i neeed desperate help from someone!!!!!!!!!!!!!!!!!!!!


(snypercore) #1

hi u lot i recently downloaded wolf enemy territory and it worked fine and after a game or so the language chaged from english to french!!! and yep u guessed it im not bloody french so i cant ply. Please can someone tell me how to change it back or where to go to change it back i tried options from wot i couldread but im useless. please help u lot.


(nUllSkillZ) #2

I think you have downloaded an additional pk3-file.
So take a look at your etmain directory and search for a file with french (or something similar) in the name of a pk3-file.
Or you can sort the files in your etmain directory by date.
And the newest pk3 file could be the one you are looking for.
Just copy this file to another directory (for example c: emp) and start ET again.


(Ragnar_40k) #3

Use the mighty search button and you will find this thred.


(amazinglarry) #4

I’m glad you had all those exclamation points at the end of your topic, I almost missed it. :wink:


(Sick Boy) #5

Anyway why do these client pk3’s get loaded by ET in the first place ? Even when you don’t connect to a server.

Shouldn’t they better load only when you connect to an unpure server or a server which has them installed?


(senator) #6

They change the GUI and that’s independent from beeing connected to a server, thats why ET probably loads these pak during startup (it wouldn’t really make much sence to only change the main menu while beeing connected to a server, now would it? :wink: )


(Sick Boy) #7

It also doesn’t make sence your GUI automatically gets changed because of some pk3 you unvoluntaraly downloaded once.

The good way would be to require client specification to load such pk3 in the command line or a menu or something, not “by default”. Or only when connecting to the server which has the pk3.

Now every retard can make pk3’s containing whatever and the only way you can stop them from loading is to find which pak it is and delete it.

That’s not even adding the instability issues that can happen when too many pk3’s get loaded. Which, thanks to the campaign cycles in pk3, happens quite easily.


(senator) #8

Agreed. Its the same if I host I game, I have sometime ago downloaded a modified fuel dump map and starting a LAN FuelDump will now always start this modified version with spring textures instead of snow. ;(


(SCDS_reyalP) #9

When you start a local game, it simply searches for files in the available .pk3s using fs_homepath, fs_game and etmain, with a pre defined search order based on file name. If you wish to host local games, the simplest way to do it is to keep two installs of et, one for online play which has whatever random crap downloaded, and another for local games. You may also be able to get the same result with fs_homepath, but I haven’t tried (to do this, you would likely have to ensure that your real et install is kept clean, and anything autodownloaded goes into the homepath dir).

Don’t blame the game for doing it was designed to do. Blame the idiot admins who put game-modifying .pk3 files on their servers.

If you want to get rid of some unwanted modification, all you have to do is locate the pk3 that contians it. Maps, sound and textures packs tend to be big, skins packs medium, and campaign paks small.

The only .pk3 file you really need are
mp_bin.pk3
pak0.pk3
pak1.pk3


(Sick Boy) #10

When you start a local game, it simply searches for files in the available .pk3s using fs_homepath, fs_game and etmain, with a pre defined search order based on file name. If you wish to host local games, the simplest way to do it is to keep two installs of et, one for online play which has whatever random crap downloaded, and another for local games. You may also be able to get the same result with fs_homepath, but I haven’t tried (to do this, you would likely have to ensure that your real et install is kept clean, and anything autodownloaded goes into the homepath dir).

Don’t blame the game for doing it was designed to do. Blame the idiot admins who put game-modifying .pk3 files on their servers.

If you want to get rid of some unwanted modification, all you have to do is locate the pk3 that contians it. Maps, sound and textures packs tend to be big, skins packs medium, and campaign paks small.

The only .pk3 file you really need are
mp_bin.pk3
pak0.pk3
pak1.pk3[/quote]

These language paks (and some other gui changing packs) get loaded even when you don’t host a local game. All you need to do is start ET.

I think there were some design mistakes in this whole system and hope SD will adjust them in their next game (maybe it’s already better in the Doom 3 engine I don’t know). Campaign cycles in a pak were a bad idea. Why was this necessary in the first place? Can’t the server just tell clients what the current mapcycle looks like without having to send them a file? Doesn’t sound impossible to me.


(SCDS_reyalP) #11

The UI component is designed to be moddable. This is how, say, Urban Terror, can have a different UI than vq3. The problem is stupid admins who use this feature incorrectly.

Why was this necessary in the first place? Can’t the server just tell clients what the current mapcycle looks like without having to send them a file? Doesn’t sound impossible to me.

Agreed. I think much of this has to do with ET not being finished.


(snypercore) #12

hi everyone thanx for all ur posts but i dont know much about pcs so u might wanna tell me how to do it and dum it down a bit please.
thanks a lot from: the dumb 1 snypercore


(Nail) #13

in the etmain folder of the Wolfestein-Enemy Territory install on your hard drive, there will be a file called something_fr.pk3 , delete that file, you should be fine


(snypercore) #14

Thanks ppl for da help. That prob sorted just searched for files that contained PK3 and deleted the ones i didn’t need. Just kept PAC.0, MPbin and PAC.1 and it working fine now. Thanks once again! :clap: