That’s the problem. Even in CS, a game in which a single bullet from your pistol can take out anybody, players will run from an even slightly unfavourable encounter. This goes a million times for classical arena shooters, where you really don’t want to engage an opponent who got the better stack.
I understand where you are coming from, since RTCW/ET put classes on a much more even playing field, but I don’t think you are right at all when you say that this undermines individual skill.
The advantage of faster classes is that it’s easier to get the drop on somebody, or duck out when the situation becomes unfavourable. Or to manoeuvre with your teammates to create 2on1 situations. Faster classes are not balanced because they have a “speed tank” (although they do, to some extend), but because they have a mobility advantage. Making use of it also takes great skill.
It sounds like Fragger is the class that suits you best (or Skyhammer, etc), but there are many types of players who enjoy taking advantage of increased mobility.
I think so far it’s pretty well balanced, and not at all dependent on hard class counters.
. thanks for your opinions
I.e. flanking, backstabbing, outnumbering, peek and retreat, etc. Just a small advantage can be enough to win a fight against a fragger with any class, and that’s why I like how it’s done in Dirty Bomb.
It’s just that classes with mobility advantage are better at it.
