #12

ahhhh, the good old days of testing the lag on servers is gone! :banana:

Great work guys :drink:

B_D


(Ph0g) #13

I have alot of difficulty believing that the antilag code works, and here is why.

My accuracy is significantly improved by neil toranto’s unlagged code, which is implemented in banimod and shrubmod. I aim, I fire, it hits.

But with the anti-lag code, I see many misses when I know I aimed directly at them with a ping well below 500, and im not talking about the misses you make because of spread, im talking about the misses you make because the opponent moved after you fired but before your fire command got to the server.

So may I ask what exactly your anti-lag code does? Neil torantos rewinded the game up to around a second, then based on your ping it applied the hitscan to the state the players were in when you fired, thus ensuring your bullets hit who you aimed at.


(damocles) #14

Two thing worth considering:

  1. The accuracies of weapons in ET are much worse than those of wolf, so it may simply be that the shots aren’t hitting the target. Remember, having your crosshair aligned to his face does not gaurantee a headshot. Or even a hit.

  2. Different anti-lag code will work differently. It may simply be that you are used to the results you gained from the banimod anti-lag code which may operate differently to the ET anti-lag code. I’m not saying one is better than the other, only that they likely handle the problem in different ways and so will give different results. I never used banimod or unlag code so I don’t know how good it was. All I know is that I have no problem hitting the targets in ET, which suggests the code is okay you are simply used to different results.


(Ph0g) #15

It’s not the ET accuracies, I was displeased with the anti-lag results I got in RTCW aswell.

The thing is I just noticed a drastic difference between unlag code and anti-lag code, where the unlag code seemed to be working much better.

Try it yourself, connect to a server where you have a crappy ping, and have a friend strafe as fast as possible about 15 feet infront of you. While he strafes, fire single shots at him and see if they hit.


(blagger) #16

I think you need to work on your aim.

Try connecting to servers with a ping <100


(digibob) #17

Exactly the same his does, up to a point, our also does some extra checks. I have even spoken to him discussing this matter in the past.


(Ph0g) #18

I think you need to work on your aim.

Try connecting to servers with a ping <100

My average MP40 stats on ET is 42% accuracy up to 1000 rounds fired, and a 3:2 headshot to kill ratio, I think my aim is perfectly fine buddy :).

Im gonna test the anti-lag code some more…maybe the unlagged code did something else that for some reason benefitted me alot.


(SCDS_reyalP) #19

FWIW, the urban terror team claims to have just fixed some significant issues in their unlagged code, which if I understand right, is also based on Neils code.

from http://www.urbanterror.net
To summarize what you can expect in the next release: no longer an issue aiming between LPB’s and HPB’s, no longer an issue having a full server and the hit detection going to @!#?, no longer an issue of having ghost bullets, unless you really are just crap or the person you’re shooting at is 999’ing out.

Anyone who has played urt should know what they are talking about with hit detection going to @!#?. :smiley:

Might be worth seeing if the same things exist in the RTCW and ET antilag. I know a lot of skilled players complained that it made hits much more random in wolf (though TBH, i’d take that with a grain of salt)