I have alot of difficulty believing that the antilag code works, and here is why.
My accuracy is significantly improved by neil toranto’s unlagged code, which is implemented in banimod and shrubmod. I aim, I fire, it hits.
But with the anti-lag code, I see many misses when I know I aimed directly at them with a ping well below 500, and im not talking about the misses you make because of spread, im talking about the misses you make because the opponent moved after you fired but before your fire command got to the server.
So may I ask what exactly your anti-lag code does? Neil torantos rewinded the game up to around a second, then based on your ping it applied the hitscan to the state the players were in when you fired, thus ensuring your bullets hit who you aimed at.