While i like the general idea, i think its totally overdone.
I’m mainly playing sawbones and every Aura(without station) and Proxy is a REALLY easy kill for me, while i struggle hard to kill good Fraggers, even if I open with 5 headshots.
Fragger has almost twice the HP of Aura.
Speed just doesn’t translate into HP, because it depends on the weapon you use.
The difference in HP is just too high. All I want is an equal chance against all mercs, especially if this wants to be a competitive skillbased shooter.
Currently the game tries to balance with counters, but everyone can switch his merc after every death, so people will be switching after every death in both teams, it just doesn’t make sense.
This leads to an overall feeling that personal skill doesn’t matter.
All in all i think this game will fail hard, if it tries to be another moba. If I want to play a moba I go and play DOTA it has much more depth and allows you to counterplay.
What do you think?