I am completely against switching characters in-game!


(Shinigami) #1

A lot of people have been demanding that characters be switchable in the middle of the game. If splash damage does that they will COMPLETELY break the game and its mechanics. Those of you who want this have seriously failed to see the repercussions of allowing to switch characters mid game so I will explain to you what would happen.

This game has, idk, 50 (?) skills. And we only get around 20 skill points to spends. That is perfect because it forces you to choose if you want to be a master at one class [maybe 2] or a jack of all trades and spread them out. If we had the option to switch characters then everyone would do the exact same thing—Create 4 characters, each of which has all the skill points invested into one class and the rest for the universal skills. This means that EVERYONE would go into a match with maxed out skills for every class. Sorry but switching characters in game is just a horrible idea.

With all of that being said, I am also against a level cap increase. I think 20 skill points is just the right amount.

On a side note, switching body types is a completely different story. Being able to switch between mini gun and smg, along with running speed and ‘armor’ just entails adjusting to the flow of battle rather than going into the battle being ‘the perfect soldier’. Switching body types I would understand, but even if they didnt i would be fine with it.


(Shinigami) #2

lol. Bump.

Can I get some discussion going on this topic and my opinion on it


(jaggerzz) #3

[QUOTE=Shinigami;303469]A lot of people have been demanding that characters be switchable in the middle of the game. If splash damage does that they will COMPLETELY break the game and its mechanics. Those of you who want this have seriously failed to see the repercussions of allowing to switch characters mid game so I will explain to you what would happen.

This game has, idk, 50 (?) skills. And we only get around 20 skill points to spends. That is perfect because it forces you to choose if you want to be a master at one class [maybe 2] or a jack of all trades and spread them out. If we had the option to switch characters then everyone would do the exact same thing—Create 4 characters, each of which has all the skill points invested into one class and the rest for the universal skills. This means that EVERYONE would go into a match with maxed out skills for every class. Sorry but switching characters in game is just a horrible idea.

With all of that being said, I am also against a level cap increase. I think 20 skill points is just the right amount.

On a side note, switching body types is a completely different story. Being able to switch between mini gun and smg, along with running speed and ‘armor’ just entails adjusting to the flow of battle rather than going into the battle being ‘the perfect soldier’. Switching body types I would understand, but even if they didnt i would be fine with it.[/QUOTE]

Simple solution for that is to not allow character switching in online games. Which I would totally agree with. But in the campaign single player, and challenge modes, it is a good idea, sees how the bots are so dumb they won’t do their job 90% of the time


(Scip) #4

i agree with you, OP


(Bridger) #5

How about they let me switch, and keep the lock in place for you.


(weeschwee) #6

you are completely right! being able to switch characters would break the game’s mechanics. however, i think the game’s mechanics, in that regard, are utter poop.

i was going to start a thread about this topic too, but for being able to switch. with so much customization, it makes no sense to do it the way splash damage did. what i love about customization is being able to experiment with it. call of duty was bad enough only giving you a minute or less between rounds, but with brink you have to back out to the menus.

i can’t speak for other people, but the stats for weapons don’t seem to do as good of a job as simply using the weapons. with that said, i want to quickly compare how the weapon feels with and without an attachment. that is impossible in brink. same goes for skills and body types.

when it all boils down, having multiple characters only saves you the time it would take to re-spec your character. that’s it! i would much rather be stuck with only one character slot and be able to re-spec at anytime during a game from body type, skills, weapons and attachments, and appearance.

i see why they don’t let you switch mid game. it’s so you can’t spec out all as a soldier or medic. it’s so you have to balance yourself between operative or engineer. it’s because it would be too cheap to be able to spend 20 skills points all in one class and then be able to switch it all over to another class. i admit, that would suck. here is where the fundamentals of these mechanics is poop. there are too many skill points.

my thoughts on how the system should work:

you can still have up to ten characters (or however many it is). you cannot change their basic features like face, skin tone, voice, or body type. anything else is fair game. YES! EVEN TATTOOS AND SCARS. anything you can normally customize about these characters, can be changed before, during and between games. the point system would have to change and skills and skill ranks may have to be rebalanced. there are more details to be considered as the customization is deep and complex. splash damage did a great job there.

maybe splash damage used this method in an attempt to be different. well, that makes sense, but it doesn’t seem to play well. i really don’t understand the reasoning behind their decisions and as of right now i don’t like it. i have 15 hours invested into the game, but i’ll admit i still need time to get used to the choices made. i’ll continue to play the game and try to learn its intricacies, but i don’t see it coming together and being as enjoyable as tf2 or bfbc2 (the customization that is).


(weeschwee) #7

maybe you should rename this thread to be more practical for debate. call it something like “editing loadouts on the fly: yes or no”. possibly make it a poll.

and yeah, this is a bump as i see this topic really needs to be explored. it is possibly the oddest twist on loadouts i’ve seen in recent games. most games have a well oiled way of doing customization, and then splash damage comes in and throws a wrench in the formula completely changing it. for better or worse though? that’s what we need to find out.


(Codine) #8

I don’t have a problem with switching body types but characters seems a little too much. Although I’m against the whole leveling up and choosing perks to begin with. They should have made the classes like BC2 and you just unlock their stuff through playing them.

In the long run the whole character “builds” is pointless. It doesn’t have a very ET feel to it.


(Fukwit) #9

I think weapons mods and body size changes should be quickly adjustable in between games, maybe nix the graphical paper doll thing and just do some kind of text where items can be quickly switched around.


(deems) #10

I agree – no switching in a game, but switching between games without losing your server connection would be great.


(Jakkzter) #11

This, and maybe switching body size during matches.


(ratioguy) #12

Well, that’s what I’m gonna do anyway. Just don’t expect me to switch to an unspecced class to do your objectives.


(tokamak) #13

I agree wholeheartedly, have been saying this for years an I’m glad Brink went this way. People who want this actually want to nullify the choices you have to make in this game, turning it incredibly bland.


(obliviondoll) #14

Personally, I wouldn’t object to letting players switch body type in the pre-mission menu, but in-game, NO changing of character or body type.

If you’re joining a game with randoms, you should have a flexible build, or accept that you might have a bad build for the match. If you’re in a game where nobody’s willing to change from Operative and Engineer, and your character’s got no Medic or Soldier abilities, drop out and join a different game. If you’re joining with friends, you should know what you’re getting into beforehand, so you can have your specialist, because your place in the team will be stable and reliable.


(PillowTalk) #15

I don’t see what the big deal is. If they truly needed to switch, they could always just leave the server, change character, then rejoin the server.

All it does is make them lose out on the bonus XP for the character they switched from. Giving players the ability to switch without leaving the server would be essentially the same, but quicker. They would only gain the XP they had from the first character on that first character, obviously. So switching your character mid-game would reset your points on the scoreboard, too. As I said, same thing as leaving and rejoining, but without having to actually quit and come back.


(TufFLuV) #16

All that needs to be done , is give us the option to swith charactors between rounds. To me its that simple.


(Temragon) #17

I’m honestly surprised at how adamantly anyone weighs in on this, as well as stating that the game would for a fact bet better or worse if this was implemented.

That out of the way, I believe that it would help the flow of play to be able to at least switch body types during the game.

The explanation is pretty simple… There’s no cost for changing your body type now. If we’re going to give the credit to SD for considering the choice to not allow swapping characters to begin with during a game, or that respeccing abilities costs money, then they obviously considered body type. Yet, it really doesn’t make any logical sense. (LOL GUYS WORKED OUT GOT RIPPED YESTERDAY. THIS TAT IS FOREVER THO)

So, sense is out of the window. What are we left with? Game mechanics.

Ok, so we’re coming from a base of other games. I haven’t played the original ET series, just Quake Wars, so I’ll take from that one:
There was no persistent advancement at all, beyond rank. Unlocks were on a per-campaign basis. Were they per class or just overall score? Can’t remember that part. Regardless, though. You could change midway through the game.

So, I’m not sure where any of the arguments for “The other games were like that” come from.

That leaves us with “They meant it that way! It nullifies choice!”

The answer to this is pretty much opinion, because it relies on how you believe specialization choices should impact your gameplay.

To pick a opinion from another post, let’s take the one above this one. “Bland”.
EDIT: Tokamak’s post. A couple posted before me.

Alright, so the hypothesis is… letting players switch specializations mid-game, and (more or less, based on how much they’ve played, how many characters they have leveled, and how many characters you can possibly have) access different specializations, makes the game incredibly bland.

Well, alright, I don’t agree, but this is opinion after all.

My opinion, as stated above, is different.
While I agree, it would in part (Again, you must have leveled these characters and/or have room for ones of the given, relevant specialization) remove the penalty for specializing, it would improve the ability to work as a team.

To support my hypothesis, I’ll look to Quake Wars again. Everyone started out with the same things, then gained access to specialized gear as the game progressed… But they gained access to all the specialized gear (Again, I remember it being based on the score, not the per-class score, if this is wrong this point is void)
It worked quite well, and wasn’t dull for it. At least, in my opinion. Tokamak may well disagree with that.

The common alternate suggestion is to allow body type switching. I already explained why it makes sense to allow above, but I’ll further support the hypothesis with gameplay examples.
Here’s a big one: Map changes. You picked a heavy body type for this game (Remember, body type changes are free, just like weapons), and you joined on a specific map that heavies aren’t at a severe disadvantage on. The map changes, and suddenly, heavy is a really bad body type to be. Well, you can already disconnect, change, and reconnect as a medium or light for free, not counting a few seconds. Why not in game, or between maps?
Here’s another: Objective changes with the map. Hacking objectives need to be accessed quickly, whereas a escort mission can usually use more durability. Same supporting points as above, yet different scenario.

There is obviously a counterpoint to this, “It trivializes specialization and choices”.
Well, that’s more or less true, but as pointed out above for body types, it is already trivialized to a slightly lesser degree. Why loose out on usability if you’re already loosing out on standards? (There’s a better word, but I’m tired)

Anyway, my TL;DR point is that no one can say what the changes would result in with certainty, and this discussion should be bases on hypotheses and supporting evidence. Not to mention the title isn’t … right if the OP actually wants feedback instead of only affirmation of his opinion by like-opinioned individuals.

My TL;DR opinion is that body type changes should definitely be allowed in games, and class changes should be considered.

EDIT: After thinking about this, the PC-way would be to have server vars to control if and when switching character/body type is allowed. Free choice and all.


(GR0MIT) #18

I only agree that you shouldbe able to choose your character for that game and thats it, no i want a diff char between rounds, but i disagree with changing body types mid game. just leave the game alone ffs. fix the obvious bugs, add some maps and a few new gametypes and archetypes and the game will be perfect.


(SphereCow) #19

@OP

Damn. Here I thought I was going to vehemently disagree with you.

That’s a pretty solid point.


(tokamak) #20

Temragon, what a marvelous amount of filler did you manage to include in your post. Your point could be stated in three sentences without losing any thing of the content.