but that can be true also for larger teams no?more, i just saw some screens of an apc, and it seems to be able to carry 5-6men. Now imagine that on 6vs6, a team decides to get on apc and to reach some point. if enemies are able to destroy the apc, the WHOLE team will be killed.You can say that no good clan would go together on one apc, but then what’s the use of it at all? just for pubs?to transport 3 ppl?(when a tank/chopper or other vehicle can do the same?). See I just have bad feelings about big maps, a lot of vehicles,transports,classes and deployables, and an aim of 6vs6.It seems to me that some opportunites that the game offers won’t be used except for pubs(that it’s not that regarding in my opinion)
from my point of view:
6vs6
clans are easier to manage
more clans
less mess around(is that really a pro?)
individual skill more efficient that teamplay
12vs12
more tactics avaible(and imho more variety in them)
more teamplay required(for me is a REAL pro, but maybe for others not?) -> teamplay can solve individual skill problems(see example below)
vehicles used more efficiently
big maps->not a real problem for spamming artillery,etc(supposing there are side entrances to break points,etc)
bigger atmosphere/immersion
from classes description, imho is better something like 2 players per class(personal opinion)
example below: in 6vs6 it’s my opinion that a clan composed by strong and skilled ppl will win easily against a clan of newcomers, because there will be a lot of situations where 1vs1 counts a lot, and in that field skill is very important. in 12vs12 using a surprise tactic,there is more possibility to challenge the enemy ability with a bit of intelligence and strategy. Sure the experienced clan will win anyway(and if they are stronger, it’s right after all), but in any case there is more chances to equal(and so make funnier)the battle.
I’m glad anyway to hear any other opinions(reading this thread it seems that most of ppl prefers 6vs6 here) so maybe I can change idea and be happy in 6vs6 competitions.