[video=youtube_share;o4zifXMMM08]http://youtu.be/o4zifXMMM08[/video]
I don’t often prevent a defuse…
but when I do…
[video=youtube_share;o4zifXMMM08]http://youtu.be/o4zifXMMM08[/video]
I don’t often prevent a defuse…
but when I do…
Please bear in mind that even though this is privately listed that you could be considered in breach of your NDA if this gets distributed.
Just saying it’s a risk 
Nicely done though!
[QUOTE=Smooth;496455]Please bear in mind that even though this is privately listed that you could be considered in breach of your NDA if this gets distributed.
Just saying it’s a risk 
Nicely done though![/QUOTE]
I was just told by badman he does not mind videos as long as they are unlisted and only on the forums?
I run my YouTube channel actively so I will keep an eye and make sure none of them get views from anywhere but direct links and from here. A copyright strike from you guys would finish me off >.<
And this is how broke the game is. A 2 year old could pull off this shot… No offense, but not skilled, still cool though…
Game needs a lot of work…
The person that killed you was hard to see some up onto the turret and you should have had time to dink him too however the game seemed laggy and the guy that shot you was hard to see because he is the same color as the back ground and his play model sucks! Also the hit detection was very bad when you were getting shot so it was hard to tell right off the bat you were getting hit.
The guy who killed you also run up the turret and sprayed you, probably not getting any head-shots and you died fairly fast. Looks like he was also moving side to side and still killed you fairly fast.
Not to mention you get stuck dead in a bush or something haha!
Skill ceiling is way way to low!
[QUOTE=spookify;496461]And this is how broke the game is. A 2 year old could pull off this shot… No offense, but not skilled, still cool though…
[/QUOTE]
That’s why we see these shots every match, oh wait… 
It wasn’t the hardest shot accuracy wise I agree and the opportunity only arrived because they all, somewhat stupidly, stood in the same spot rather than two guys covering one guy disarming, but the combination of the two is funny and I think makes for a good game.
Plenty of people would see that and enjoy it. Plenty of people will enjoy any situation where people manage to line-up two head-shots with a single sniper round to get kills. It’s rare enough to be of interest.
Of all the things we’re yet to balance and fix with the game I’d hardly put something like this out there as an example of ‘how broke the game is’ 
tbh its a shame that accurate jump shots are possible
to be fair what you refer to skill ceiling (whatever this is for you), extraction is slightly more difficult to play than a BF or CoD, where even a beginner can be on par with ppl who spent hours on it. In Extraction this is not that much a problem.
Actually the skill ceiling doesnt matter, as long you have a variety of mercs, weapons, strategies to choose from. When this is zero, then the last thing you look for is skill ceiling. Dont get me wrong, but I dont think Extraction should be too hard to play. If you have a top fps game where only hardcore fps players can have some fun and casual players move on to the next game. I think thats one of the reasons why counterstrike shrinked so much over the years. tbh in the scene there are all more or less full blood cs players only. Im sure it is a lot more enjoyable to play to the top in LoL than in CS.
To gather a big community skill-elitism isnt key. (why just simply switch to losing team to face new challenges for the time being?) It involves lot more problems than it solves. The right amount of variety can lead to sth thats considered “skillful”.
To put it in normative way, we need a lot more instruments to perform the same task only in a different manner or style. If you could chain/combine your own abilties. As in LoL you have 4 or 5 different combination possibilities, or in CS where you got grenade combos as gap closer. If its done right, I consider this as skillfull.
Including Maps: I would still like to see more flanking or interaction options, loosen up some narrow ways in future maps pls (so players can rotate around the map and distract them etc.) atm this is not always very likely. And a slightly more open design gives Fops abilities no airstrike fails anymore, which happens a lot on all maps.
[QUOTE=Anti;496463]That’s why we see these shots every match, oh wait… 
It wasn’t the hardest shot accuracy wise I agree and the opportunity only arrived because they all, somewhat stupidly, stood in the same spot rather than two guys covering one guy disarming, but the combination of the two is funny and I think makes for a good game.
Plenty of people would see that and enjoy it. Plenty of people will enjoy any situation where people manage to line-up two head-shots with a single sniper round to get kills. It’s rare enough to be of interest.
Of all the things we’re yet to balance and fix with the game I’d hardly put something like this out there as an example of ‘how broke the game is’
[/QUOTE]
Tbh…
I feel there is a decent skill ceiling regardless of what I have seen said around these forums…
It think only one you have a decent stable framerate, good mouse movement and overall “polish” will it show though.
I think the game is great and if you guys keep doing what you are doing (all be it a little faster as I want it NOW!) you could be on to a winner.
Now I know that its a risky thing to say on these forums…
But there is such thing as taking to much advice of the old school guys that pretty much just want the same thing as years ago…
Good luck and keep up the good work.
Also… It was 3 head shots >.<
[QUOTE=PixelTwitch;496465]
But there is such thing as taking to much advice of the old school guys that pretty much just want the same thing as years ago…[/QUOTE]
Oh, we know 
[QUOTE=Anti;496463]That’s why we see these shots every match, oh wait… 
It wasn’t the hardest shot accuracy wise I agree and the opportunity only arrived because they all, somewhat stupidly, stood in the same spot rather than two guys covering one guy disarming, but the combination of the two is funny and I think makes for a good game.
Plenty of people would see that and enjoy it. Plenty of people will enjoy any situation where people manage to line-up two head-shots with a single sniper round to get kills. It’s rare enough to be of interest.
Of all the things we’re yet to balance and fix with the game I’d hardly put something like this out there as an example of ‘how broke the game is’
[/QUOTE]
First off you do see this every match… Maybe not 3 lined up like that but 2 for sure. I have gotten 2 - 3’s and a hand full of 2’s…
Second that shoot shouldn’t have happened… Find me a game (I’m sure you can) where you can sniper, scope jump with that accuracy. Most games if you move or jump you un-scope or the spread is crazy. I love sniper is unbelievably easy and crazy easy to get head-shots. HS = insta gib so pretty much op. Just saying something should be done to increase the skill ceiling a little.
Just wait for a match where you have 6 good players vs 6 good players and you will see how unbalanced sniper is. Heck do 3 good players vs 6 OK players and see. Put me sniper, bamf and inferno vs 6 ok players and tell us to do obj. The maps would last 2 minutes…
Third Photo.

Hard to see Enemy’s and Friendly’s. (Let’s make a game that uses 3 colors… Gray, tan and black and use different shade or hue’s of those colors and yes I am aware that gray is a shade of black) Plant Icons covers up Crosshairs not just on sniper.
Sniper scope goes above the cross-hair and blocks out a large area to the right.
I remember this. I was thinking he didn’t seriously get the 3 of us did he?
[QUOTE=spookify;496467]First off you do see this every match… Maybe not 3 lined up like that but 2 for sure. I have gotten 2 - 3’s and a hand full of 2’s…
Second that shoot shouldn’t have happened… Find me a game (I’m sure you can) where you can sniper, scope jump with that accuracy. Most games if you move or jump you un-scope or the spread is crazy. I love sniper is unbelievably easy and crazy easy to get head-shots. HS = insta gib so pretty much op. Just saying something should be done to increase the skill ceiling a little.
Just wait for a match where you have 6 good players vs 6 good players and you will see how unbalanced sniper is. Heck do 3 good players vs 6 OK players and see. Put me sniper, bamf and inferno vs 6 ok players and tell us to do obj. The maps would last 2 minutes…
Third Photo.

Hard to see Enemy’s and Friendly’s. (Let’s make a game that uses 3 colors… Gray, tan and black and use different shade or hue’s of those colors and yes I am aware that gray is a shade of black) Plant Icons covers up Crosshairs not just on sniper.
Sniper scope goes above the cross-hair and blocks out a large area to the right.[/QUOTE]
I do agree I get really frustrated getting shot by an enemy that looks like part of the wall.
I also agree that the sniper is very strong… but I do not think it should be nerfed.
games where you can jump shot…
Black Light Retribution.
Every Call of Duty Game
Loadout
UT
Americas Army 4
Brink
Combat Arms
AVA
I can think of more its just I wanted to show its actually common place.
Old school is still new school because even old school player roll BF3 and COD’s. You take the Tanks out of BF3 and it was a great game until they added suppression. COD’s are COD.
All my comments were to actually bring this game into the new age rather then the old school arcade style like it is with a jump sniper…
I see this game right now turning into a spam fest. Mines, turrets and arty’s.
[QUOTE=spookify;496472]Just seem clunky…
video bla
[/QUOTE]
Yes! I am sure we all could upload an example of this.
Since the latest patch I really dont know how to aim with certain mercs anymore.
I considered myself to be an half way good player with sawbonez, but know I can hit shii… ( and even if i hit people in the body/head, I dont feel I dont rewarded with kills … worst case = gibbing with sawbonez)
Even tho’ I know that ‘something’ has been changed to the recoil/spread, I could not really tell a beginner how to aim in a proper way.
In CS and other games I played I could train vs BOTS for hours, just to optimize my aiming and learn the spray pattern.
I don’t want to make a big discussion about spray/recoil in this game, but for me the hit recognition/spray feels worse than before.
Did something change or is it just a strange feeling I have?
[QUOTE=spookify;496472]Just seem clunky…
//youtu.be/Cqtdhs-MZF4
[/QUOTE]
I agree… Right now the game feels hellishly clunky…
The movement, weapons and controls all need a whole tank load of tightening up…
I also do worry about certain aspects of the game (not the jump sniping) but just the overall skill ceiling as it currently is…
I know you have this big thing about the skill ceiling being “to low” however my fear is the learning curve is to high.
Its the kinda game where sure at the top end is kinda limited by the gameplay mechanics themselves… but in the low and middle end of the game we have huge voids of space between skill levels with the lower end effectively having 0% chance at all of doing pretty much anything.
While you can raise the skill ceiling for the top players via mechanics and gameplay design…
There is still a massive chunk of skill gap to be forged into the game by simply getting that FPS high and stable, Removing/Fixing the pretty horrendous mouse control, better balancing on the maps and objectives and crafting a simple to use but hard to master movement system.
The issue is with a game based on “Mercs” or heros / champions in Moba games is that without a game design skill ceiling it becomes basically impossible to balance. VAS is actually a really good example of this. Looking around these forums and talking to the people ingame you will see that many many people want to see VAS get a BUFF! However I myself and you know that if you was to buff VAS at all it will totally destroy anyone and everyone when taken by someone with decent aim, movement and overall “skill”
I also totally understand the feeling of wanting what we want… You know what I mean… That “perfect” game…
What I see SD has here is possibly the very best base/core for a free to play game currently in development.
Though what I do I already have access to many FPS games currently in development including a couple of F2P games still in the alpha stages.
This has so much more potential then any “in development” I have currently got my hands on…
I think the one thing that you, myself and most people on this forum need to do… is… well…
open our minds and give feedback based on what we have been given and not what we “want”
Don’t get me wrong… Not a day has gone past since starting to play this game that I have not wished I could get on a train to London and take control of the development with all the weird and wonderful ideas I have… But alas… I will need to open my own studio in future maybe 
[QUOTE=PixelTwitch;496474]I agree… Right now the game feels hellishly clunky…
The movement, weapons and controls all need a whole tank load of tightening up…
I also do worry about certain aspects of the game (not the jump sniping) but just the overall skill ceiling as it currently is…
I know you have this big thing about the skill ceiling being “to low” however my fear is the learning curve is to high.
Its the kinda game where sure at the top end is kinda limited by the gameplay mechanics themselves… but in the low and middle end of the game we have huge voids of space between skill levels with the lower end effectively having 0% chance at all of doing pretty much anything.
While you can raise the skill ceiling for the top players via mechanics and gameplay design…
There is still a massive chunk of skill gap to be forged into the game by simply getting that FPS high and stable, Removing/Fixing the pretty horrendous mouse control, better balancing on the maps and objectives and crafting a simple to use but hard to master movement system.
The issue is with a game based on “Mercs” or heros / champions in Moba games is that without a game design skill ceiling it becomes basically impossible to balance. VAS is actually a really good example of this. Looking around these forums and talking to the people ingame you will see that many many people want to see VAS get a BUFF! However I myself and you know that if you was to buff VAS at all it will totally destroy anyone and everyone when taken by someone with decent aim, movement and overall “skill”
I also totally understand the feeling of wanting what we want… You know what I mean… That “perfect” game…
What I see SD has here is possibly the very best base/core for a free to play game currently in development.
Though what I do I already have access to many FPS games currently in development including a couple of F2P games still in the alpha stages.
This has so much more potential then any “in development” I have currently got my hands on…
I think the one thing that you, myself and most people on this forum need to do… is… well…
open our minds and give feedback based on what we have been given and not what we “want”
Don’t get me wrong… Not a day has gone past since starting to play this game that I have not wished I could get on a train to London and take control of the development with all the weird and wonderful ideas I have… But alas… I will need to open my own studio in future maybe :D[/QUOTE]
Amazing post!
Just one thing about the low skill (ceiling) players. Mines, turrets and they new “panzer” class that is coming will give them some options rather then just shooting… 
Example and I with I had video of me getting owned but 2 cc guys (One Shot Gun with Mines) and the second and Engy with turret held me 2 v 1 almost the entire first stage of the train one in the little house. I should kill them both no problem but either get hit by a mine or turret or try to take out either one of the 2 and get killed my the player. They couldnt shoot for crap but held down that area for 10 minutes… I was pissed hahaha! And stubborn so I kept pushing it hoping to beat them but their spawn times were to fast…
Why do I get the feeling ‘cc’ is going to be a permenant term for noob in this game?
No… but I am sure that “Adaptor” will be a term for a flamer-kiddie in this game 