I guess this will be an upcoming merc ability… 
I just saw this on E3 Trailer for Dirty Bomb, why isn't this in the game?
That’s Turtle, an upcoming merc. He’s gonna be an engineer, and the shield is already in the game files. He’s never been playable (from what I know), but he’ll be here eventually. It’s basically between him and Aimee for who is coming next.
I think it’s gonna be Aimee. She’s actually been playable at one point, unlike Turtle. Though, she is getting a rework… who knows.
There are currently 3 mercs that are either rumored or expected to come out.
Turtle, who places the shield in the gif above. Aimee, another sniper but with a different recon ability(unless they change it) and Javelin who should have a boss rocket launcher if the leaked files are correct.
Enjoy!
What exactly did Aimee do? I understand she had some kind of surveillance type thing but no one really explained how it looked / worked.
She was basically another Vassili, with a slightly different playstyle (well I wouldn’t know myself, cuz I didn’t play the Alpha, but just from speculation)
Based on what I have heard from other users she had a ‘camera’ so instead of a wide radius detection it was a long range cone instead. It still detected players but it wasn’t 360 degrees like vassili. If I remember correctly the camera could also explode.
This is all just speculation though. They may change a lot about it and I never saw it first hand.
I don’t think that Aime will be very useful either tbh.
Anyway that’s my opinion. 
Because most players don’t body block team mates during plants/disarms. It’s all about the kda…
Turtle is perfect. With he’s hall, i don’t need team mates to help me on that.
oh my, another sniper and a dude who can put up a tiny barricade that is only going to be good for keeping people from getting out of elevators… 
There’s a lot of potential with the shield. You can create and force choke-holds on the fly (choke holds that would be devastating to experience) and it can be used as a platform for trick jumps.
The shield will add unique strategies to this game. I’m anxious for this merc.
If you guys don’t think that this will be effective addition, you lack vision. Competitively, what makes a team is how strong they can hold down choke holds and this shield makes it that much more competitive.
Well, imagine Turtle on free rotation.[/quote]
Imagine any merc on free rotation…
Well, imagine Turtle on free rotation.[/quote]
If it were on free rotation, I think it will inevitably force casual gamers to learn how to effectively utilize choke holds and make all them better players.
I can’t wait to have Turtle, I really want to use this merc in comp and in tourns.
Well, imagine Turtle on free rotation.[/quote]
If it were on free rotation, I think it will inevitably force casual gamers to learn how to effectively utilize choke holds and make all them better players.
I can’t wait to have Turtle, I really want to use this merc in comp and in tourns.
[/quote]
Don’t most players already know how to hold a chokepoint? You need a few players, hopefully one being a medic, and shoot the people that come through.
Chokes are important, but focusing them too much will lead to a breakthrough somewhere else or a ninja plant. Turtle brings to the table to temporarily block a passage with a barrier that can be destroyed with concentrated fire- which frankly doesn’t change much in pubs.
As for comp, I don’t know how the Bushwhacker and Fletcher meta will be shaken up.
Well, imagine Turtle on free rotation.[/quote]
If it were on free rotation, I think it will inevitably force casual gamers to learn how to effectively utilize choke holds and make all them better players.
I can’t wait to have Turtle, I really want to use this merc in comp and in tourns.
[/quote]
Don’t most players already know how to hold a chokepoint? You need a few players, hopefully one being a medic, and shoot the people that come through.
Chokes are important, but focusing them too much will lead to a breakthrough somewhere else or a ninja plant. Turtle brings to the table to temporarily block a passage with a barrier that can be destroyed with concentrated fire- which frankly doesn’t change much in pubs.
As for comp, I don’t know how the Bushwhacker and Fletcher meta will be shaken up.[/quote]
No most players do not. Or at least not effectively, especially NA players.
