There are so many ways to balance PDP to a level of your average guns.
I find high recoil guns interesting, but to me, PDP’s recoil is nearly nothing.
Bullet damage, rate of fire and magazine size.
Pretty much find a combination between these things and you can simply balance it by numbers, no need to toy with the accuracy or anything.
At the moment you could kill 5 mercs in a row that have >90hp just with bodyshots without lowering your scope with a fire rate triple as fast as a bolt action sniper assuming you don’t miss a shot. And now imagine that half or more of those shots are headshots, what other gun can perform that well in all ranges?(Close range scoping isn’t too hard as long as it isn’t point blank.)
The gun simply has too much kill potential as it is right now. The last rate of fire nerf did pretty much nothing and I hope they’re not going to nerf it any more as it would become too similiar to the bolt action snipers in my opinion. Recoil could be twice as much for all I care, it would only slow down your personal rate of fire with the gun. I believe the right way would to either limit the clip size or severely reduce the damage of the gun. It’s a sniper after all, it’s meant to take down a target, not a whole team with just one clip.
(Which is also why I’d be all for nerfing sniper bodyshot damages and increasing headshot multipliers to keep the gun skill based and useless in the hands of some level 5 Vassili, who at the moment can still get a one shot kill through a bodyshot as long as the target is >75 hp, even if they don’t get a kill, taking 75 damage will require you to either get healed or stay back and hope you don’t run into anyone till you regenerate some hp.)
In all honesty I would love it if the PDP would end up similiar to the FG42 from Wolfenstein Enemy Territory.