I really like Phantom. I mean really, really!


(discordantCar) #21

thats the gameplay i know for Vasili, running wiht ur team, staying behind them and make the enemy fear ur snipershots by hitting them when they rush to ur objective(team)


(frzn) #22

He just needs to be less tanky. If he sneaks up on you he’s doing his job right and he should be at a huge advantage. If you spot him he shouldn’t still be at a large advantage over most characters.


(DMaster2) #23

[quote=“avidCow;41485”][quote=“cannyEdition;41466”]
…to defend myself i have to keep the motion sensor for myself and the team lose a huge asset.[/quote]

I started following the team closely because the other side had two Phantom players. Even then the range of the sensor is limited and its proximity to the action makes it difficult to hide and is prone to getting blown up. It’s not a hard counter.

[/quote]
My loadout improve the sensor range. Also the one i throw usually stay alive the whole time, or at least for a decent amount of time so my team see the red dots. As for staying near the team and not camping on the other side of the map, that was something i thought was a given.


(discordantCar) #24

Phantom is fun to play in public games, but he will not be that good in any competitiv game… ppl that are good in this game, can see the difference between nothing and a moving “stealth” pahntom. There are two types of Phantoms, the one “like me” playing objective , or the other ones that are only go for killing ppl that are not knowing how to counter and always running into his edge of pain. i got sometimes tripplekills with 1 rightclick cuz ppl running like berserkers into the bomb to defuse it … dont even had to cloak because standing around the corner…

and sometimes i got blown up by naders or got isnta killed by pumpguns even in stealth

i love that charackter and even if he will be nerfed, i will play him cuz hes so fkng fun to play, and i liek to outplay other ppl and run around and make them fear the shadows =D


(vivaciousCanteloupe) #25

Very nice post D’@athi! :slight_smile: And very nice reply’s in your post as well! :slight_smile:


(ev1ldarks) #26

[quote=“Eox;41405”][quote=“Shaker;41402”]The tweaks needed are a melee fix and increasing the shield CD.

Melee has always been a problem. Rushing a group of enemies with your cricket bat as a Proxy will let you do 2-3 kills before getting shut down. You can even 1v1 a Fragger with a Stiletto.

The only slightly OP bit I can see now is that the shield is too spammy. A 6 seconds CD is not enough, it should be increased to at least 10 imo. It would punish you for getting too tanky but wouldn’t affect your ability to be a sneaky spooky ghost.

He’s definitely not OP though, Skyhammer and Fragger can easily win the 1v1 against him when he gets spotted.[/quote]

I so far suggested in another thread to make his health go down to 110 hp (makes sense, because he’s as fast as Sawbonez) and harshly increase his CD from 6 seconds to 12 seconds. Some more tweaking ideas may follow.

Melee also kinda acts in a wierd way. From what I tested with the darn katana, I can miss my melee attack at first strike without problem, because I only need to turn to hit the guy ! It seems that there’s a sort of almost one second period where you can hit everything in front of you as long as you are looking at it. If I miss the target at first, but quickly enough turn towards my target, I hit her, and it feels cheap as hell when you use such a ranged and powerful melee weapon like the Katana.[/quote]

+1, more shield and less HP (I would go down to 100) will make him better balanced, and will correspond more to the character concept imho.

Because actually, even if you miss your katana strike, you have HP + decent primary weapon to continue fragging (with the surprise effect, the time needed to switch to primary is not a problem), and you can easily beat all small & mediums characters.

I would also perhaps makes him transluent when he is next to you, something like in TF2.

(Usually, characters with invis/disguise + powerful melee weapon have less HP to compensate. But here, he has good HP plus a shield, and a decent primary weapon.

So, good HP + shield + invis + decent primary + powerful katana (I also noted this bug) = frag fest ^^)


(watsyurdeal) #27

I really like him too, but I don’t think cloak shrugging off bullets is the right way to go.

Cloak is a stealth tool, it’s not a shield.


(discordantCar) #28

in reallife i swing my sword and hit everything with it where i put it in… so when i swing from right to left, everything in the way is hitted by it, or am i wrong? sure u can play bayblade and speed up ur mouse to spin around to hit everything around u, but if u nerf phantom to hit only 1 target at the spot where u clicked left/right mouse button, meele is not worth to play with him , peaople running/ jumping around, and its not possible to kill someone then! the katana got a bigger hitbox , because u are focused on meele as phantom…
i got 2 loadouts cobalt (-.-) with knifes, and u cant kill ppl with 3 leftclick hits… its not worth to play phantom without the katana

do u ever played heroes of storm against a nova? , u can see her in invis (its much harder than the cloaked pahntom, u can see her when u know what to look for…
he will flank u , and thats what u have to watch for…

but msot players dont get it, because thy only focus on killing ppl , or going for object.

i do both with Phantom, droping c4 and then taking out / wasting time of enemys much as i can to get my team into the right spott to defend the c4 as long as its possible.

i run around jump around misdirect the oponent team as much as i can =D its funny , that they fear a shadow:P


(D'@athi) #29

Thanks for moving. Even if I started it with the always-complaining people and their nonscence in mind, and not really this single merc, it seems to have really moved in to a productive direction g.

As written in the votingthread, I would lower the damage of the standard/first attack, and up the damage of the second/special one.
Sure, it is fun to run weapon-wielding into a spawn of noobs, and get some kills…, but in my opinion, that doesn’t seem to be the way this merc should work.
Getting behind your enemy, stabbing them, or defending some dynamite. That’s more the position I see him. So probably even let him onehit kill (probably even gib? dunno, probably better not?) a rhino when attacking with the second attack from behind but not letting him swipe 5 proxies, standing in a 160 degree circle in front of him, nearly instant to death.


(litheJacket) #30

[quote=“D’@athi;41468”]If someone is bad and does not (want to) learn… wrong game.
If somebody plays with music instead of gamesound… wrong game.
Still no reason to balance a merc around these people, or soon we will have new mercs called “Tinky-Winky”, “Dipsy”, “Laa-Laa” and “Po”. I guess those are known to most of the OPOPOPOPOP-cryers.

[/quote]

ok you can enjoy with %10 who has 200$ headphones not op-crying not blind very elite pro +10 years fps gamer friends but don’t cry in here when splash damage shut down servers because can’t paid hosting cost. every online game have little fish-big fish situation for gain, and big fishes need little fish for survive.


(ev1ldarks) #31

So, now that the invis man is here… where is the flammer ? xD

This game definitively look like more and more TF2.


(savoryLettuce) #32

[quote=“Eox;41405”]
I so far suggested in another thread to make his health go down to 110 hp (makes sense, because he’s as fast as Sawbonez) and harshly increase his CD from 6 seconds to 12 seconds. Some more tweaking ideas may follow.[/quote]

That would actually break him, because you have no chance to get out of an attack.
it would make the Katana/Cloak Combo an all-in thing where you normally die and therefor break the character as such.


(savoryLettuce) #33

Sorry but if you suck at the game you suck at the game and its not the games fault.
If you don’t use abilities given to you by the game like sound etc. you will get punished for it.
“not everybody have to be good player” yes but you will then lose against better players thats how life is, what you are complaining about is that people with lower skill get killed by people with higher skill and experience but if you are not ready to accept that, you are in my eyes wrong to any kind of mulitplayer shooter with even a slight amount of skill involved.
Dumbing down the game can’t be any kind of solution just because some people want to listen to music or whatever.

[quote=“cannyEdition;41425”]
Wrong. As a sniper i know how to play against him. That change something? Yes, as a Vassili i’m no longer useful for my team, except for the headshot here and there. Now i need first and foremost to look for myself, so constantly checking my sorroundings instead of helping pluck heads so my teammates don’t die and scouting areas from afar. And i can’t throw the sensor to help my team, i have to keep it for myself. What a shitty way to play the game (for me at least).[/quote]

you can do all that but you have to be a more active sniper, more moving, less camping behind the frontlines and especially be with your guys at least remotly (means no more hanging back longrange stuff)
If the camping backgroundsniper dies out i won’t cry one tear.


(MTLMortis) #34

I was shotgunning Phantoms in the face all last night. Finishing the kill with my machine pistol has never been so satisfying.


(Shaker) #35

I actually think the way they designed Phantom is interesting and new. Literally all the complaints I see are in the vein of “This is not how cloak should be done”.

What the hell guys !? They’ve gone for something original. Instead of being a stab and hide class (which I find absolutely boring), they’ve gone for a ambush-then-wreck-havock philosophy with this merc.

Increase the CD to 12 but leave the rest as it is, it’s hella fun and balanced. People have already started getting used to it too. Tanking like an idiot will sure as hell get you killed in no time on min lvl 10 servers.


(avidCow) #36

[quote=“cannyEdition;41497”][quote=“avidCow;41485”][quote=“cannyEdition;41466”]
…to defend myself i have to keep the motion sensor for myself and the team lose a huge asset.[/quote]

I started following the team closely because the other side had two Phantom players. Even then the range of the sensor is limited and its proximity to the action makes it difficult to hide and is prone to getting blown up. It’s not a hard counter.

[/quote]
My loadout improve the sensor range. Also the one i throw usually stay alive the whole time, or at least for a decent amount of time so my team see the red dots. As for staying near the team and not camping on the other side of the map, that was something i thought was a given.[/quote]

Depends on what you mean by “other side of the map” I guess? I don’t usually see Vassili right in the thick of it - even the good ones.


(DMaster2) #37

[quote=“savoryLettuce;41606”]you can do all that but you have to be a more active sniper, more moving, less camping behind the frontlines and especially be with your guys at least remotly (means no more hanging back longrange stuff)
If the camping backgroundsniper dies out i won’t cry one tear.
[/quote]
I throw sensors near the objective, i revive teammates downed (if the situation allow it ofc), i even try to plant c4 and repair if it’s needed. I’m active enough thank you. Even if i stay near my team it doesn’t change that phantom is going to 1-shot me with it’s dreaded katana. Ofc when spotted he get killed by at least one of my teammates, but that doesn’t change that i died.


(CCP115) #38

The only problem with Phantom is tankiness and Chopper augment.

As Aura, even if I see Phantom, he simply cloaks then just walks up to me and heavy attacks me. This is absolutely stupid, and takes no skill. The only way to kill him is to do something like 200 damage in two seconds.

Just nerf health slightly, shield cool down, and rework melee in this game.

Unreal Engine isn’t a good multiplayer engine in my opinion.


(Ghosthree3) #39

Then you’re a bad Aura. If you see him coming and still die you fucked up. Aura is my worst nightmare when playing Phantom, she can out run him easily allowing her to kite and deal huge damage as you try to run in a straight path - because zig zagging would slow you down too much to catch her - at her. Now you specifically said that he walks up and kills you. But in the case that he’s smart enough not to do that because you’re smart enough not to let it happen, he pulls out his gun, now he’s just a Skyhammer with a worse weapon. Would you complain about Skyhammer shooting you?


(Jojack) #40

Then you’re a bad Aura. If you see him coming and still die you fucked up. Aura is my worst nightmare when playing Phantom, she can out run him easily allowing her to kite and deal huge damage as you try to run in a straight path - because zig zagging would slow you down too much to catch her - at her. Now you specifically said that he walks up and kills you. But in the case that he’s smart enough not to do that because you’re smart enough not to let it happen, he pulls out his gun, now he’s just a Skyhammer with a worse weapon. Would you complain about Skyhammer shooting you?[/quote]

You know that Phantom has access to the best SMG’s in the game right? If you can’t beat an Aura in a one on one firefight with 40 more HP and a better weapon AFTER chasing her off her healing station…gg.