i keep getting this error on start up


(shadow200721) #1

…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb’
…loading binary ‘generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb’
…loading binary ‘generated/declb/renderprogs/atmosphere.rprogb’
…loading binary ‘generated/declb/renderprogs/coverage.rprogb’
…loading binary ‘generated/declb/renderprogs/depth.rprogb’
…loading binary ‘generated/declb/renderprogs/foglights.rprogb’
…loading binary ‘generated/declb/renderprogs/heathaze.rprogb’
…loading binary ‘generated/declb/renderprogs/imposters.rprogb’
…loading binary ‘generated/declb/renderprogs/occlusion.rprogb’
…loading binary ‘generated/declb/renderprogs/portals.rprogb’
…loading binary ‘generated/declb/renderprogs/renderbindings.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx.rprogb’
…loading binary ‘generated/declb/renderprogs/sfx2.rprogb’
…loading binary ‘generated/declb/renderprogs/shadow.rprogb’
…loading binary ‘generated/declb/renderprogs/skies.rprogb’
…loading binary ‘generated/declb/renderprogs/stuff.rprogb’
…loading binary ‘generated/declb/renderprogs/trivial.rprogb’
…loading binary ‘generated/declb/renderprogs/water.rprogb’
…loading binary ‘generated/declb/renderprogs/game/railgunscope.rprogb’
…loading binary ‘generated/declb/renderprogs/game/sniperscope.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_alphatest.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detail.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/basic_detailwm.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/foliage.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/parallax.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/self_illum.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/separate_depth.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/strogg.rprogb’
…loading binary ‘generated/declb/renderprogs/interaction/translucent.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/ambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslambient.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/glslinteraction.rprogb’
…loading binary ‘generated/declb/renderprogs/megatexture/interaction.rprogb’
…loading binary ‘generated/declb/renderprogs/postprocess/glare.rprogb’
…loading binary ‘generated/declb/renderprogs/skinning/skinning_matrix.rprogb’
…loading binary ‘generated/declb/imposters/imposters.impb’
…loading binary ‘generated/declb/localization/locstr/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/keys.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/misc.locstrb’
…loading binary ‘generated/declb/localization/locstr/engine/sdnet.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/achievements.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_gdf_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/chat_strogg_bot.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/classes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/default.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/intros.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/loadtips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/obituaries.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/ranks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/rewards.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tooltips.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/votes.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_all.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_common.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_medic.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb’
…loading binary ‘generated/declb/localization/locstr/game/tasks/solo_technician.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/admin.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/bindings.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/game.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/global.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/hud.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/limbo.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/mainmenu.locstrb’
…loading binary ‘generated/declb/localization/locstr/guis/maps.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/area22.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/ark.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/canyon.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/island.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/locations.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/objectives.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/outskirts.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/quarry.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/refinery.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/salvage.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/sewer.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/slipgate.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/valley.locstrb’
…loading binary ‘generated/declb/localization/locstr/maps/volcano.locstrb’

couldn’t exec ‘etqwconfig.cfg’
execing ‘localization/english/defaultbinds.cfg’
couldn’t exec ‘etqwbinds.cfg’
couldn’t exec ‘autoexec.cfg’
Vendor:8086 Device:2A42
Detected
1 2.00 GHz CPU
1984 MB of System memory
797 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
execing ‘specs/minspec.dat’
execing ‘specs/minspec_cpu.dat’
execing ‘specs/minspec_gamedetail.dat’
execing ‘specs/minspec_gpu.dat’
execing ‘specs/minspec_gpudetail.dat’
execing ‘specs/minspec_lighting.dat’
execing ‘specs/minspec_foliage.dat’
Vendor:8086 Device:2A42
execing ‘specs/minspec_foliage.dat’
Failed to open server license code file for reading.
Initializing OpenGL subsystem
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
…using GL_ARB_multitexture
…using GL_ARB_texture_cube_map
X…GL_ARB_texture_non_power_of_two not found
…using GL_ARB_texture_compression
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 2.000000
…using GL_1.4_texture_lod_bias
X…GL_EXT_shared_texture_palette not found
…using GL_EXT_texture3D
…using GL_EXT_texture_rectangle
…using GL_ARB_texture_rectangle
…using GL_EXT_stencil_wrap
…using GL_EXT_stencil_two_side
…using GL_ARB_vertex_buffer_object
…using GL_ARB_vertex_program
…using GL_ARB_fragment_program
X…GL_EXT_depth_bounds_test not found
X…GL_ARB_point_sprite not found
…using GL_ARB_occlusion_query
X…GL_EXT_framebuffer_object not found
X…GL_EXT_packed_depth_stencil not found
…using GL_EXT_blend_minmax
X…GL_ARB_multisample not found
X…GL_ARB_shader_objects not found
X…GL_ARB_vertex_shader not found
X…GL_ARB_fragment_shader not found
X…GL_ARB_fragment_program_shadow not found
…using GL_ARB_shadow
…using GL_ARB_depth_texture
X…GL_EXT_gpu_program_parameters not found
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt


ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader


--------------- BSE Shutdown ----------------

Shutting down OpenGL subsystem
…releasing DC
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization

what can i do to fix this if anything (if more info is needed please tell me thank you


(Gradis) #2

ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader

update drivers, or whats your graphics card?


(Nail) #3

it’s an Intel onboard laptop graphics card, don’t think it’s capable of running ET:QW


(shadow200721) #4

might it still be possible that it might work if i update the drivers? and i just want to know what kinda moron came up with the bright idea to put a game out that will only work with just a few specific video cards and drivers


(Nail) #5

you can try updating drivers from Intel, but not many laptops can handle modern games


(light_sh4v0r) #6

It’s not the games fault, laptops tend to have little graphics computing power. You’ll find most modern games won’t run on your laptop, not just this particular one.