…the following things are introduced:
- Turtle
- Dockyard
- CMM (elaborated later)
- the seemingly forgotten promised “Crafting Balancing”
- A few optimization changes to the UI (it’s kinda slow)
- More tutorials and/or a mandatory tutorial (elaborated later)
CMM should include the following elements (IMO):
- Autobalance for if someone leaves / gets kicked
- Automatic kicking of people AFK for longer than 60 seconds (no more stupid votes)
- Party system (not necessarily same team, but increased chance of it)
- Vote system reworks (elaborated later)
The voting rework would be something like removing vote shuffles and making vote kicks easier to succeed. I also think that vote kicks should have an (optional) reason that you are kicking the player. Options may be something like this:
- Player is AFK
- Player is Cheating
- Player is Spamming
- No Reason Given
The current tutorial for the game (in my opinion) should be mandatory. A few suggestions for how to make that work:
[i]The player is not allowed to use Quick Join or the Server Browser until the tutorial is taken.
The player has no mercs until the tutorial is taken.
Upon initial startup after install, the player is automatically taken to the tutorial.[/i]
In addition to this, I think that there should be an optional tutorial for each merc upon unlocking them. When you unlock the merc and it gives you the “New Merc Unlocked: [mercname]” it would also give you an option to take the tutorial. It should also be possible to access the tutorial through the merc’s profile page.
In general, I don’t even want there to be an update for Dirty Bomb until at least three of these things get done.
If you have any suggestions for what you want to see in the next update, please leave a comment about it!
Thank you for your time and attention!
After all, how much is a carrot compared to a veterinary bill?
Not to mention Mann vs Machine which is PvE and a total blast.