I don't even want an update until...


(Dr_Plantboss) #1

…the following things are introduced:

  • Turtle
  • Dockyard
  • CMM (elaborated later)
  • the seemingly forgotten promised “Crafting Balancing”
  • A few optimization changes to the UI (it’s kinda slow)
  • More tutorials and/or a mandatory tutorial (elaborated later)

CMM should include the following elements (IMO):

  • Autobalance for if someone leaves / gets kicked
  • Automatic kicking of people AFK for longer than 60 seconds (no more stupid votes)
  • Party system (not necessarily same team, but increased chance of it)
  • Vote system reworks (elaborated later)

The voting rework would be something like removing vote shuffles and making vote kicks easier to succeed. I also think that vote kicks should have an (optional) reason that you are kicking the player. Options may be something like this:

  1. Player is AFK
  2. Player is Cheating
  3. Player is Spamming
  4. No Reason Given

The current tutorial for the game (in my opinion) should be mandatory. A few suggestions for how to make that work:

[i]The player is not allowed to use Quick Join or the Server Browser until the tutorial is taken.

The player has no mercs until the tutorial is taken.

Upon initial startup after install, the player is automatically taken to the tutorial.[/i]

In addition to this, I think that there should be an optional tutorial for each merc upon unlocking them. When you unlock the merc and it gives you the “New Merc Unlocked: [mercname]” it would also give you an option to take the tutorial. It should also be possible to access the tutorial through the merc’s profile page.

In general, I don’t even want there to be an update for Dirty Bomb until at least three of these things get done.

If you have any suggestions for what you want to see in the next update, please leave a comment about it!

Thank you for your time and attention!


(K1X455) #2

@Dr_Plantboss you forgot about the tutorial for objective specialists…

And how about [list]intermediate skills regarding []passing ammo/medkit vs dropping ammo/medkit[]Long Jumping[]The use of heartbeat sensor and/or snitch device[]team coherence & gameplay synergies[/list]


(bushyg) #3

That’s asking for 6 updates before any updates.


(Mc1412013) #4

I still think having the commander giving directions to a specific merc would help. So if u onlock pheonix for example it would give instructions on thenhealing pulse and defib. If your proxy it would instruct you o n mines and repairing during a live match


(MisterBadmin) #5

Time to cherry pick some things that have already been addressed about CMM:

[list]
[*] Autobalance for if someone leaves / gets kicked[/list]

Autobalance (Taken to mean “shuffle on player leave.”) is bad, for a variety of reasons that have been discussed in other threads. Fortunately, CMM is a matchmaking system, so it should get skill levels roughly equalish and backfilling (replacing players who have left with others of similar skill who are in queue) has been confirmed.

  • Party system (not necessarily same team, but increased chance of it)

A party system already exists in ranked and has been implemented in CMM tests since the first one. Because it’s a matchmaking system, you are guaranteed to be on the same team as whatever nerds you queue with. Which means you no longer have/get to murder your friends. Which is great/unfortunate. I hate having to/love being able to murder my friends.

[list]
[*] Vote system reworks
[/list]
The voting rework would be something like removing vote shuffles

Shuffles being removed (for CMM) confirmed for forever, because matchmaking. Balancing the match before the match starts and replacing leavers with equal skilled players should eliminate the need for shuffling for balance. Removing it prevents it from being abused, as it no longer serves a functional purpose.

Regarding the rest of the list, in order:

[quote=“Dr_Plantboss;d-35793”]

[list]
[] Turtle
[
] Dockyard
[] CMM
[
] the seemingly forgotten promised “Crafting Balancing”
[] A few optimization changes to the UI (it’s kinda slow)
[
] More tutorials and/or a mandatory tutorial
[/list][/quote]
Please.
Pretty please.
Pretty, pretty please.
It’s been almost 6 months, I’m starting to give up hope. I also want the Special Edition upgrade to Gen2 system that has been ignored for even longer.
Optimization is always nice.
I could take it or leave it. Better/mandatory tutorials won’t make your teammates less potato, that’s CMM’s responsibility. CMM should also give those special snowflakes a chance to learn to play without vets around.


(Press E) #6

Voting reasons aren’t really necessary, that’s what the chat is for. Any decent players should be able to see why the vote was called if it was legitimate anyways.

I just think the requirement should be lowered to make up for clueless players


(hawkeyeguy99) #7

Initial thoughts:

I like what you’re saying here, but I disagree. I’d like to have these things trickle out one at a time over waiting the 6 months it’d probably take to get this all together into 1 massive update.

Also, I don’t think I want to play any FPS that auto balances every time someone leaves the game. With how often people just rage quit in DB, I wouldn’t be surprised to be team shuffled 8 times or more in a single match with that system and I’m just not down for that. Otherwise, good stuff.


(K1X455) #8

No harm in trying :slight_smile: After all, how much is a carrot compared to a veterinary bill?

If there is some sort of negative incentive to rage quit, as in loss-of-progression, the habit can be curbed. Repeated loss-of-progression will make players think twice in committing to the game prior to the start. Sure, disconnections and non-user faults happen every now and then, but habitual practice will cost them something they should value. This should exclude vote kicks due to afk status and the like, and I’m sure, a lot of new players will not welcome the idea, because it’ll hurt their practice or “psychological win/lose ratio”.


(TitaniumRapture) #9

[quote=“Dr_Plantboss;d-35793”]…the following things are introduced:

  • Turtle
  • Dockyard
  • CMM (elaborated later)
  • the seemingly forgotten promised “Crafting Balancing”
  • A few optimization changes to the UI (it’s kinda slow)
  • More tutorials and/or a mandatory tutorial (elaborated later)

CMM should include the following elements (IMO):

  • Autobalance for if someone leaves / gets kicked
  • Automatic kicking of people AFK for longer than 60 seconds (no more stupid votes)
  • Party system (not necessarily same team, but increased chance of it)
  • Vote system reworks (elaborated later)

The voting rework would be something like removing vote shuffles and making vote kicks easier to succeed. I also think that vote kicks should have an (optional) reason that you are kicking the player. Options may be something like this:

  1. Player is AFK
  2. Player is Cheating
  3. Player is Spamming
  4. No Reason Given

The current tutorial for the game (in my opinion) should be mandatory. A few suggestions for how to make that work:

[i]The player is not allowed to use Quick Join or the Server Browser until the tutorial is taken.

The player has no mercs until the tutorial is taken.

Upon initial startup after install, the player is automatically taken to the tutorial.[/i]

In addition to this, I think that there should be an optional tutorial for each merc upon unlocking them. When you unlock the merc and it gives you the “New Merc Unlocked: [mercname]” it would also give you an option to take the tutorial. It should also be possible to access the tutorial through the merc’s profile page.

In general, I don’t even want there to be an update for Dirty Bomb until at least three of these things get done.

If you have any suggestions for what you want to see in the next update, please leave a comment about it!

Thank you for your time and attention!

I dont care about turtle, i dont care about crafting. Cannot wait to see new not hungry anticheat which will allow me to play the game.

btw https://twitter.com/DirtyBomb/status/831616918708711424 :slight_smile:


(TitaniumRapture) #10

[quote=“Hawkeyeguy99;c-221359”]Initial thoughts:

I like what you’re saying here, but I disagree. I’d like to have these things trickle out one at a time over waiting the 6 months it’d probably take to get this all together into 1 massive update.

Also, I don’t think I want to play any FPS that auto balances every time someone leaves the game. With how often people just rage quit in DB, I wouldn’t be surprised to be team shuffled 8 times or more in a single match with that system and I’m just not down for that. Otherwise, good stuff.[/quote]

For example TF2 had forced teambalance (not sure if on all servers though). And yeah it was quite annoying sometimes.


(GatoCommodore) #11

[quote=“titaniumRapture;c-221371”][quote=“Hawkeyeguy99;c-221359”]Initial thoughts:

I like what you’re saying here, but I disagree. I’d like to have these things trickle out one at a time over waiting the 6 months it’d probably take to get this all together into 1 massive update.

Also, I don’t think I want to play any FPS that auto balances every time someone leaves the game. With how often people just rage quit in DB, I wouldn’t be surprised to be team shuffled 8 times or more in a single match with that system and I’m just not down for that. Otherwise, good stuff.[/quote]

For example TF2 had forced teambalance (not sure if on all server though). And yeah it was quite annoying sometimes.[/quote]

one of the few reasons i quit TF2 a long time ago


(Eox) #12

Hey there. I cleaned the thread from a few unconstructive comments ! :slight_smile:


(Dr_Plantboss) #13

Time for the for the universal response comment!

Proxy, Fletcher, and Bushwhacker (+Turtle) would all have their own tutorial showing them how to do what they need to do.

No, I’m asking for at least three of these to be in the next update. I’m just saying I don’t want an update unless it has at least three of these things.

@MisterBadmin @Hawkeyeguy99

The idea that I had in mind for the autobalance system is that the lowest scoring player from the team with more players is moved to the other team. This system would make it so that the worst/newest joining player gets moved, and is therefore the least likely to care all that much.
If backfilling is actually effective, then this could probably be ignored.

This would probably help a lot as well.

Deal wid it.

Thank you so much!


(hawkeyeguy99) #14

Not a bad idea, but I think I’d still prefer a system where there aren’t automatic team shuffles. I don’t really know how you do that and still try to keep things balanced, but maybe @K1X455 is right, it’s probably a culture issue. I don’t really see this problem in Paladins or CS:GO of people quitting all the time. Don’t know how we fix that though.


(DeadAlive) #15

That’s an admin option guys. It’s definitely not all servers. You’ve missed out on a ton of great TF2 if you quit over that. :confused: Not to mention Mann vs Machine which is PvE and a total blast.


(DeadAlive) #16

OP, I like all of those ideas, except auto-balance has to be handled very carefully or we’ll bleed players.

I’m surprised that the Devs haven’t used the same mechanic as they did in Quake Wars. What they did was to pop up a message to one player at a time, offering them an xp bonus if they switched. After 10 seconds or so, if they don’t accept, the message goes away and the next player is offered.

This does two things: 1) It automatically communicates the problem to the players so they don’t have to monitor it by hitting the tab key through the whole game, and 2) adds a little incentive.

This game doesn’t currently have an award system, which I hope they add at some point, but in the mean time, they could add an award for accepting balance offers from the system. This would be a badge that you could display in game, on forums, on the kill screen, gun trinket, etc, and would come with incremental xp bonuses.

Example:

First time: Lead badge plus 50 xp
10x : Iron badge + 100 xp
25x : Bronze badge + 250 xp
50x : Bronze lvl 2 + 500 xp
100x : Silver badge + 1000 xp
250x : Silver badge + 2500 xp
500x : Gold badge + 5000 xp

…and so on. All the numbers I used are just to demonstrate the concept and can be adjusted as needed.

Finally, we really need AI (bots). A good AI, doesn’t have to be flawless, can instantly fill in for AFK’s. Rocket League recently introduced an ‘on the fly’ AI, where a player joining mid play would automatically take over the bots car instead of fresh spawn.

[quote=“STARRYSOCK;c-221358”]Voting reasons aren’t really necessary, that’s what the chat is for. Any decent players should be able to see why the vote was called if it was legitimate anyways.

I just think the requirement should be lowered to make up for clueless players[/quote]

I totally disagree on the chat. It is extraordinarily rare that the vote starter will post the reason. It is equally rare that someone will ask why, and even in those cases the initiater won’t usually respond.

Additionally, in the heat of the game, I miss most of the chat, and I’m sure I’m not alone. It’s not about being ‘decent and responsible’. It’s about having an effective system, and the good news is, that plenty of other games have exactly what the OP is talking about and it’s easy as pie to implement because it’s basically just a chat function.

The kick message is already on the screen, we just need two words added: “for xyz”.

I started a thread a couple of weeks ago about revamping the auto kick system and took tons of heat for it, but it definitely needs some work (supposedly 60 seconds which is way too long, IMO, but then it never seems to work.)http://forums.dirtybomb.com/discussion/33937/afk-detection-is-either-broken-or-doesnt-exist/p1 It really hurts the game, imo.

Presently, both teams are included in the generic kick vote, but most of the votes are regarding AFK’s and AFK’s only hurt the offender’s team, and actually help the opposing team, so it makes no sense to allow the opposing team to vote on AFK’s when it will actually hurt them to vote the player out.

AFK votes should be same team only, whereas cheat or spam votes should be both teams.


(B_Montiel) #17

Tutorial : it should be made mandatory, but boring people to death at their first launch of the game with too many information is far worse. So far that reason, I’m not very into @K1X455’s idea of planting the scene in depth. No matter how, I struggle to understand how people get level 20 without understanding them.

And same goes for a specific tutorial for every merc. Compared to many other games, the core gameplay is quite similar from Sparks to Rhino so I hardly understand why it’d require a tutorial for every one of them. Mobas would have far more reasons to build a specific tutorial for every character, especially because you’ll mostly ruin the next 20 min for people you got teamed with during your first game.

Automatic kicking after 60 seconds… Well, do you never have to answer the phone while playing ?

For CMM, I hope they have some ideas up their sleeves, not involving balance between teams. The best idea in my view is a similar system as Rocket League, where lone wolves can fill gaps on an already began game.


(Mc1412013) #18

[quote=“B. Montiel;c-221430”]Tutorial : it should be made mandatory, but boring people to death at their first launch of the game with too many information is far worse. So far that reason, I’m not very into @K1X455’s idea of planting the scene in depth. No matter how, I struggle to understand how people get level 20 without understanding them.

And same goes for a specific tutorial for every merc. Compared to many other games, the core gameplay is quite similar from Sparks to Rhino so I hardly understand why it’d require a tutorial for every one of them. Mobas would have far more reasons to build a specific tutorial for every character, especially because you’ll mostly ruin the next 20 min for people you got teamed with during your first game.

Automatic kicking after 60 seconds… Well, do you never have to answer the phone while playing ?

For CMM, I hope they have some ideas up their sleeves, not involving balance between teams. The best idea in my view is a similar system as Rocket League, where lone wolves can fill gaps on an already began game.[/quote]

Only the abilities of each merc not every aspect obiously


(GatoCommodore) #19

but if you dont update, how will you be able to play Dirty Bomb?
You want it to die?


(Nail) #20

it’s called dramatic bovine scatology, I think Oprah and Dr Phil teach classes