[QUOTE=badman;461081]A Production Person can probably speak more about this, but here’s a taste:
In the past, our games have always been boxed products. We’d finish a game, stick it on a disc, and ship that to stores. Publishers would then finance a couple of updates (or not) and that’d be that. With Dirty Bomb, we’re looking at it as an on-going thing, hence the service part. Take the alpha for example. We’ve been adding and tweaking things constantly - this won’t just suddenly stop when the game goes live. Instead, we’re looking to have a pretty steady stream of updates and new content, big and small, coming out for the game, and much of that is going to be based directly on player feedback.
In other, slightly loftier words, Dirty Bomb is not a static entity to us, but an ever-evolving thing that is shaped by its players.[/QUOTE]
In the old days of UT, CliffyB would pimp custom maps that he thought were awesome. I think that even if the game only allows sanctioned maps, there should be some mechanism for user-created content. We haven’t had an SD game with a lot of user created content (for good and for ill) since W:ET tbh. Yes, there were custom maps for ETQW but they weren’t valid for stats. Officially endorsed “ownage” maps would be awesome, maybe even a talent recruiting tool for Splashdamage…perhaps?