Huge Problems that I hope are addressed soon...


(amazinglarry) #1

But maybe not THAT huge… :beer:

  1. Whenever I’m killed, and waiting for a medic, I can’t free look. But that’s not really the problem. The problem comes when I’m raised, and I’m looking in one direction… and then as SOON as my invulnerability time is up, I’m facing a completely different direction, and often die again because I have no bearing.

  2. What is it with rifle-grenades? I didn’t complain this much about Panzerfausts in regular Wolf. It seems these freaking things are MAGNETIZED to my body. I say this because they’re fired at like 300 miles an hour, have almost unlimited range, then as soon as they skim the ground they STOP, and blow up. I’d imagine they’d skip a bit more. They’re 2x harder to avoid than the Panzers in ET by far. AND I think they do more damage. I’m more likely to survive a regular grenade at the same distance than one from a rifle. I rarely ever survive a rifle grenade when it’s in any proximity to do damage and I often play as a medic. It just doesn’t seem very well balanced to me.

  3. Mysterious Tapouts. Since I’m a medic mostly I see this very frequently, and a lot more than I feel I should. That when a teammate who was just killed is calling for a medic and I run over to him and kneel and put my needle into them, they “tap out” a split second before my needle reaches them, and like a second later I get a “Danke” from the person I was going to raise. Which means to me they thought they were to be raised. And it’s happened to me before when I’ve been TK’ed for example, and a medic comes to raise me, and nobody is around and my body randomly taps out. It’s one of the most frustrating things as a medic when a teammate taps out on you, nevermind when your needle is inches from bringing them back to full health.

:banghead: :banghead: :banghead:

  1. and lastly… although I think this is already being addressed, the random server crashes. I’m so tired of being higher ranks in the latter half of campaigns, only to have the server “disconnect for unknown reason”. It always happens in the latter matches. Always Always Always…

Those are the only real things that are killing me… and ruining my experience in Enemy Territory. And it’s too bad because I personally think the game is amazing. I love the variety of voice chats and the different tones they have, etc. I could go on and on about the things I love about ET, which is everything, except the 4 listed above. Anybody else agree? Disagree? Have a beer :beer: And execute this friggen banana! :banana:


(MuffinMan) #2

hm never thought it might be a bug, i guessed that the reason for tapping out is that there are so many noobs in et, while one thing is sure, it seems hat you get gibbed much faster/easier than in rtcw, quite often i experience instant gibs (or at least it looks like that) when only shot by some rifle…


(senator) #3
  1. doesn’t bother me that much but I wouldn’t complain if it was changed RtCW style.

  2. well, yes, I sometimes call them poor-mans Panzerfaust :wink: Butthere is nothing more refreshing than seeing an Eng. who has just shot 2 rifle grenades to storm your FuelDump and than has no energy left to plant and has to recharge firest , hehe :wink:

  3. That’s annoying, I know, I hope they’ll fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it! Fix it!

  4. a new server patch is already beta-tested, your problems might be gone soon!


(Coolhand) #4

1: phew thank goodness it’s not just me that thinks there’s something odd about being revived in ET compared to Wolfie. Yes, this badly needs to be addressed, whatever the problem is!

2: Rifle grenades do seem awesomely powerful… in the right hands.

3: “involuntary tapout” badly needs to be addressed.


(Freedom[]Tickler) #5

I assumed most people who tap out like that were ‘shot into limbo’. I have noticed that as well and found it challenging.

No free look when down is a good idea, and the disorientation is also challenging. I also assumed this was intentional.

Im also glad they made the rifle gernade a more deadly weapon in the right hands Its the ultimate kill the medic reviving someone weap


(amazinglarry) #6

Well if it was intentional or not (no free look) I don’t think it adds to any realism or more importantly gameplay. If anything it makes it more frustrating to get away, and almost makes the 3 second invuln time completely useless, as often times I’ll end up running into a wall.

And I dont’ know about being “shot out into limbo” While I’ve noticed it much easier to gib people out than in RtCW, I’ve been in several situations when nobody else was around. Just me and the dead guy.

And no, the rifle grenade is an insanely deadly weapon “in any hands”. I’m more often than not at the mercy of people I usually tool on if they have a rifle grenade and are 10-20 feet away. :angry: Ah well. Glad to see I’m not the only one who’s had problems with all these things tho. =)


(Englander) #7

There are many things you could claim are not realistic in ET ,but being shot dead and not being able to look around is pretty realistic,its totally intentional that the free look as been taken away and the only time the view changes is when a medic is in your proximity ,so you get a warning letting you know when the revive is coming,I cant say this no free look as even been a problem only a good idea.

Also your exaggerating about the rifle grenade,its a good weapon but within the balance of the game.Iam sure if the weapon was as powerful as you claim the forums would be full of complaints about it but as i look it isnt.


(Coolhand) #8

You state this as if you know the reason. Can you back this up? Personally, I would be very interested in knowing the reason that revive has been changed so radically.

As for me, it’s not so much the lack of free look that’s the problem. The REAL problem is the abrupt. sudden. view change after revival, which is far too disorientating.

It’s more than a “challenge”, it’s a royal PITA for me, and I suspect for many others.

So much so, that I’m seriously wondering whether it’s worth even having medics in ET at all unless this is addressed. At least if you have no medics on your team then you don’t hang around on the off-chance you might be revived (if you don’t suffer from a Mysterious Tap-Out), only to run into a wall, or directly into the battlezone, onto a friendly mine, etc etc.


(Kendle) #9

Coolhand, I know this is a big issue for you, but I can totally understand why free look has been removed. In RTCW, especially in Clan games, it is a standard tactic to have someone do a suicide run into enemy positions, knowing they’re going to die, just so they can spin around whilst dead and report enemy positions and numbers. That’s part of the reason why any Clan player worth his salt knows to gib the enemy after he’s killed him.

Obviously no-one but SD knows whether it was intentional or not, but it seems a pretty fair assumption to make.

I can understand your point about the dis-orientation, I’ve been noticing it myself since you first raised the it (though I rarely get revived as I always seem to be the only Medic on the team). Having said that however, I find that if you make no attempt to move after being revived, you’re usually still facing in the same direction when the invunerability wears off, and therefore suffer no such dis-orientation. But either way, I’d rather a moments dis-orientation than have to run and/or fight my way back from spawn to the point at which I was killed, which seems to be the only alternative until/if SD provides a patch to resolve this.


(Coolhand) #10

I think this may be part of the reason that this problem hasn’t been identified earlier. People who are good at, or who enjoy, playing a medic, play as medics - and medics don’t often get revived. This is why in another thread I tried to start a discussion on whether medics need to know what it’s like to die in order to do their job effectively.

Interesting. What you’re saying is that if I can just control the reflexes I’ve developed playing RtCW, then all will be well? I’ll give it a shot, although it seems to me that the extra delay after invulnerability has worn off would be enough to ensure that I get killed again anyway.

Enemy: “Ah, here comes a medic… (line up shot)… he’s stuck the needle in… his patient is up: BANG!, BANG! Now he’s down again. Here comes the medic again…”

You’re right that this is a big issue for me. I like playing a medic, and this new behaviour on revive ruins the game for me.

I hope that the disorientation issue especially, and the mysterious tapouts too, can be addressed in a client patch. The lack of free look whilst down is less of a problem, although it does seriously hamper the ability to determine whether the local situation warrants waiting for a medic at all.


(amazinglarry) #11

While I said that the no freelook doesn’t really add to realism… I only said that because it was that or “gameplay” as the only goals I could see it being implemented for.

The more I think about it, if you’re mortally wounded you should pretty much be looking straight up in the air or in a single direciton anyways… but still.

And for people making suicide runs to report numbers, one could easily do that while still being alive. Free look wouldn’t be much different, and as you said, any gamer worth his salt knows to gib bodies immediately. So I see it being rather pointless in any match. At least against competent people. So I hope that’s not the reason there’s no free look.

I still stick by my claim that the rifle grenades seem a bit unfair. Although I’m getting the hang of dodging them a bit better, I still see it as a bit unbalanced, even tho I’m infinately glad it takes power from the bar to use a grenade (or to load one at least).


(MuffinMan) #12

i really don’t understand the problem here, almost all people i revive stay alive… i mean you can walk behind them so that the enemy shoots at the invulnerable player and at the moment the revived get’s vulnerable again i have normally killed the enemy, in most cases there is not such a situation and the medic can revive where it’s quite secure (of course if he is fast) and when i get revived (though that happens very seldom) i didn’t recognize the disorientation at all


(Coolhand) #13

I think that once you’ve been revived some more times, you might start to understand what the problem is.


(Warrzie) #14

Although it hasn’t been addressed in this thread, it’s something I’m sure your all aware of: weapon switching. To add to Coolhand’s list, I think the next patch should address the problem with weapon switching. It’s very aggrevating to burn through a clip with your main weapon and try to switch to your pistol just to find that your still reloading your main gun. Then, when your finally done reloading your primary weapon it will switch to your pistol, and if your still alive and switch back to your main weapon it will show it as out of ammo even though you went through the reloading animation. :banghead:


(FstFngrz) #15

Use the compass.


(Coolhand) #16

An update on my experiences with “the mysterious tap-out bug”.

On several occasions (and twice in one game yesterday) I have been dropped to limbo immediately before the next respawn (like, within one second). This almost looks like an intentional design feature (“if avatar is on the ground, no medics are nearby, and spawn imminent, then forcibly drop to limbo”).

I don’t know about you but I hate having machines tell me what to do :angry:


(Kendle) #17

You could be right there Coolhand. I’ve noticed I go to spawn a few seconds before the timer reaches zero (having learnt not to touch any keys or mouse buttons whilst dead in case I tap-out unintentionally). However, if a Med is nearby, i.e. my view locks onto him, I don’t go into Limbo even if the timer passes zero.

As you, I’d like to be able to make the choice myself.

Again, banging the Clan drum, this would annoy the hell out of Clan players in a match, as the player awaiting revival may be in a stragetically good position, albeit the Med hasn’t arrived to revive him yet.


(Coolhand) #18

Try disabling autoreload in the game options, this may cure the problem you’ve highlighted. Nasty bug, though I haven’t seen it myself because I disabled autoreload before my first game of ET (it’s horrible as a medic in RtCW being unable to switch to the needle to revive a fallen teammate because autoreload has kicked in).

This option that SD added (well played, SD!) is a real godsend :smiley:

P.S. 't’ain’t my list, AmazinGLarrY started the thread :stuck_out_tongue:


(Coolhand) #19

I’ve been puzzling over this comment for some time. I think I now understand what you mean: having “no free mouse look” while waiting for a medic makes it difficult to determine the local situation. But… I can use the compass, which shows me where my teammates are (even if I may not be able to see all the enemies).

Good point. Thanks! :smiley:


(Mystiqq) #20

Just want to say about the rifle nades, yes. they are powerful when you crasp the handling of it. but i couldnt even compare it to the “ridiculousness” of medics…
You people know what im talking about :slight_smile:

cheers
mystiqq