HUD Customization


(turtsmcgurts) #1

For a game that praises itself on customization, it’s a complete shock that there’s no built in way to drag HUD elements around, let alone a way to edit the HUD files themselves.

In quake4 the HUD files were located in pak001.pk4, however in brink this file has an original file extension that (from all the software I’ve tried) can’t be opened. If someone finds a way to open it, you’d be quite possibly da bess mayne.

tl;dr give us an option to edit HUD elements, be it click and drag or editing the files.


(Kebyh) #2

I agree, Hud customisation would be welcomed.


(BomBaKlaK) #3

especialy for the crosshair !!!
pulsing sucks ! ans that dam white circle made me mad !!

please give us some way to change it


(Bodo_Fraggins) #4

+1

anyone fixed Xhair pulsing via cvar?

also cvars for shrinking player names/icons would be good, at times the HUD is a mess of chunky names/icons


(kilL_888) #5

/ui_showhud is not multiplayer protected the last time i checked. try it. :smiley:

costumization would be much more appreciated though. :slight_smile:


(turtsmcgurts) #6

so i says to this thread i says bump


(sereNADE) #7

BUMP

g_friendlycolor “0 1 0 .25” is one thing you can mess with in mp at least. (thanks ACUTEPUPPY!)


(turtsmcgurts) #8

another bump.


(haccess) #9

Often I can’t see the forest through the HUD, and it’s my main issue with the game. The hud is clearly designed with consoles in mind, for people sitting far from their televisions, which is fine. However on the PC it’s a mess. I also wonder if I were on a widescreen monitor if the HUD would be less obtrusive. A simple UI scale or fontsize option would do wonders for my enjoyment of the game.

Screenshot One
Screenshot Two

In particular the fonts are far too weighty, especially considering I don’t care what these people’s names are to begin with. It makes it difficult to see things that are actually important, like enemies. The screen is two feet from my face and my eyesight is fine.

The colored borders for objectives and people could do well to be turned down and also the radar would be more useful to me in the bottom center of the screen – minor nitpicks compared to the fonts used though. Please help.


(ran93r) #10

It’s certainly better at higher resolutions, your own HUD elements are spread a little more apart. I do agree though that some scaling options would be nice and the ability to selectively switch on/off certain parts would be a very welcome addition.


(Mustkunstn1k) #11

I personally have no issues with the current HUD. I do remember though that I also thought same about ET’s HUD until I tried one of the promod HUD versions. :stuck_out_tongue:


(BomBaKlaK) #12

better with this values :

seta g_friendlycolor “1 1 1 .2”

much better ! :wink: thx sereNADE


(BomBaKlaK) #13

Just in case ! after testing :wink:

that just save the game for the moment ! waiting for hud and crosshair customisation

seta g_friendlycolor “1 1 1 .2
1 = 100% opacity
0 = 0% opacity

Before

After

alpha = 0 nice for match


(haccess) #14

Not totally ideal, but it’s a nice improvement over the stock HUD. Thanks!


(BomBaKlaK) #15

and against the new big massive intruder chat made for blind peoples with dark sunglasses !!
I can give you this :wink:

g_chatDefaultColor “1 1 1 .3”
g_chatFireTeamColor “0.5 0.1 0.9 .3”
g_chatTeamColor “1 1 0 .3”

make the game more friendly !!
I just can’t believe SD dont think about the hud and crosshair !


(BomBaKlaK) #16

try this :wink:
make my life happier again ! :stuck_out_tongue:

// HUD
// New
g_friendlycolor “1 1 1 .2” // friendly alpha name reduce
g_friendlyTextColor “0 1 0 .15” // friendly health bar green and alpha down

//textes
g_neutralColor “1 1 1 .5”
g_neutralTextColor “1 1 1 .5”
g_neutralWeaponTintColor “1 1 1 .5”
g_chatDefaultColor “1 1 1 .3” // caht opacity
g_chatFireTeamColor “0.5 0.1 0.9 .3”
g_chatTeamColor “1 1 0 .3”
g_chatLineTimeout “10”

g_damageIndicatorAlphaScale “0.3”
g_damageIndicatorColor “2 1 1”
g_damageIndicatorFadeTime “2”
g_damageIndicatorRadius “0.3”
g_damageIndicatorRadiusVariance “0.25”
g_damageIndicatorSize “250” //Reduce the size

g_playerIconSize “5” // Reduce enemy iconsize not working waiting patch
g_playerArrowIconSize “5” // Reduce enemy iconsize not working waiting patch

g_tooltipScale “0”
g_weaponSwitchTimeout “0”


(Link.) #17

Any ways to reduce the fonts size ?


(BomBaKlaK) #18

I’m looking for ! so if someone get the line think about me :wink:


(INF3RN0) #19

Need/want/must haz this plz.


(kilL_888) #20

[QUOTE=BomBaKlaK;321442]better with this values :

seta g_friendlycolor “1 1 1 .2”

much better ! :wink: thx sereNADE[/QUOTE]

i may be wrong, but the g_friendlycolor cvar only works for the dots in the minimap.

the text above the heads of your teammates is unnaffected.