As I refer to blockout, I mean by the best standards of maps in development.
These maps have no textures, and are generally white and grey.
Firstly, bring up console:
Hit “`”, and or “~” this brings up console.
To go to any map, type: switchlevel OBJ/EXE_Mapname. Under this list are mapnames.
[spoiler](Copy/Paste these into console)
switchlevel OBJ_Bridge
switchlevel OBJ_CanaryWharf (Underground)
switchlevel OBJ_Trainyard
switchlevel OBJ_Victoria (Terminal)
switchlevel OBJ_Whitechapel (Chapel)
switchlevel EXE_Canal (Market/Dank Market)
switchlevel EXE_Overground
[/spoiler]
Once loaded into your map, open up console and type the following:
‘show levelcoloration’ without quotation marks.
This will make Dirty Bomb ignore textures, and leave them how they are normally which is grey.
This includes Decals, and more.
Pros
Greatly increased FPS
Minimalistic Look
Cons
Debatable whether this is ‘cheating’
Glitchy Lighting Effects (Can be changed with Minimal Graphic settings)
Only available in Offline Matches via Console.
Playermodels are also grey.
Images (9)
[spoiler]http://i.imgur.com/EfYxKpY.jpg
http://i.imgur.com/HUWP8r6.jpg
http://i.imgur.com/TtmlV5O.jpg
http://i.imgur.com/51WShpg.jpg
http://i.imgur.com/Fd3PaYU.jpg
http://i.imgur.com/mRrYZEA.jpg
http://i.imgur.com/Ppda4Vx.jpg
http://i.imgur.com/qU4XDCx.jpg[/spoiler]
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