Anti’s already given a few pretty big status updates on Dirty Bomb’s development, but one of the things we haven’t really discussed yet is how we’re planning to run the game.
For a multiplayer shooter, quality of service is paramount. If the game servers around you aren’t reliable, if localisation is terrible, or if the game just doesn’t meet local cultural expectations (pay 2 win, anyone?), it pretty much eradicates your fun right there.
With that in mind, we’ve decided to partner up with operators around the world to make sure you can have the best possible experience near you. And because Dirty Bomb is self-funded, we’re able to select who to work with.
You’ve already seen Destiny doing their thing over in Russia and CIS. Those guys and gals are very excited about Dirty Bomb, and a big chunk of their crew has previous clan and eSports experience, which is great.
More announcements will follow soon. We’re choosing our partners very carefully based on both track record but also their passion for Dirty Bomb. Going this route also means we’re able to take advantage of their experience operating games as a service as well as their local and cultural knowledge. With this being our first shooter-as-a-service, we can’t pass that up if we want to ensure Dirty Bomb becomes a success.
Having multiple operators does present some challenges and side effects that we’ll work to resolve, but we think their expertise and past experience in the free-to-play market will more than outweigh these challenges in the long run. And on a rather important side note, you won’t lose any of your Founder’s Pack contents or special status within the Dirty Bomb community.
One other thing that’s worth pointing out is that while we will work closely with our partners to address local needs and wants, we retain full creative control over Dirty Bomb and have final say over what happens to gameplay, content, and so on. We’ve always envisioned Dirty Bomb as a fast-paced, balanced multiplayer shooter with depth, and changing that to something completely different isn’t on the table.
We’ll have more announcements about Dirty Bomb’s “live” operation in the coming weeks and months. In the meantime, keep your Closed Alpha feedback coming. We can’t say this enough: you really have made a big impact on the game’s development so far, and we’re hugely thankful for your time and effort, as well as your financial support. Your continued input is massively important to us, and you’ll of course be first in line for the Closed Beta too. High-five, alpha testers!

