How will comms work


(Redh3lix) #21

BF2 Voip is MUCH better quality than CS’s.

The reason my clan structure coms use in such as way (e.g. in game VOIP and Vent) is that when in team sizes as large as 12 to 16 for matches, we need to communicate effectively otherwise tactics are out the window tbh. Ventilo is used for global communication ONLY during the match. All other coms are kept within the squads themselves via VOIP.

I’ve organised a couple of public Forum Games for BF2Nation with team sizes of 32 vs 32. As you can imagine, coms was a nightmare. Since then we urge users to follow this method of VOIP + Vent. Works perfectly.


(MastroLindo) #22

The thing I wonder is if maps are created for 12vs12(it’s what I think from the news I could see: big maps, 5 classes,many screens with LOT of players onscreen,ecc) it won’t be too much difference playing 6vs6? for example yesterday I read about the briefing for the ark map. It’s very interesting, with side routes to strike the enemy in the rear, etc. But playing it 6vs6 it seems to me that half of the strategy possibilities will go away…it won’t be possible to make a STRONG side attack(3ppl or more) without weak the front line(6-3=only 3 ppl in the front). And supposing that 3 ppl is far enough, I still don’t feel that making an assault with 3 ppl is very epic&immersive. More, many vehicles requires at least 2 ppl to use them rightfully.So I am a little dissapointed to think about an assault with 1vehicle +3men, when the game possibilites are far more large.
I never played in clan in ET, just few months in pubs(i discovered it lately), and also with my past experience of large clans, my feeling of disappointment against 6vs6 grows. Can anyone that are suited to that kind of play (and knows advantages that evidently I don’t know) explain me how this work, and why you don’t want to have larger teams like 8vs8 or 10vs10(I would like 12vs12 also, but maybe the times for such large clans are over)?
It’s maybe a spam problem? or the risk to have less clans?
My experience with small clans was in counterstrike and call of duty for 1 year, but there,without vehicles,without deployables,with small maps and simple objectives, I understood that 5vs5 was the ideal.
I haven’t play qw so I admit that I can be wrong, but still 6vs6 makes me think about limiting the possibilities of the game in term of avaible tactics, epic&war atmosphere and teamplay. I hope someone will make me change my idea :slight_smile:


(kamikazee) #23

I want to stress that in 6 vs 6 both teams have 6 players. (Ok, you figured that out)
I’m pointing to the fact that if you try a main assault with 3 guys, the maximal amount of defending players to be encountered is 6. This would mean that they left one side unprotected, and the other 3 players will just surprise those 6 from the back. A lot of different combinations will be used. (hopefully never as extreme as this setup)
Players will just have to make choices how much they spread out, but I think it can work as long as there is allways a player present to complete the objective. (If people need to switch class a lot to win a set of objectives, it will be harder to beat the defenders.)


(MastroLindo) #24

but that can be true also for larger teams no?more, i just saw some screens of an apc, and it seems to be able to carry 5-6men. Now imagine that on 6vs6, a team decides to get on apc and to reach some point. if enemies are able to destroy the apc, the WHOLE team will be killed.You can say that no good clan would go together on one apc, but then what’s the use of it at all? just for pubs?to transport 3 ppl?(when a tank/chopper or other vehicle can do the same?). See I just have bad feelings about big maps, a lot of vehicles,transports,classes and deployables, and an aim of 6vs6.It seems to me that some opportunites that the game offers won’t be used except for pubs(that it’s not that regarding in my opinion)
from my point of view:
6vs6
clans are easier to manage
more clans
less mess around(is that really a pro?)
individual skill more efficient that teamplay

12vs12
more tactics avaible(and imho more variety in them)
more teamplay required(for me is a REAL pro, but maybe for others not?) -> teamplay can solve individual skill problems(see example below)
vehicles used more efficiently
big maps->not a real problem for spamming artillery,etc(supposing there are side entrances to break points,etc)
bigger atmosphere/immersion
from classes description, imho is better something like 2 players per class(personal opinion)

example below: in 6vs6 it’s my opinion that a clan composed by strong and skilled ppl will win easily against a clan of newcomers, because there will be a lot of situations where 1vs1 counts a lot, and in that field skill is very important. in 12vs12 using a surprise tactic,there is more possibility to challenge the enemy ability with a bit of intelligence and strategy. Sure the experienced clan will win anyway(and if they are stronger, it’s right after all), but in any case there is more chances to equal(and so make funnier)the battle.
I’m glad anyway to hear any other opinions(reading this thread it seems that most of ppl prefers 6vs6 here) so maybe I can change idea and be happy in 6vs6 competitions.


(kamikazee) #25

ET:QW is not a vehicle game above all.
Maybe competitions entirely turn off the vehicles when playing 6 vs 6, who knows? It has been said that you won’t always need a vehicle to reach something. (Now I think of it: there are the 1 to 2-person quads as well.)

In the end, it might turn out a little like you said: 6 vs 6 for infantry play whilst 12 vs 12 is for large scale battles.
I think we’ll see such two kinds of competition one day, or it should be 9 vs 9 all around.


(Desoxy) #26

This is also my opinion. In BF2 there are also 4v4 without and 8v8 with vehicles on maps designed for 16 players. If you adopt this onto ETQW you have 6v6 without and 12v12 with vehicles on maps designed for 24 players.

I know that you can’t just apply the settings of BF2 to ETQW, so my guess is that the end we’ll end up with 8-10 members on each side. Only time will tell - did I mention I’d like to find out? :smiley:


(Diecast5) #27

well Im not the only one here or not , that do not want competitions because Iv been there im tired of it so in other words , I just want to have a pub and have other come in and play the game , even if I get my server to be 44 or 64 I just want to have fun and not have a competitions server .


(MastroLindo) #28

This is also my opinion. In BF2 there are also 4v4 without and 8v8 with vehicles on maps designed for 16 players. If you adopt this onto ETQW you have 6v6 without and 12v12 with vehicles on maps designed for 24 players.

I know that you can’t just apply the settings of BF2 to ETQW, so my guess is that the end we’ll end up with 8-10 members on each side. Only time will tell - did I mention I’d like to find out? :D[/quote]

don’t misunderstand me, I also prefer an action more focused on infantry. I just was speculating about the utiliy of some elements with small teams.
anyway, the 2 type of competitions you mentioned, 6vs6 focused on faster maps, and 12vs12 for large scale battles, seems a very nice suggestion imho, because it also helps to differentiate the gaming experience and to attract both type of gamers
anyway let’s just hope it will be fun anyway it will come :smiley:


(Diecast5) #29

Amen to that.


(DG) #30

A long time ago someone (possibly me, maybe not) was pondering wether it was possible to mod something to tie ET into Vent, basically so you dont have ET doing any voice comms per se, but having it so players could hit a button after they join a server and this would automatically log them into the server-specified comms channel. This way you get just about all the benefits of in-game comms and also those of the external comms programs, though the downside is presumably having to rely on the comms software dev not changing the scripting syntax or whatever.


(Angel1) #31

I think the problem apart from how much work would have to go into it would be that some one still has to run/rent a external server to still run the comms channels which in away makes it makes it much less time consuming to do it the old fashioned way of loggin into a channel first then joining game.

In respect to team sizes in matchs, im hoping its goin to be map specific to the size of teams and if once it hits the shelfs and its not quite what people want im sure some clear sod will come up with something.