I don't care what people say - Nader is completely and totally overpowered.


(D.C.V.) #81

She’s fine. She is the main reason people aren’t going crazy over Aura’s OP healing bunkers.
Don’t you dare nerf mein Fraulein.


(watsyurdeal) #82

I’m surprised so many people have an issue with her…and yet zero complaints with fragger or skyhammer, who are arguably more devastating.

In closed rooms like the sample room on bridge, or hallways or alleys, she is great, and beats fragger and skyhammer in those cases. But in open areas where the enemy has plenty of room, she’s not so great. Spam doesn’t get you kills unless the enemy is slow to react or just doesn’t move.

And martyrdom…ffs stop trying to knife her. You can’t complain about it if you literally aren’t making an effort to avoid it. Trying to knife her over and over is something only bad or inexperienced players do.

As far as I’m concerned, I would argue she needs a small damage buff, albeit that should come at the cost of one less nade, so 4 max, and martyrdom requiring you have at least one nade before you go down, in order to use it.


([GER] eclipsE) #83

Yeah i think, that would be fine. Maybe some more CD for the Launcher, but with Martyrdom, i think thats a good idea.
Just lost a Game against 4 Naders and some other dudes. Shit felt like D-Day out there.


(trustworthyTimepiece) #84

I think the issue here is that people often do not take into account external factors such as not being at full health or being shot at by other enemies with regards to not being able to escape from martyrdom. Not every encounter with a nader will leave you at full health or will it be a 1v1 situation.

The martyrdom radius being already pretty large does not help the fact that often you will not be at full health after killing a nader in close combat and occasionally even if you jump sprint away you will still get killed.

Martyrdom is one of the worst ideas to be introduced in FPS games and I do not see why games should be rewarding players for dying. The game is already turning into an explosive spamming fest and martyrdom just compounds this effect further. Either reduce the radius of martyrdom or increase the fuse time if it will not be removed.


(watsyurdeal) #85

Or you can stop knifing her and just shoot her…

Christ you guys act as if it accounts for 50% of your deaths


(fetchingSeahorse) #86

I feel like a well played Nader is about on par with a well played fragger. She is really useful in protecting objectives, and like a lot of people have said for tight areas with corners. However, her Nader are pretty weak - small aoe and poor damage outside of direct hits.
Nader is supposed to be better at killing than medics, engineers and field ops because killing is her main objective. Most other classes aren’t as good at killing but bring something else to the table I.e. healing/ammo/objective speed. So yes, if she is killing your engi more than your killing her, things are probably working as intended.
Finally, I think once people get to play her, they will see she isn’t OP…


(HutchTouch) #87

[quote=“Watsyurdeal;31471”]Or you can stop knifing her and just shoot her…

Christ you guys act as if it accounts for 50% of your deaths[/quote]

Not every death to martyrdom is just “hurr ur fuckin retarded m8 dont run to her when she’s downed”

Christ you act like 50% of the playerbase just runs to her mindlessly when she’s downed.

See what I did there?


(watsyurdeal) #88

With as many people complaining about martyrdom, wouldn’t be surprised.


(Jojack) #89

Having played Nader quite a bit this week, having just bought her, I would put that number at something closer to 75%, actually. It’s mind blowing how many times you can marty the same players over and over and over and over.

Also, once Nader goes on free rotation I think you will see these “nerf nader” threads decrease. Much like we have seen with Rhino. Before he was free there was a “nerf rhino” thread every hour, it seemed. Now they are pretty much gone as people realize he kinda sucks except in very specific circumstances.

Fragger is still, far and away, the best fragger in the game. Rhino and Nader can’t touch him in the versatility he has in bringing the pain on any map at any time. Rhino and Nader are more area denial than actual threats. Fragger just dominates all over the map.


(Mr-Penguin) #90

[quote=“Jojack;32196”][quote=“drollVittle;31580”]

Christ you act like 50% of the playerbase just runs to her mindlessly when she’s downed.

[/quote]

Having played Nader quite a bit this week, having just bought her, I would put that number at something closer to 75%, actually. It’s mind blowing how many times you can marty the same players over and over and over and over.

Also, once Nader goes on free rotation I think you will see these “nerf nader” threads decrease. Much like we have seen with Rhino. Before he was free there was a “nerf rhino” thread every hour, it seemed. Now they are pretty much gone as people realize he kinda sucks except in very specific circumstances.

Fragger is still, far and away, the best fragger in the game. Rhino and Nader can’t touch him in the versatility he has in bringing the pain on any map at any time. Rhino and Nader are more area denial than actual threats. Fragger just dominates all over the map.
[/quote]

When Thunder is re-released, Fragger’s dominance might be challenged. But for now, Rhino and Nader ain’t got nothing on him.


(Aazhyd) #91

I played Nader a couple of times last week and I have to say, it’s pretty hard to aim her nades well. It usually does damage, but does not kill straight away. However, you do get a lot of nades, sometimes you can keep spamming.

The martyrdom thing is not a problem, imho. 9 out of 10 times someone dies to it because they want to knife your corpse. Most players learned the hard way that you shouldn’t do that to a Nader.


(Kalbuth) #92

I was a newb, I hated Martyrdom and Nader in general.
Then I unlocked her and she became my main. And all pain was gone, because 1) I knew what to NOT do against her, 2) I saw she’s was efficient at what she’s supposed to be (she’s the camping spot slearing specialist, as well as backup damage dealer of all sort, pretty usefull against EV) without being easy mode like I was thinking before.

Then I got into playing Fragger, which is now my main. Because… he’s simply more efficient in nearly every way, apart from backup damage dealer…
And we see literally ZERO “Fragger OP” thread. So imho all these Nader rages come from inexperience.


(Mescman) #93

I don’t think she’s OP at all. But she’s the only merc that makes me feel stupid when I still try to finish her with a knife (it’s a reflex :smiley: )


(xdkamikazedx) #94

I think Nader is good the way it is . No Nerf, no Buff , just learn to play with her and counter her :wink:


(Natemajor) #95

I don’t think she’s overpowered and after playing alot more recently I’ve found (no offence to anybody at all on the forums just something i’ve noticed ingame) That the nader’s I’ve played against seem to gloat alot or for a better word I guess troll? They tend to ride on lower level players and make them ragequit… Alot… so I agree with Kalbuth in a way it’s inexperience as well as the nader fueling the fire if she’s being a dick… Just an observation :slight_smile:


(scarfino) #96

I posted this in another thread, but felt it was relevant here as well.

"Newer nader players will “blow their load” early with her and have to sit and wait for her nades to recharge. A solid nader will use the nades to move the cockroaches out of their nest so that the SMGs can start doing their work (the nader included).

Martyrdom is easy to get around, juke the nader by acting like you’re moving forward to knife them and they’ll usually go boom when you back up :wink:

Being a nader player myself, I too, still fall for martyrdom in the heat of the moment :slight_smile: I think nader is alright where she is now. We will have to see what happens with new characters on release. She’s been around long enough for us to understand her and how to deal with her."